You have just entered room "nonamerp."
Idran1701 has entered the room.
THENinjaRabbi: OOC chat, yay or nay?
CuteCuddlyDoom: OOC Chat sounds like a good idea.
Kelne2261: Sounds fine.
Arch mage144: Yay
THENinjaRabbi: Ok. In that case, just join No Name RP OOC.
CuteCuddlyDoom: There will probably be much confusion when we finally start, too.
THENinjaRabbi: I'll be with you guys there in a sec.
THENinjaRabbi: (My mom's on the phone)
CuteCuddlyDoom: (AH, nice to have the PROPER color going here.)
Arch mage144: (This color will do.)
Lithaladhwen: Adequate color-age.
Idran1701: (Ready as well.)
Kelne2261: (The colours, the colours...)
Lithaladhwen: (I'm color-blind, kid)
Idran1701: (:D)
THENinjaRabbi: *Doma, in recent times, has had an age of peace. After all that had happened to it, this was probably for
the best. Doma was rebuilt, bodies buried, and time passed on.*
CuteCuddlyDoom: (BRB.)
THENinjaRabbi: *Life returned to normal. Crews went through the rubble of what some called "Old Doma," looking for
lost artifacts and relics.*
THENinjaRabbi: *However, when one set of orders on a musty piece of paper was found, a call was sent out for a crew of
mercenaries.*
THENinjaRabbi: *And scholars. Whoops, forgot the scholars. In any case, there was a general call for helpers.*
THENinjaRabbi: *All who would apply were strictly interviewed. After some time, it was narrowed down to just 5 of the
original applicants.*
THENinjaRabbi: *You are those five. Waiting outside the office of one of the many Knights of Doma for final orders, you
wonder what lies in store for you.*
THENinjaRabbi: (Ok, intro done. Go for it!)
CuteCuddlyDoom: *Richard Storm stands outside the office, pacing and acting generally grumpy as all hell. In other
words, about normal for him.*
CuteCuddlyDoom: Dammit, how long is this bigshot asshole going to make us wait for him to get out of his damn
meeting? -.-++
Lithaladhwen: *casts prestidigitation, randomly changing the color of her boots*
Idran1701: *shrug* However long it'll be, he's bound to show up eventually.
THENinjaRabbi: *Almost as if on cue, the door opens, and a soldier steps outside* You may enter.
THENinjaRabbi: *He holds the door open*
CuteCuddlyDoom: *grumble mutter... looks up* 'Bout freakin TIME. *half-rushes through the door*
Kelne2261: *Hops up from his own seat and makes his way doorwards*
Idran1701: *follows*
Lithaladhwen: *looks to Xevan* Well, let's go.
THENinjaRabbi: *Jeff is the first to enter, thus is the first to get a good look around. The room is a standard office.
Large, but not too big. A desk sits near the end of it, piled high with papers.*
THENinjaRabbi: *A cabinet reaches from one end of the wall to the other, it's pushed firmly against the back wall.*
THENinjaRabbi: *Standing in the room is a tall, handsome humanoid. He has shoulder length orangish hair, shining
armor embalzomed with a symbol of a fist holding a lighting bolt, and large angelic wings.*
Kelne2261: IM: Ah, the place where the magic happens. Or the beauraucracy.
Arch mage144: *blinks at Holly*
Arch mage144: Why are we doing this again?
THENinjaRabbi: *Strangely, floating next to him is a sword, cast in an array of colors.*
Lithaladhwen: Because it's better than not doing it?
Kelne2261: Morning.
Lithaladhwen: *stares at sword*
Arch mage144: ...that...that is a reason?
CuteCuddlyDoom: Hm.
Lithaladhwen: Sure.
THENinjaRabbi: *The man smiles* Hello, sorry to take so long.
THENinjaRabbi: Please, please, take a seat. Forgive my rudeness, I had something to take care of.
Arch mage144: *puff of air* Fine.
THENinjaRabbi: *he waves to a row of seats in front of the desk*
CuteCuddlyDoom: Eh. *waves idly* So. What's all the big deal about here, huh?
Lithaladhwen: *sits and removes her red mage hat*
Kelne2261: No problem. *Finds himself a comfy chair*
Idran1701: *sits down, awaits a further explanation*
THENinjaRabbi: First off, my name is Kerov. I already know your names, so no need to introduce yourselves.
THENinjaRabbi: In any case, recently something strange was found in the rubble outside. *He takes a seat.*
THENinjaRabbi: Are any of you familiar with what happened during the War?
Idran1701: ...Somewhat.
CuteCuddlyDoom: Yeah. Lotta folks had their homes trashed because some crazy maniac thought he was gonna take
over Doma. *shrugs*
Kelne2261: *Nods*
Arch mage144: Peripherally.
THENinjaRabbi: *nods* Well, yes. In any case, we found one of Malachias' orders to his troops, shortly before his...fall.
THENinjaRabbi: *he picks up a sheet of paper* Essentially, he sent a troop to look for something called "The
Wellspring of the Gods."
CuteCuddlyDoom: Sounds fun. e.e What is it?
THENinjaRabbi: This sheet here gives a location, but nothing else.
Kelne2261: IM: I don't like the sounds of that.
CuteCuddlyDoom: *sighs* Lovely.
Lithaladhwen: IM: Better that we find it than someone else, I guess..
THENinjaRabbi: Honestly, we have no idea. However, since Malachias was looking for it, it probably is something that
we'd rather not fall into the wrong hands.
THENinjaRabbi: Now, normally, I'd go myself. But...something came up.
THENinjaRabbi: *At this point, strangely, the sword speaks up* He means his wife doesn't want him going on a random
adventure. It's his week to watch the son.
Lithaladhwen: IM: I hope I'm never to busy to check out mysterious artifacts. What kind of life is that?
Kelne2261: Oh. Tough break.
THENinjaRabbi: *Kerov eyes the sword* Yes.
Lithaladhwen: Oh. *waves to the sword* Hi.
THENinjaRabbi: So I'm arranging a group to check this out.
CuteCuddlyDoom: Wait.. Wife? You Aya's hubby?
CuteCuddlyDoom: Sorry, Ara. Always get those names mixed up.
THENinjaRabbi: *the sword bounces up and down* Hello!
Lithaladhwen: ^_^
THENinjaRabbi: Erm..yes. But that doesn't really matter much right now...
Arch mage144: Malachias is dead. Who are you concerned might be looking for it?
CuteCuddlyDoom: Heh.
CuteCuddlyDoom: Who wouldn't's probaly more the question.
THENinjaRabbi: *looks at Xevan* He sent a troop of demons there. They have not been accounted for. This is the
second part of the mission. You are to find out what happened to them.
CuteCuddlyDoom: I mean, if Malachias wanted it...
Kelne2261: Well, probably my cousin Castra. He doesn't care about this sort of thing.
CuteCuddlyDoom: ... wait, troop of demons? Yeah, this sounds like LOTSA fun.
CuteCuddlyDoom: And they haven't shown up at all?
THENinjaRabbi: Now, I'm going to be honest. This is probably going to be quite dangerous. First off, we know nothing
about where this thing is. Or even if anyone found it.
THENinjaRabbi: No, they have not.
CuteCuddlyDoom: IM: 'd be just my luck if they were ruling some damn plane or another.
Arch mage144: And what does this wellspring do?
THENinjaRabbi: So, I'm giving you all a chance to back out.
THENinjaRabbi: I do not know.
Lithaladhwen: We get to find out?
Arch mage144: I see. That's not exactly what I like to hear in a case like this. But...
THENinjaRabbi: Yes, you get to find out.
Arch mage144: ...sometimes, I have to make decisions based on things that are not precisely what I would
like.
Lithaladhwen: ... well that's one way to do it.
CuteCuddlyDoom: Heh. I ain't got nothin' better to do.
Kelne2261: Well, what's life without a bit of excitement?
THENinjaRabbi: *looks at Idran* And you, sir?
Arch mage144: Depending on who you ask, quite boring.
Idran1701: I have no reason to back out at this point. *shrug*
THENinjaRabbi: *nods* First off, I'd like to thank you all. You will be justly compensated.
Kelne2261: IM: Justly compensated. I do like the sounds of that.
THENinjaRabbi: Here, I have something to give you. *unrolls a map he had sitting on the table*
THENinjaRabbi: *The map looks quite ordinary, showing Doma and the surrounding area.*
CuteCuddlyDoom: Hm? *curiously leans over to look at the map*
Idran1701: *examines it as well*
THENinjaRabbi: Oh, where did I put that sheet...?
Kelne2261: *Beholds the map.*
THENinjaRabbi: *rummages throughout the desk, before picking out one piece of paper.* Ah, here we go. Activate!
*says a word he reads off the sheet*
Lithaladhwen: *eyes-->map!*
THENinjaRabbi: *Without further ado, a red circle begins blinking on Doma City, complete with a red "YOU ARE
HERE" written next to it*
Idran1701: ...Interesting. o_o
CuteCuddlyDoom: Now that's somethin I don't see everyday.
Arch mage144: Compensation is good.
THENinjaRabbi: That's not all. With these words, you can zoom in and out a little bit. It's an intelligent map.
Arch mage144: A very thorough map.
Kelne2261: Nice.
THENinjaRabbi: *hands over a sheet*
Idran1701: *looks back up to Kerov* Say, are you going to want to keep this once we're done?
Lithaladhwen: How intelligent?
THENinjaRabbi: Fairly intelligent, at least enough to know the surroundings.
CuteCuddlyDoom: Heh. Just as long as the damn thing don't talk back.
THENinjaRabbi: And actually, I borrowed this from Hakaril's stash, so I'd kind of like it back.
Idran1701: Ah. Understandable.
CuteCuddlyDoom: I hope you told him before you took it. >.>
CuteCuddlyDoom: Hak can be pretty vicious with his stuff.
THENinjaRabbi: I might have written a note somewhere.
CuteCuddlyDoom: And I remember that one book of his that kept trying to bite folks. >.>
Arch mage144: Hakaril?
THENinjaRabbi: In any case, I doubt he'll notice. So don't worry too much.
Arch mage144: The Doman General, isn't he?
THENinjaRabbi: Yes. General Silvar, to be precise.
Arch mage144: *adjusts the crescent-moon shaped pendant around his neck* I see.
Idran1701: General of the mages, at least.
Kelne2261: IM: Borrowing Hakaril Silvar's stuff. Definitely getting into the big leagues now...
THENinjaRabbi: So, take this map with you. It should be able to help.
Arch mage144: I hope so.
THENinjaRabbi: According to what we can tell, the location of this spring is somewhere in the ocean.
THENinjaRabbi: So I have arranged travel to Kohlingen, where you can get a ship.
Arch mage144: ...that makes finding it marginally more difficult.
Kelne2261: Wait, on an island in the ocean, or the ocean itself?
Idran1701: *nod* I can help out with that part.
Lithaladhwen: IM: one spring... in an ocean....
THENinjaRabbi: *shrugs* We haven't scouted the area out yet.
Idran1701: I've still got a few friends at the harbor there.
CuteCuddlyDoom: >.>;; Dragoons weren't made t' swim, you know.
THENinjaRabbi: Ok, great!
Arch mage144: I can handle this.
THENinjaRabbi: In any case, whenever you are all ready to leave, just let me know. I'll get the Gate ready.
Idran1701: Gate?
Arch mage144: Teleportation spell.
Arch mage144: Common for transport over long distances, assuming a powerful enough wizard is
available.
CuteCuddlyDoom: Lovely. -.-;;;
Kelne2261: Ready whenever, really.
Idran1701: Ah. *nod*
Lithaladhwen: *plants her hat firmly atop her head* Ready now, of course!
CuteCuddlyDoom: Just lets get it over with as soon as possible, kay?
THENinjaRabbi: (Damn my nonscrolling chat!)
THENinjaRabbi: Alright. I'll go get the mages started. Come on, Goel.
THENinjaRabbi: *He leaves the room, the sword tagging along.*
CuteCuddlyDoom: Hn.
THENinjaRabbi: *After a few minutes, Kerov returns.* The gate is ready, if you'll come this way.
Lithaladhwen: *follows*
Kelne2261: Sure.
Arch mage144: *follows Holly, naturally*
Idran1701: *does so*
Kelne2261: *Up and back out the door*
Idran1701: IM: ...Ow...ah, great. A bit early this time.
THENinjaRabbi: *Kerov leads them through the castle, until they finally reach a room with a large, very literal gate in it.
The gate shimmers, clearly active.*
Idran1701: *reaches into his belt pouch, takes out one of his pain-relief potions and drinks it on the way*
CuteCuddlyDoom: *follow follow, yes*
CuteCuddlyDoom: >.>;;; This... err.... ain't gonna hurt, will it?
THENinjaRabbi: No, it won't.
Kelne2261: Anything else we should know before we go?
Idran1701: Indeed. Just like stepping through a doorway, I imagine, assuming the name is correct.
Arch mage144: This is rarely painful if the wizards involved are competent.
THENinjaRabbi: Well, nothing besides the location of the spring and the map. Oh, and those command words to control
the map.
THENinjaRabbi: I wish you all good luck, and may the light of Mithra light your way.
Arch mage144: I believe we know everything we need to know.
Arch mage144: ...yes, perhaps "Mithra" will do that.
THENinjaRabbi: *He salutes*
CuteCuddlyDoom: At least we HOPE so.
Idran1701: *nods to Kerov*
CuteCuddlyDoom: Heh. I prefer to pray to Ryuugami these days, but thanks for the sentiment.
Kelne2261: Alright then. *Waves cheerfully and steps blithely through the gate*
CuteCuddlyDoom: o.o;;;
Lithaladhwen: IM: I'd probably say we're in Farlanghn's domain, but whatever makes him happy.
CuteCuddlyDoom: *hurries quickly through the gate, not wishing to be shown up*
Lithaladhwen: *through the gate!*
THENinjaRabbi: *Kelne feels no pain, and is instantly transported to Kohlingen.*
Arch mage144: IM: I sense some religious dissent among our group.
THENinjaRabbi: *Kohlingen is a port town, one of the largest in Igala. There are ships of many different types, all
moored at the docks.*
THENinjaRabbi: *Jeff
Arch mage144: Mmm. Here we are.
Lithaladhwen: Yup.
CuteCuddlyDoom: Hm. o.o
Arch mage144: ...there have not been...proper introductions.
Idran1701: *nod*
CuteCuddlyDoom: *looking around curiously, one hand on his spear*
CuteCuddlyDoom: IM: Hn. Feels odd coming out doing merc work after so long.
CuteCuddlyDoom: Well. Which way?
Arch mage144: *quirks an eyebrow* In a hurry?
CuteCuddlyDoom: To get this over with? Hell yes.
Arch mage144: And are you willing to risk death fighting with someone whose name you don't even know?
Arch mage144: Silverbeak (a raven on his shoulder): *squawk!* Yeah, that'd be pretty fucking stupid!
CuteCuddlyDoom: Heh. 've done it before.
Lithaladhwen: *giggles* I'm Holly. The raven is Silverbeak.
Kelne2261: <_< I'm Jeff.
Lithaladhwen: *gestures to Xevan* This is Xevan. Everyone okay now?
Idran1701: Idran.
CuteCuddlyDoom: Hn. Name's Richard. And its been a while since I've been out like this.
Arch mage144: Silverbeak. Be quiet.
CuteCuddlyDoom: If business wasn't so damn bad at the bar recently I'd probably still be there tossing out the latest
batch of drunks.
THENinjaRabbi: *I'd also like to note that Xevan's Iron Golem appears through the gate. Apparently, Doma mages were
having trouble moving it*
Arch mage144: Yes. Xevan Lunelestros. I hope...ah, yes.
Arch mage144: And this is Rothe.
CuteCuddlyDoom: <.< Not too light on his feet, is he?
Arch mage144: That's not exactly his job.
Arch mage144: S: If it were, he'd get fired!
Kelne2261: *Regards the golem* Hope we don't need to do any sneaking about with that in tow...
Arch mage144: R: ......
Idran1701: *glances at him* Is he intelligent as well?
CuteCuddlyDoom: I imagine it isn't. >:p
Lithaladhwen: Not really.
Arch mage144: S: About as smart as the road you're walking on.
CuteCuddlyDoom: *knocks on Rothe lightly*
Idran1701: (Road: ;_;-)
Arch mage144: Silverbeak, what have I told you about doing the talking? >_>
Arch mage144: R: *clang clang!*
CuteCuddlyDoom: Heh.
CuteCuddlyDoom: Well, I can see this is gonna be one interesting time.
Arch mage144: He also doesn't speak.
Arch mage144: Unlike my irritating bird here.
CuteCuddlyDoom: Considering your bird, that MAY be a good thing.
Arch mage144: S: Y'know, if you think I'm such a pain in the ass, why'd you bond your aura to me?
*squawk!*
Arch mage144: ...I ask myself the same question with great frequency.
Kelne2261: *Simply shakes his head*
Lithaladhwen: Aw. Silverbeak, I like you.
Arch mage144: S: That's cause you're not an ass like Xevan!
Kelne2261: IM: Maybe I should consider getting a familiar...
CuteCuddlyDoom: *chuckles*
Lithaladhwen: Well... I'm not. But I really don't think Xevan is either.
Kelne2261: *Grins*
THENinjaRabbi: *Idran, who is currently holding the map, feels a little mental nudge*
Arch mage144: ...I am not in the mood to argue with my pet bird.
Arch mage144: Where are we going?
Kelne2261: The docks to start with.
Idran1701: ...Er...I think the map's pulling us in the right direction. >_>
Idran1701: It seems to have some sort of direction sense or something.
Kelne2261: Very handy.
Lithaladhwen: It is a map.
CuteCuddlyDoom: Which way it pulling ya?
THENinjaRabbi: *The nudge returns, only this time it feels more like it's saying "look at me, you utter moron." Of
course, it may just be paraphrasing.*
Idran1701: *checks it*
THENinjaRabbi: *The map has changed, now it offers a close up of Kohlingen. And a new, green circle surrounds the
ocean. It reads "GO THERE."*
Lithaladhwen: Oh.
THENinjaRabbi: *Not very helpful, but at least it's trying.*
Lithaladhwen: *points*
Lithaladhwen: That's reasonably clear.
Kelne2261: Yeah. I think we should get a ship before we listen to the map.
Lithaladhwen: I agree.
CuteCuddlyDoom: Didn't he mention something about getting us a ship?
CuteCuddlyDoom: That Keros... I mean, Kerov guy.
Idran1701: I can probably arrange something that's not too expensive.
Arch mage144: Well. That would be helpful.
Kelne2261: Well, lead the way, Idran. *gestures dramatically*
Idran1701: *shrugs, and begins heading down to the harbor*
Idran1701: IM: He could have mentioned it has some sort of mental...thing. >_>
Kelne2261: *to the harbour!*
Lithaladhwen: *to the harbour.*
Arch mage144: *too many u's, bastard*
THENinjaRabbi: *The harbor is quite nice, really.*
THENinjaRabbi: *There are many ships, a few for travelling, a few for fishing, and a few that don't seem to have any
purpose at all.*
Arch mage144: Well. Idran, was it? You ought to be able to direct us to the correct ship.
CuteCuddlyDoom: *All Richard can think of, however, is* IM: Water water everywhere...
CuteCuddlyDoom: IM: WHY didn't I take those damn SWIMMING lessons? ;_;
Idran1701: *nods, and heads towards the harbormaster's office*
THENinjaRabbi: *The harbormaster's office is not all that different from Kerov's office. Luckily, he is currently in, and
has no other buisness*
Kelne2261: IM: Not every day I go on an expedition like this...
THENinjaRabbi: H: How can I help you?
CuteCuddlyDoom: We need a ship.
Arch mage144: *scratches his neck and figures someone else can do the talking*
Arch mage144: IM: As long as they prove themselves continually competent, I'm perfectly fine with
watching.
THENinjaRabbi: H: I figured as much. Not much point to not comin' in here if you didn't need one.
Kelne2261: *Lets Idran take the lead here. He's the man with the local contacts and all.*
Idran1701: *nods to the harbormaster, not sure if he recognizes the man or not at the moment* We were looking to charter a ship
for...oh, a few days to a week.
Lithaladhwen: *adjusts hat and waits to Idran to acquire a ship*
Idran1701: Just the lot of us, and we probably won't need that large of a crew.
Arch mage144: S: Holly's got a neat hat!
Idran1701: Do you have anything available at the moment?
Lithaladhwen: Thank you!
THENinjaRabbi: *the harbormaster nods* Yeah, we have something you might like.
Lithaladhwen: *scratches Silverbeak's feathers*
THENinjaRabbi: Hmm...
Arch mage144: S: *preens*
THENinjaRabbi: *He scratches at his beard for a moment*
CuteCuddlyDoom: What might this "Something" look like, eh?
Arch mage144: I hope it looks like a boat.
THENinjaRabbi: Made 'o wood, floats in water.
Lithaladhwen: ^_^
Arch mage144: As I said.
THENinjaRabbi: Sorry, sorry, boat humor.
Arch mage144: IM: ...boat humor.
THENinjaRabbi: It's not that large, but it doesn't seem like you need a big ship.
Idran1701: No. Something non-coastal, though.
THENinjaRabbi: Oh?
Arch mage144: We're going fishing.
Arch mage144: Deep sea.
Idran1701: *glances at Xevan*
THENinjaRabbi: Ah, gonna catch the Kraken, eh? *He chuckles*
Arch mage144: Perhaps.
THENinjaRabbi: Hey, don'tcha look familiar? *looks at Idran*
Arch mage144: I hear kraken's fin soup is tasty.
Idran1701: Possibly. I used to work the Inustani route about 8 years ago. Merchant vessel.
Idran1701: *Inustan
THENinjaRabbi: Ah, thought you looked familiar.
CuteCuddlyDoom: Kraken? What's that?
THENinjaRabbi: Well, far be it for me to rip off a fellow sailor. How does 75 gold a day sound?
CuteCuddlyDoom: >.>;;;
Idran1701: Sounds great.
Kelne2261: Very large, possibly mythical sea creature.
THENinjaRabbi: Ol' Ted said he saw it last week.
Arch mage144: How ironic.
Lithaladhwen: And possible future soup, apparently.
Idran1701: Heh, he's still around?
CuteCuddlyDoom: ... Lovely. If its possibly mythical, it PROBABLY ain't.
Arch mage144: I was at a Nekonian restaurant the other day and they claimed that kraken made good
sushi.
THENinjaRabbi: I'd be careful wit' the sea, she's a harsh mistress.
Arch mage144: Perhaps they were just guessing.
THENinjaRabbi: *fills out some paperwork* Alright, just sign here, here, here, and initial here, and we gots you a boat.
Kelne2261: That's the way it goes. But it probably won't bother us if we don't bother it.
Idran1701: *nods and does so*
CuteCuddlyDoom: Yeah? Wonder if the sea's as bad as Dia when she's pissed off. >.>
Lithaladhwen: IM: Wow. Xevan's... talking to them. Neat.
CuteCuddlyDoom: IM: ... and if it IS, 's a good argument NOT to go to sea today.
Idran1701: ...I'd say they're about equal, Richard.
Idran1701: Dia might have a bit of an edge, though.
CuteCuddlyDoom: Dunno. Have you SEEN Dia fly into a rage?
THENinjaRabbi: *Stands up* Lemme take you to yer boat.
Arch mage144: ...
Arch mage144: S: Who's Dia?
Idran1701: *follows the man* I didn't catch your name, by the way.
CuteCuddlyDoom: Innkeep of the Jade Dragon of Doma.
Arch mage144: S: Never been there!
CuteCuddlyDoom: *follow*
Kelne2261: IM: Must visit the place.
THENinjaRabbi: Ah. My name's Frank.
Idran1701: *nod* Idran.
Kelne2261: *Follows along.*
CuteCuddlyDoom: >.> Rule number one is simple. Don't piss off Dia.
Arch mage144: S: Pleased to have your acquaintance, Frank!
THENinjaRabbi: Pleased to meet you too, Mister Raven.
THENinjaRabbi: *He leads them to a medium sized boat. While not very decadent, it's very seaworthy.*
CuteCuddlyDoom: Its better for your health that way.
Arch mage144: S: Silverbeak!
Arch mage144: I enjoy my health. Mostly.
THENinjaRabbi: Well, I'll get a crew assembled. They'll be ready to go tomorrow mornin'.
THENinjaRabbi: Is this ship ok?
Idran1701: *nod* Looks fine.
Arch mage144: Do we even need a crew? *raises an eyebrow*
Idran1701: I'll be helping out on that end, though, so doesn't have to be as large as normal.
Kelne2261: Unless we want to sail the ship ourselves.
Arch mage144: S: Are you a seaman?
THENinjaRabbi: Well, it's you to you. If you wanna sail all willy-nilly, fine.
Idran1701: *looks to Xevan* You know how to set up rigging?
Arch mage144: ...
Arch mage144: No.
CuteCuddlyDoom: I'm content to watch people who know what the hell they're doing work.
Kelne2261: There we are, then. Tomorrow sounds good.
THENinjaRabbi: *Frank nods* Alright, they'll be ready at sunup. Don't be late, and remember your fishin' gear!
CuteCuddlyDoom: Fishin gear? >.>
Arch mage144: Of course.
Idran1701: *nod, and holds out his hand* Pleasure meeting you.
THENinjaRabbi: Same here, Mister Idran. *shakes his hand*
THENinjaRabbi: *With that, he walks off, back to the office.*
Arch mage144: *glances at the ship again* Appears...seaworthy.
Arch mage144: *squints a little--damned sunlight*
Lithaladhwen: If it floats, it's fine by me.
Idran1701: *checks it in more detail to get a better idea of its condition*
Idran1701: *smirks a bit* As long as it stays floating for the next few days, I'll agree.
Lithaladhwen: Boats are better that way. *sage nod*
Arch mage144: ...it is what they are built for.
THENinjaRabbi: *As far as Idran can tell, it's a pretty damn good boat.*
Idran1701: Looks in fine condition to me.
CuteCuddlyDoom: ... I don't wanna be going for no swim. >.>
Lithaladhwen: Can you swim?
Kelne2261: Indeed it is. Don't get many boats built to sink.
Arch mage144: Swimming. Hm.
Arch mage144: That would be quite pointless.
Idran1701: *turns to Xevan again, still smirking a bit* ...So, when are you going to buy that fishing gear for us?
Arch mage144: S: Yeah, what the hell's the value of a boat that doesn't float?
Kelne2261: Not quite. You sell them to your enemies.
Arch mage144: I assumed we could rent it.
Arch mage144: It would make sense to have some sort of cover as to why we are here.
Arch mage144: "We're searching for a font of ultimate power."
Arch mage144: That would be a brilliant thing to announce.
Idran1701: And who do you think you rent fishing gear from around here?
Arch mage144: This is a dock.
Lithaladhwen: Fishermen?
Arch mage144: If no one will rent me fishing gear, the world is backwards.
Lithaladhwen: *points to lots of fishing gear*
Idran1701: *points back to the harbormaster* You think fishermen would give up a day's haul to rent out their equipment?
Kelne2261: Of course, if you bring fishing gear, you'll have to use it. It's a vicious cycle.
Lithaladhwen: Maybe some fisherman has more than one. Wouldn't make sense to have a fishing business
without backup equipment.
Lithaladhwen: *shrugs*
Idran1701: Wouldn't make sense to rent it out either, though.
Arch mage144: I never said we needed an enormous amount of such. Just some basic nets. The idea is to
look like...tourists.
CuteCuddlyDoom: >.> <.<;;;
Idran1701: Oh, I'm not saying it was a bad idea. Didn't think of a cover myself.
CuteCuddlyDoom: So you folks now.. I don't DO swimming.
CuteCuddlyDoom: *know
Lithaladhwen: We probably do look like tourists. *gestures to her paisley pants*
Arch mage144: Are you more partial to drowning?
CuteCuddlyDoom: I don't do WATER. Unless its to bathe.
Idran1701: ...Eh, that'd work, as long as no one I know sees me.
Lithaladhwen: I could try and teach you to swim. It's not so bad.
CuteCuddlyDoom: e.e;;
Idran1701: Which might be hard. Lived here most of my life. >_>
Lithaladhwen: You're helping the tourists.
CuteCuddlyDoom: *mumbles* Yeah, that's exactly what they ALL say.
Lithaladhwen: *thumbs up*
Arch mage144: Perhaps you should consider making sure that doesn't happen, unless you want to be our
tour guide.
Idran1701: ...That works, I suppose.
CuteCuddlyDoom: Eh. I guess that means you folks think it'd be best if I didn't wear my armor.
Idran1701: Hmm. *looks up - how's the weather look?*
CuteCuddlyDoom: *The aforementioned dark-purple armor pretty much stands out, it does. ANd it just screams
"RIVAN DRAGOON!!"*
Arch mage144: I can fix that.
Lithaladhwen: I could change the color or something.... I don't know.
Arch mage144: So could Holly, for that matter.
THENinjaRabbi: *The weather is bright and sunny, much to Xevan's chagrin. There's a few clouds, but not much.*
Lithaladhwen: *to Xevan* I just cast the spell, so I could do it now and you wouldn't have to bother.
Arch mage144: IM: Damned sun. Why do humans enjoy light so much?
Idran1701: Should be fairly calm for a while, Richard. As long as you stay away from the side, you shouldn't be in much danger.
Arch mage144: IM: It's painful.
Idran1701: At least not from drowning. Now...appearance...
Kelne2261: Well, a bunch of people have already seen him, probably.
CuteCuddlyDoom: *Heck, even the spear doesn't help. There's something ABOUT the thing that looks... aggressive.*
Arch mage144: ...you may have a point.
Arch mage144: S: Yeah, 'cause we're not conspicuous at all!
Kelne2261: And if we're talking about being inconspicuous, who the heck brings a clonking iron golem on a casual fishing trip?
Arch mage144: ......
CuteCuddlyDoom: Says the Bird and the Drow.
Arch mage144: *sighs* You have a point.
Idran1701: ...Right...actually, I don't know if it'd even fit on the boat, honestly.
Arch mage144: *glances at the golem*
THENinjaRabbi: *The golem does indeed pose a problem. That much weight just can't be good.*
Arch mage144: He doesn't weigh that much.
Idran1701: How much does he weigh?
CuteCuddlyDoom: Sure. If you like tons.
Lithaladhwen: I think he probably does.
CuteCuddlyDoom: *looks the golem over... I mean, how much CAN it weigh, huh?*
Kelne2261: Tell you what. If he can walk across the gangplank without breaking it, he can come.
Arch mage144: About two and a half tons.
Arch mage144: *smirk*
Arch mage144: I'm not particularly attached to him. He can stay behind if need-be.
CuteCuddlyDoom: Heh.
Arch mage144: He won't be any good to us if we get attacked by sea monsters anyway.
Idran1701: ...Er...yeah, I'm sure there's no way he'd fit, then.
Arch mage144: He, like you, doesn't swim.
Arch mage144: Of course, unlike you, he doesn't breathe.
Idran1701: *smiling* Maybe he could walk there and meet us?
CuteCuddlyDoom: Heh.
Arch mage144: I think that would pose its own set of difficulties.
Idran1701: True.
Arch mage144: Rothe, you will be staying on shore.
CuteCuddlyDoom: Now there's a thought. Thing'd probably come back up as a walking lake.
Arch mage144: Is there a warehouse or storage area to keep him in for a while?
THENinjaRabbi: *There are*
Idran1701: *nods* I can take you there.
CuteCuddlyDoom: Hm. Might miss his strength, though. Ah, well.
CuteCuddlyDoom: Better than him breaking the boat in half.
Kelne2261: Right, then. We want to just meet back here in the morning?
Lithaladhwen: I'm all right with that.
CuteCuddlyDoom: Early morning, I assume?
Idran1701: *nod* Works for me.
Kelne2261: Of course.
Idran1701: If you all want to save some money, I can let you stay in my house. Just outside of town.
Arch mage144: Fine.
Idran1701: You'll have to sleep on the floor, though.
Arch mage144: I can store Rothe there, as well, I suppose.
Arch mage144: He won't sit on your furniture or anything.
Idran1701: (Would he fit through a normal doorway?)
THENinjaRabbi: (He's 12 feet tall.)
Arch mage144: (Yeah, he can bend over.)
THENinjaRabbi: (Ok, yeah then.)
Idran1701: *nod* That'd work too.
Arch mage144: Excellent.
THENinjaRabbi: (In that case, I say we break here, and resume with everyone ready to go.)
THENinjaRabbi: (Enjoy your dinner, Idran.)
Arch mage144: (kay)
THENinjaRabbi has left the room.
SquintzAltec has entered the room.
CuteCuddlyDoom: (WB Oh GM of much Suffering.)
SquintzAltec has left the room.
SquintzAltec has entered the room.
SquintzAltec: (Hm.)
Arch mage144: (WB)
Arch mage144: *meanwhile, at Idran's house?*
Idran1701: (If I had known stuff would ever actually happen here, I would have brought my floorplans for it to the dorm. :D)
Idran1701: (So I'll have tow ing that part if people want a specific description.)
SquintzAltec: (You're back, Idran? Sweet.)
SquintzAltec: *Actually, the sun is just rising over the horizon, and they're at their assigned meeting spot, out front of the
boat.*
Arch mage144: *ah, okay*
Arch mage144: *well, in that case*
SquintzAltec: *The ship is teeming with movement*
CuteCuddlyDoom: *looks a bit bleary-eyed. Richard is NOT much of a morning person.* =.=
CuteCuddlyDoom: Uhhhh...
Lithaladhwen: *bright-eyed and metaphorically bushy-tailed as always*
SquintzAltec: *A crewman walks over to the group* So, yer the fishermen, eh?
CuteCuddlyDoom: *scratches his head* Guess so.
Kelne2261: *Looks disgustingly cheerful for the time of day* That's right.
Lithaladhwen: *waves* Hi!
SquintzAltec: *nods* I'm Antonio. Let's get yer gear up on the ship.
Arch mage144: IM: If Silverbeak starts his squawking and gives us away, I'm going to wring his little
feathered neck.
Arch mage144: IM: I warned him.
Arch mage144: Alright.
CuteCuddlyDoom: *gives Jeff a look of purest black HATRED* e.e
Idran1701: *nods to Antonio, and walks up onto the ship*
CuteCuddlyDoom: IM: How the hell DO people get up this damn early and LIKE it? >.<
SquintzAltec: *The crew come out and heft the fishing gear up into the ship*
SquintzAltec: So, you all have any idea where to go fishing?
Arch mage144: Intuition will guide us.
Kelne2261: *The sheer hatred just slides off like water from a duck's back*
CuteCuddlyDoom: *grumbles* 've got a map for that too.
Lithaladhwen: Morning, Jeff! How'd you sleep?
SquintzAltec: A map?
Arch mage144: IM: Holly is too enthusiastic.
Arch mage144: Yes. A map of popular fishing spots.
Kelne2261: Oh, great. Nothing like the sea air in the morning.
SquintzAltec: Hmm, well, if'n you want a particular area, I'll bite.
Arch mage144: I always assumed cats hated water.
SquintzAltec: *points to Idran* I hear you got some experience?
Kelne2261: IM: I wonder how long the fishing story's going to hold...
Idran1701: *nods*
SquintzAltec: Congrats, yer our new navigator.
Arch mage144: IM: We might have to kill him.
SquintzAltec: Alright, let's get going!
Arch mage144: Certainly.
CuteCuddlyDoom: Whatever.
SquintzAltec: *The rest of the crew unmoor the ship, find a favoriable breeze, and take off.
SquintzAltec: *
Idran1701: All right.
CuteCuddlyDoom: IM: All this stupid rocking's gonna be a problem.
SquintzAltec: *The seas are calm, and the first day passes without incident.*
Arch mage144: S: *flies up into the rigging and caws irritatingly*
SquintzAltec: *Some of the crewmen fish during the trip, one of them catches a strange, shimmering fish.*
Lithaladhwen: Richard! You said you don't swim?
SquintzAltec: *The crewman calls it a "Holy carp."*
CuteCuddlyDoom: *Richard manages to keep in the things he eats, despite the rocking of the sea trying to convince
them that they are better outside* >.> Yeah?
Lithaladhwen: I could try and teach you a little if you wanted.
Arch mage144: .....
Kelne2261: *Also does a bit of fishing. Hey, might as well.*
Lithaladhwen: Nothing else to do.
Arch mage144: You're going to give him swimming lessons on the open sea?
CuteCuddlyDoom: Uh... No thanks. I'd feel MUCH better here on deck. >.>;;;
Lithaladhwen: Okay. Thought I'd offer.
Lithaladhwen: *mock scowl at Xevan*
SquintzAltec: *Kelne also catches something, and the crewmen should out "HOLY CARP! He gots a holy carp!"*
Arch mage144: S: Rawk! Pieces of eight!
SquintzAltec: *The carp is served for dinner*
Arch mage144: IM: That stupid bird.
Arch mage144: IM: If he weren't bound to my aura, I'd eat him.
SquintzAltec: *And thus the first day comes to a close, with nothing of note happening.*
Idran1701: (I bet that just makes him even better-tasting, you know.)
Arch mage144: (Where do we sleep?)
SquintzAltec: *When night falls, the crew point out some rooms avaliable to the travelers. But they say not to sleep late,
since the fish bite best early in the morning.*
Arch mage144: *notes this--not that he sleeps much anyway*
CuteCuddlyDoom: *grumble mutter* ANOTHER early morning. >.<
SquintzAltec: *The second day, when Idran consults the map, he notes that there is a small island visible on it,
surrounded by the green circle. While it's still some distance away, it seems to be the destination.*
Idran1701: *Is it visible yet?(
Idran1701: **
SquintzAltec: *No.*
Arch mage144: What does the map suggest?
Idran1701: (This in the cabin or in front of the crew, Brian?)
Arch mage144: (Cabin)
Idran1701: Well, it looks like there's a small island not far from here.
CuteCuddlyDoom: Hey... Idran, was it?
Arch mage144: Island. I see.
Idran1701: *nod*
Arch mage144: That narrows our search somewhat.
CuteCuddlyDoom: HOW LONG is it gonna take to get there? I'm TIRED of all this rocking. And my stomach trying to
bother me.>.<;;;
Arch mage144: Finding a water source in the ocean is a ridiculous idea.
Arch mage144: ...
Arch mage144: IM: Pathetic.
Kelne2261: Good to know Richard won't have to do any swimming.
Idran1701: Not too long. I was planning on using that as an excuse for stopping there, so we can check it out, actually.
CuteCuddlyDoom: ... There is that. >.>;;;
Idran1701: *smiling* Since you don't seem to enjoy fishing much, anyway.
Arch mage144: *raises an eyebrow* Hm.
Idran1701: Once we can see it, that is.
Idran1701: I'll talk to the captain once it's visible, say Richard isn't having as much fun as he thought and ask if we can stop there so
he can get a bit of a break.
Arch mage144: Acceptable.
Lithaladhwen: Poor Richard.
CuteCuddlyDoom: ... happy to help. e.e;;
Kelne2261: *Nods* Sounds good.
Arch mage144: (...he should write an almanac.)
Arch mage144: We always need excuses, after all.
CuteCuddlyDoom: (Shush, you. >.>)
Arch mage144: A question.
Arch mage144: If we find this...wellspring of the gods, or whatever...
Arch mage144: ...what are we going to do with it?
Idran1701: Well, if he really doesn't want it falling into the wrong hands...well, destroy it, I guess.
Lithaladhwen: How? Dry it up? In the ocean?
Kelne2261: *Shakes his head* Could be dangerous, that.
Idran1701: The name might be netaphorical.
Lithaladhwen: I hope so.
Idran1701: *metaphorical
Arch mage144: It would make the job...easier.
Idran1701: And if not...well, the map's saying it's _on_ the island.
Kelne2261: We'll just have to see when we get there.
Arch mage144: IM: Depending on what it is, I might have to see if I can't...borrow it.
Lithaladhwen: Yup.
Kelne2261: Doesn't exactly sound portable, whatever it is.
CuteCuddlyDoom: Probably isn't.
SquintzAltec: *In any case, while they're talking, the boat is sailing. By about midday, the island is just starting to
become visible on the horizon.*
Arch mage144: Doesn't necessarily make it less useful.
CuteCuddlyDoom: Or less dangerous.
Idran1701: *once it's fairly obviously visible, Idran heads to talk to the Captain*
Kelne2261: *Has been doing a bit more fishing in the meantime. Someone has to make an effort with the cover story...*
Arch mage144: (You shush!)
SquintzAltec: *The captain is currently relaxing, holding a fishing pole*
Lithaladhwen: *watches the fishing intently*
Idran1701: Excuse me, Captain?
SquintzAltec: A: Yes, sir?
Arch mage144: IM: Holly is entirely too easily amused.
Arch mage144: IM: I should have devised a better cover. Fishing is the most mind-melting experience in all
the planes.
CuteCuddlyDoom: *walks around to find a crewman to talk about for his discomfort.* -.-;;;
Idran1701: Well...one of the people on the trip...well, he hasn't been enjoying himself as much as he thought he would.
SquintzAltec: *Richard finds that crewmen are quite easy to find*
Idran1701: Hasn't quite gotten his sea legs yet, if you get what I mean.
SquintzAltec: A: The dragoon, right?
Idran1701: *nod*
SquintzAltec: A: Fish out of water, that guy.
Arch mage144: *leans on the railing of the ship, surveying the island in the distance* Hm.
Idran1701: I was wondering if, for his benefit, we might make a bit of a...side-trip to that island over on the horizon.
Idran1701: Give him a bit of a break.
SquintzAltec: A: *looks over at the island* Well, I have no problems with it. You did charter us.
Arch mage144: S: *swooping down to land on Xevan's shoulder* Polly wants a cracker!
Lithaladhwen: *hears Silverbeak and represses laughter*
SquintzAltec: A: We'll set a course for that place, probably be there sometime tomorrow.
Idran1701: *nods, giving a bit of a smile to the Captain* It is your ship, however, and I know this wasn't exactly part of the plan
originally.
Idran1701: Ah. Thanks. I'm sure he'll appreciate it.
Kelne2261: IM: Boy do I wish I had a cracker right about now... *grins*
CuteCuddlyDoom: Hn. Who's 'round here knows how to get rid of this awful ache I've had since I got on this rocking
piece of driftwood? -.-;;;
Arch mage144: Sorry. Not my area of expertise.
SquintzAltec: Crewman: I feel better when I hurl over the side.
Arch mage144: That sounds like a terrible solution to that problem.
CuteCuddlyDoom: ¬.¬ Any BETTER answer?
SquintzAltec: Crewman: Nope.
CuteCuddlyDoom: e.e;;; Lovely.
CuteCuddlyDoom: F'n lovely.
Arch mage144: Deal with it until we dock.
CuteCuddlyDoom: Whaddya think I've BEEN doing? e.e
Idran1701: *nods again to the Captain and heads back to the group*
Arch mage144: S: Yeah, deal with it until we dock!
SquintzAltec: *The ship changes direction. Not fun for Richard*
Kelne2261: IM: Poor guy. I guess he won't be coming on any more sea voyages...
CuteCuddlyDoom: >.<;;;;
CuteCuddlyDoom: IM: Fuck FUCK FUUUUUCK. >.<
SquintzAltec: *The rest of the day is quiet, with a little fishing here and there.*
Idran1701: Don't worry, Richard, we'll make land by tomorrow.
Arch mage144: *appears to be idly reading a large book while he passes the time*
SquintzAltec: *By noon the next day, the ship reaches the island*
Arch mage144: We seem to have landed.
SquintzAltec: *The ship moors, sets anchor, and finishes docking.*
Idran1701: *nod* We probably won't be able to pull up onto the shore, so we'll have to wade onto the island.
SquintzAltec: *They do have a dock.*
Idran1701: (...Wait, they do?)(
SquintzAltec: *Actually, there's a small village on the island.*
Idran1701: (OK, cut that part, then.)
SquintzAltec: *The GM forgot to mention this, however.*
Arch mage144: Well, Richard. It seems as though you might yet see some relief.
Arch mage144: Though we do have to sail back. Most likely.
CuteCuddlyDoom: Ryuugami I hope not. e.e;;;
SquintzAltec: *The village is small. A crowd has already gathered around the docks, like this doesn't happen often. The
group notes there's not that many ships docked here.*
Kelne2261: *Has assembled his gear, making a point to put a fishing rod in that oh-so-handy pack.*
Arch mage144: So. Here we are. Tourists.
SquintzAltec: Antonio: Alright, my crew and I are gonna hit the local tavern. Y'all get us when you want ta go.
Kelne2261: Will do.
Arch mage144: Go lose your land legs, sailor.
Idran1701: ...What?
Arch mage144: S: Rawk! Bottle of rum!
CuteCuddlyDoom: Probably don't even have any good rum in this 'burg anyway. >.>
Arch mage144: ...I was suggesting that he drink until he could no longer walk.
Idran1701: Ah.
Lithaladhwen: *shakes head* IM: Poor Xevan. The dry humor doesn't work all the time.
Arch mage144: S: Walking's for losers, anyway!
SquintzAltec: *One of the townspeople walks up to the group* Hello, and welcome to Platt's Island!
Lithaladhwen: Hello.
Kelne2261: Hi.
Idran1701: *nod* Thank you. Pleasure to be here.
CuteCuddlyDoom: Platt's Island, eh? Sounds like an interestin name. >.>
Arch mage144: Mm.
SquintzAltec: We don't get many visitors, what brings you here?
CuteCuddlyDoom: Tryin not to lose breakfast. e.e;;;
Idran1701: We were on a fishing trip, and...well...he wasn't quite expecting all the rocking.
Arch mage144: Tourism.
SquintzAltec: Well, we don't have many touristy things. We're just a small community.
Arch mage144: The sea trip is the tourist part.
Idran1701: *nod*
Arch mage144: We'll be fine.
SquintzAltec: Ok! Have fun!
Lithaladhwen: *bright smile*
Lithaladhwen: Thanks. We will.
SquintzAltec: *the villager smiles and rejoins the group*
Arch mage144: IM: Charming reception.
Arch mage144: S: Nicer than Rivans!
CuteCuddlyDoom: HEY. I'll have you know that Rivan's are nice folks.
CuteCuddlyDoom: ... when we ain't throwin pitchforks at ya for lookin funny. >.>
Kelne2261: Well, then. What say we get away from the prying eyes and check the map again?
Idran1701: Right.
SquintzAltec: *Idran hears the townsperson mutter under his breath, "think they'd be looking for the spring, with all that
armor."*
Arch mage144: S: Yeah, well, pitchforks kinda hurt, and I like my feathers!
Lithaladhwen: *covers mouth and laughs*
Idran1701: *glances towards the villager* IM: Hmm.
CuteCuddlyDoom: Heh. I'll bet.
CuteCuddlyDoom: Somethin botherin ya Idran? >.>
Idran1701: Er...*quietly* Let's see if we can find somewhere with less people around first.
Kelne2261: *Nods*
CuteCuddlyDoom: *grunts*
Kelne2261: *Leads the way on a quiet stroll along the beach*
Idran1701: *follows*
SquintzAltec: *The village is small, so they quickly find an isolated spot*
Arch mage144: ...problems?
Idran1701: *looks around to make sure there's no one around* Not really.
CuteCuddlyDoom: *follows more*
Idran1701: Heard one of the villagers mutter something about a spring on this island.
CuteCuddlyDoom: <.< >.> *looks around just in case*
Lithaladhwen: Oh.
CuteCuddlyDoom: So what?
CuteCuddlyDoom: Means we're on the right island.
SquintzAltec: *As far as Idran and Richard can tell, nobody is around.*
Idran1701: Right, and they know about it as well.
Idran1701: Just wanted to make sure our cover wasn't blown, mainly.
Idran1701: But this should make things a bit easier.
CuteCuddlyDoom: Easier than what?
Idran1701: Than if they didn't know about it.
CuteCuddlyDoom: Are the villagers hiding the damn thing?
Kelne2261: *Looks thoughtful* Well, it's not like our cover's foolproof anyway.
Lithaladhwen: If they know we're here for it... and it's valuable... what if they don't want us to have it?
Idran1701: At least now one of us can make up having heard some old legend about a relic on a Platt Island and ask around about it.
Idran1701: Or something like that.
Kelne2261: Anyway, what's the map say?
Idran1701: *checks it*
CuteCuddlyDoom: Heh. Something like that, he says.
CuteCuddlyDoom: I can do that. *cracks knuckles emphatically*
Kelne2261: No sense bumbling about asking questions if it'll lead us right to the place.
Arch mage144: Hold on a minute.
SquintzAltec: *The map still only has the island itself circled. Compared to the coordinates Kerov provided, it seems that
this is the best they're going to get for location.*
CuteCuddlyDoom: Huh? >.>
Arch mage144: If they know about the source of ultimate power, or whatever this thing is...
Arch mage144: ...why aren't they using it?
Arch mage144: And what about those demons that were supposedly searching for it?
CuteCuddlyDoom: ... that's like asking why Rivans don't use magic.
Idran1701: Probably has some big curse.
CuteCuddlyDoom: *snorts*
Idran1701: Like most sources of ultimate power.
CuteCuddlyDoom: Or the common folk just don't know how the hell to USE it.
Kelne2261: Perhaps there are drawbacks. Or they could simply not know how.
Idran1701: *smirks* Or maybe they mean a different spring.
CuteCuddlyDoom: I mean, shit. Magic's weird enough to ME as it is.
Arch mage144: Hm. *eyebrow*
Arch mage144: Not that complicated.
CuteCuddlyDoom: Yeah yeah. That's what all the bigshot magic users say. 9.9
Idran1701: There's a difference between complicated and weird.
Kelne2261: Well, if you overheard someone saying something, why not just say so and ask what they meant?
Idran1701: Heck, I'm a mage, and I agree with Richard about the weird part.
CuteCuddlyDoom: And then Hakaril pops into the JD and starts spouting magical theory or some shit.
Arch mage144: You refer to that General again.
Arch mage144: He spends time in common bars?
CuteCuddlyDoom: ... Hey, I'll have you know that the JD isn't some common bar. e.e
CuteCuddlyDoom: 'sides. He was a regular before he was a general.
Arch mage144: I see. And he still spends time at his old haunts.
Idran1701: Why not? *shrug*
Idran1701: Where else would he go?
Arch mage144: I would imagine that the General of an army would have important duties to attend to, in
theory.
Arch mage144: Where I come from, no high-ranking official has time to do things like barhop.
SquintzAltec has left the room.
Kelne2261: Yeah, but you can't let that stuff run your life.
Lithaladhwen: You have to have fun sometime. Can't be stressed-out military guy all the time.
Arch mage144: If he has responsibilities as great as commanding an entire military...
SquintzAltec has entered the room.
Idran1701: Not an entire military.
Idran1701: He only commands the mages.
Kelne2261: Then all the more reason not to let it go to his head.
Arch mage144: Whatever.
CuteCuddlyDoom: .... as if that could ever happen. >:p But eh.He's good enough at it.
CuteCuddlyDoom: Or so I hear.
Idran1701: Anyway, how exactly does everyone want to handle this? Just come out and ask them, or hold on to the fishing story?
CuteCuddlyDoom: <.< You two should come by the JD sometime. See it for yourself.
Kelne2261: Nothing worse than a military leader with no other interests. Just look at Barius.
Lithaladhwen: IM: Xevan doesn't have enough fun anyway, if you ask me.
Arch mage144: *quizzical look* I see.
Lithaladhwen: IM: He takes life so seriously.
Arch mage144: My knowledge of the Barian continent is minimal.
Idran1701: *to Jeff* Indeed.
Idran1701: *looks slightly more distant at the mention of Barius*
Kelne2261: I can tell, seeing as it's an island and all.
CuteCuddlyDoom: Anyways...
CuteCuddlyDoom: Which way does the damn magic map say we should go?
Idran1701: It's still just saying the island.
CuteCuddlyDoom: Helpful. Only, what? A few hundred miles to cover? e.e
Arch mage144: Hm.
Kelne2261: I say we come right out with it. Say we overheard someone talking about some spring and are curious about it.
Arch mage144: Divination is not my specialty.
Idran1701: Nor mine.
CuteCuddlyDoom: <.< What IS your specialty, I wonder.
Arch mage144: And if the wellspring is as powerful as it is supposed to be, it might be shielding itself.
CuteCuddlyDoom: *blunt as hammer! :D!*
Arch mage144: *adjusts the collar of his robes*
Arch mage144: Not dreadfully important.
Lithaladhwen: *facepalm* Richard. Come on!
Lithaladhwen: *sigh*
CuteCuddlyDoom: Hey, I'm just curious. >.>
Kelne2261: *Nods* Otherwise I'd expect a lot of people to have found it before now.
Lithaladhwen: Especially if it's common knowledge?
CuteCuddlyDoom: Meh. SO we can expect it to either be hidden or able to defend itself.
Arch mage144: I can do a little bit of everything. I'm a wizard. Enough for you?
CuteCuddlyDoom: Yep, better and better.
Kelne2261: *Takes a look at the astral plane, seeing if there's anything unusual that stands out*
Kelne2261: (detect magic)
Arch mage144: ...*reaches into his backpack and pulls out, of all the insane things, a huge staff*
SquintzAltec: *Jeff does not detect anything maical nearby, with the exception of the gear the group is wearing.*
Arch mage144: *it's made of redwood and intricately carved, and one end is topped with an onyx dragon
head*
Lithaladhwen: *looks at Xevan* IM: What is he doing?
CuteCuddlyDoom: <.< Hn.
Lithaladhwen: Xevan? Why the staff?
Arch mage144: Walking support.
Kelne2261: *Regards the staff curiously*
Arch mage144: So. Which way?
Lithaladhwen: ... *shrugs and passes her own quarterstaff to her left hand* Good enough for me.
Lithaladhwen: IM: Xevan and his stuff.
CuteCuddlyDoom: Riiiiiiight. <.<
Idran1701: *shrug* Go with Jeff's plan, head back to the village and ask?
CuteCuddlyDoom: *stomach growls*
CuteCuddlyDoom: If we're gonna stay here, then lets stay here. Otherwise, lets go back. I need something to eat.
Kelne2261: *Nods* Split up and ask around?
Arch mage144: Perhaps.
CuteCuddlyDoom: Decent idea.
Arch mage144: How shall we divide our search?
CuteCuddlyDoom: Hm. Probably not a good idea for me to ask folks.
Lithaladhwen: We're conspicuous enough anyway. Being in small groups shouldn't make it too much
worse.
CuteCuddlyDoom: Not what I mean. I'm better at scarin folk than askin questions.
Idran1701: *nod*
CuteCuddlyDoom: 's part of the armor, or so I'm told. >:p
Arch mage144: I'll go with Holly.
SquintzAltec: (When y'all get your groups set up, go ahead and make some Gather Information rolls.)
CuteCuddlyDoom: I suppose I could go with Jeff.
Lithaladhwen: *smiles and shakes head* Sounds good!
CuteCuddlyDoom: (Richard is only going to Aid Jeff, so you know. )
Kelne2261: *nods* Sounds good. We can ask at the tavern and get you that food.
Arch mage144: Where do we reconvene after our search?
Idran1701: *shrug* Back here?
SquintzAltec: (Gotcha.)
Idran1701: (No one likes Idran. :-( )
Arch mage144: Fine.
CuteCuddlyDoom: Sounds like a plan to me.
Kelne2261: *Nods*
Arch mage144: Come on, Holly. Let's go ask people if they've seen a font of ultimate godhood.
CuteCuddlyDoom: Alright then, lets get going.
Lithaladhwen: Lets.
Kelne2261: *Off towards the tavern to ask casual questions :D*
CuteCuddlyDoom: *follows Jeff to the tavern*
SquintzAltec: (Go ahead, make your rolls.)
OnlineHost: Idran1701 rolled 1 20-sided die: 6
Idran1701: (:D)
OnlineHost: Kelne2261 rolled 1 20-sided die: 11
OnlineHost: Lithaladhwen rolled 1 20-sided die: 16
Arch mage144: (Xevan's just hanging with Holly, she's the only one who needs to roll.)
SquintzAltec: (Shaun, make your Aid check.)
OnlineHost: CuteCuddlyDoom rolled 1 20-sided die: 4
SquintzAltec: *After talking to the locals, Jeff ends up finding that nobody he talked to knows much about it.*
SquintzAltec: *Though the food there is pretty good.*
SquintzAltec: *Holly, however, finds out that not that many people know about it, save one: A man named Calix, who
lives outside town a little bit. It appears not many people leave the town that often.*
SquintzAltec: (I assumed Idran went with Jeff.)
Idran1701: (I was thinking they left him to go on his own. >_>)
SquintzAltec: (Oh. Well, lemme adjust..)
SquintzAltec: *Idran also gets around the same result as Jeff. Though he does find out that the Holy Carp are bitin' good
today.*
Arch mage144: Hm. Looks like we have a lead.
Idran1701: *nod* Indeed.
Lithaladhwen: *pleased with herself* Yup.
Kelne2261: *Nods* Shouldn't be too hard to find this place, should it?
CuteCuddlyDoom: Well, at least that was some good food. *pats his belly, full of glee... and FISH.*
Arch mage144: S: It's 'cause Holly's nice to people!
Arch mage144: S: She gets people to tell her things because she's a cute girl!
Arch mage144: ......
Lithaladhwen: ^_^
Lithaladhwen: I just try to be nice, that's all. Is that so unusual?
Kelne2261: *Grins* Well, can't compete with that.
CuteCuddlyDoom: Sounds like a plan to me. And it DID get us SOMETHING, apparently.
Arch mage144: Depends who you ask.
Arch mage144: Well.
Arch mage144: I imagine we have to go find this "Calix."
Idran1701: *nod*
Kelne2261: Indeed. Somewhere outside town, you said?
Idran1701: We should probably not all go, so we don't scare him.
Arch mage144: That's the idea.
Lithaladhwen: He could probably use some company anyway. If no one leaves town....
Lithaladhwen: I can go.
CuteCuddlyDoom: Wonder what this Calix person is like.
Lithaladhwen: I don't get the impression people are threatened by me.
CuteCuddlyDoom: Heh.
CuteCuddlyDoom: And what if the guy is hostile to YOU?
Arch mage144: She isn't going alone.
CuteCuddlyDoom: It's probably not a good idea that you go alone.
CuteCuddlyDoom: ... ah.
CuteCuddlyDoom: >.> You two attached at the hip or something?
Idran1701: Yeah. Just a couple of us. *looks to Xevan* I assume you're going with her, then?
Lithaladhwen: *little smile* Xevan worries.
CuteCuddlyDoom: Sounded like a given to me.
CuteCuddlyDoom: So I see.
CuteCuddlyDoom: You sure you won't need all of us going, though?
CuteCuddlyDoom: I mean, just in case.
Arch mage144: We can be suitably inconspicuous if necessary.
Kelne2261: *shrugs* I think two people should do fine. It's not like you heard this guy had a sinister reputation or anything.
Arch mage144: If you want to follow at a distance, fine.
Idran1701: Plus, we can stay out of sight but nearby if something _does_ happen.
Arch mage144: But I don't expect any trouble.
CuteCuddlyDoom: I certainly hope not. But considering what we're supposed t' be looking for... >.>
Kelne2261: *Nods* Alright then. If we just wait a short distance down the path.
Arch mage144: I am prepared for trouble.
Lithaladhwen: *hands on her hips* You know, I can take care of myself.
Arch mage144: I am aware.
Lithaladhwen: And I got the impression that he's an okay guy, so go easy, all right?
CuteCuddlyDoom: Don't get me wrong, Holly. Its not like I don't think you can handle yourself...
Arch mage144: I had no intention of doing anything rash.
Arch mage144: Don't worry about it.
CuteCuddlyDoom: Heh.
Arch mage144: When do we go?
CuteCuddlyDoom: *w to Idran and Jeff* Reminds me of some other adventurers I know.
Kelne2261: Now's as good a time as any. Still a lot of daylight left.
Lithaladhwen: Sounds good.
Arch mage144: Agreed. Let's go.
CuteCuddlyDoom: (Sun: Oppresses Xevan)
Lithaladhwen: *walkies*
Kelne2261: *Follows*
SquintzAltec: *Calix's house is not hard to find. It's just outside town. It's a modest house, with a small stable attached. A
horse can be heard neighing from inside.*
Arch mage144: IM: Hm. Seems fairly standard.
CuteCuddlyDoom: IM: Not too bad. >.>
Kelne2261: IM: Nice place.
Lithaladhwen: Well, just knock on the door?
Arch mage144: Obviously.
Lithaladhwen: *knocks on door!*
Kelne2261: *Leaves the pair to it, having found a nice tree to lean against a ways away*
SquintzAltec: *A voice rings out* It's unlocked, come in!
Lithaladhwen: *opens door and enters* Hello?
Idran1701: *watches from the same general area as Jeff*
CuteCuddlyDoom: *w to Idran* So. How well do you think this whole thing's gonna go? >.>
SquintzAltec: *They appear to have walked into a dining room. There's a table set up, but nothing on it*
SquintzAltec: *the voice is heard again. It's quite raspy.* Hold up, I'll be right out.
Idran1701: *shrug* If we're really lucky, he's got the spring in his basement.
Idran1701: ...Or if we're really unlucky.
SquintzAltec: I figured you guys would be here. I heard about some tourists coming in. Looked like you wanted
something.
Arch mage144: That would be why we're here.
SquintzAltec: Thought so.
SquintzAltec: *Calix walks into view, and is the most suprising sight possible.*
CuteCuddlyDoom: *nods* That sounds about right.
SquintzAltec: *Standing in front of them is a medium height humanoid. He has mauve colored skin, four tentacles coming
from his mouth, and large, cold looking eyes. He wears a coat of armor, bearing a familiar symbol: A fist holding a
lighting(c)
Kelne2261: *Grins* Nah. There'd be a few more people who'd know about it if he had it in his basement.
SquintzAltec: bolt. Oily slime drips from what is apparently his mouth.*
Lithaladhwen: O.o IM: Well, it's not his fault, I guess.
Lithaladhwen: We haven't been here long, but we did want to follow up on some rumors. I was told we
might want to talk to you.
SquintzAltec: I'm K'caalix. Most people call me Calix, though.
CuteCuddlyDoom: Wanna bet? With MY luck he's probably made zombies of the villagers or something.
Arch mage144: ...you're an illithid.
SquintzAltec: Yes, I am.
Idran1701: Nah.
SquintzAltec: You're a drow.
Idran1701: I'm going to put my money on something demonic.
SquintzAltec: She's a human. *points*
Arch mage144: *quirks an eyebrow*
Idran1701: It's always _something_ demonic.
Arch mage144: I wouldn't have expected you.
SquintzAltec: Most people don't.
Arch mage144: Idran. He's an illithid. I live underground, and I know an illithid when I see one.
SquintzAltec: *sits down*
CuteCuddlyDoom: Doesn't HAVE to be.
Idran1701: (...Uh...Idran's not there, Brain. :D)
CuteCuddlyDoom: (Idran's outside, Brian. >.>;;; )
Idran1701: (*Brian)
Kelne2261: Not always. Last two times I got involved in this sort of thing it was something undead.
Arch mage144: (Oh, my bad)
Lithaladhwen: So... yeah. With the racial introductions out of the way....
Lithaladhwen: I'm Holly.
Arch mage144: Hm. Xevan.
Lithaladhwen: *offers hand to shake*
CuteCuddlyDoom: Meh. Last time I did this sort of thing there was some sort of squiddly thing.
SquintzAltec: Hello, Holly and Xevan.
Idran1701: Hmm. You do have a point.
CuteCuddlyDoom: Fucking tried to eat my BRAINS. eVe
Arch mage144: You speak aloud. A very unusual tendency.
SquintzAltec: I'm a very unusual illithid.
Kelne2261: Ouch.
Idran1701: Ah. Ran into a couple of those before.
Arch mage144: All things considered, that is a true statement.
SquintzAltec: But that's a long story.
Idran1701: They were undead, though.
Arch mage144: IM: A fellow house-mate lost his brains to an illithid. A real shame.
CuteCuddlyDoom: Heh. THAT would've been fun.
SquintzAltec: So, I suppose you're here for information.
Lithaladhwen: IM: They read minds, don't they?
Lithaladhwen: IM: I wonder if he's doing it now....
Arch mage144: Effectively.
Kelne2261: There's a scary picture.
CuteCuddlyDoom: Not for me.
Arch mage144: I don't suppose you'd buy the excuse that we're on a fishing trip.
SquintzAltec: Oh, come on.
Idran1701: *smiling* All right, how about a little side bet. You say mind control, I say demons, Jeff says undead. 10 gold each?
CuteCuddlyDoom: See, undead would actually be kinda FUN for me to fight.
Arch mage144: *smirks*
Kelne2261: Sounds good.
CuteCuddlyDoom: Make it 20. >.>
SquintzAltec: I'd like to think I'm more intelligent than most.
Arch mage144: Whatever. We're looking for a wellspring.
SquintzAltec: Yep. I know of it, and I think I know where it is.
Kelne2261: Nah, Undead are no fun whatsoever. No sense of humour.
SquintzAltec: However, I'm not going there.
CuteCuddlyDoom: Yeah, but they BURN real nice. ^^
Lithaladhwen: Why?
Kelne2261: Yeah, you've got me there.
SquintzAltec: See, this place is a horrible place to live. Very dangerous.
Idran1701: Heh. 20's good enough for me.
Idran1701: ...You know Griff, Richard?
Arch mage144: Care to elaborate a little?
SquintzAltec: There's an illithid village underground. Demons raided the island a few months ago.
Lithaladhwen: That would do it....
CuteCuddlyDoom: Yeah, I've seen him come in once or twice.
Arch mage144: During the Malachian war, I presume.
SquintzAltec: I try to defend those who're too stubborn to leave, but hey, I'm only one illithid.
SquintzAltec: What? War?
Idran1701: *nod* The whole undead thing reminded me a bit of him.
Kelne2261: IM: Griff... Why is that name familiar?
Idran1701: He's got a similar attitude.
Arch mage144: A demon lord tried to conquer the mainland a while ago.
CuteCuddlyDoom: My kinda guy. >:D
SquintzAltec: Ah. That explains the demons then.
Arch mage144: If my memory serves me well, he also recruited one like yourself, but he was a lich.
Lithaladhwen: IM: Now there's a mental image....
Arch mage144: IM: Enviable power.
Idran1701: So, Jeff, haven't seen you around before. Are you from Doma?
SquintzAltec: *perks up* Xzar'il?
SquintzAltec: That damnable lich?
Lithaladhwen: *looks from Xevan to Calix and back* IM: They seem to be getting along. Unusual for Xevan.
Kelne2261: Out west, yeah. Spent a lot of time studying at Gunnir over the past years. *Taps The Hat with a finger*
CuteCuddlyDoom: Ah. I see.
Idran1701: Aha. Should have recognized it.
Idran1701: Never been to Gunnir before, but I hear it's a great school.
CuteCuddlyDoom: Meh. I'm just a country boy. All the mages look alike to me. >.>
Idran1701: Congratulations on graduating.
Kelne2261: Oh, it is. You should check out the basement sometime.
CuteCuddlyDoom: Yeah, I've heard some of the stories Hak has told about his college days.
Arch mage144: Whatever his name is.
CuteCuddlyDoom: *snickers* Especially the drunken ones.
Arch mage144: Although I also heard a rumor that he had been destroyed.
Idran1701: Heh.
SquintzAltec: Back when I was still with the other illithids, he was like a god to us. Strong, capable...*he trails off*
Idran1701: I really need to get back in touch with him. I haven't seen him since this garden party he threw before the war.
Kelne2261: *grins* Yeah, most of those get undone as soon as the hangovers wear off.
SquintzAltec: Ah, but I'm no longer that way.
SquintzAltec: In any case, I'm more than willing to help you guys out, just ask anything.
Arch mage144: Hm.
Lithaladhwen: IM: Wow. That was easy. This time Xevan made the friends. Interesting.
Arch mage144: Since we're searching for that wellspring, I'd like to know where it is.
SquintzAltec: Ok.
CuteCuddlyDoom: Most.
CuteCuddlyDoom: Oh, and if you're new to Doma.
SquintzAltec: There's a mountain in the center of this island. At the top, there's a door. Now, I've never gone inside, but I
figure it's got something to do with it.
Lithaladhwen: Also, what else do you know about it? We haven't been able to find out much?
Lithaladhwen: So...
CuteCuddlyDoom: Fair warning to stay away from Mephistopolese or whatever his name was' joke shop.
Arch mage144: A door in a mountain is a highly unusual occurence.
SquintzAltec: As for the spring itself, well, I hear it makes you a god.
Idran1701: ...Huh. Never heard of this store.
Arch mage144: ......
Arch mage144: That is an impressive bit of arcane trickery.
CuteCuddlyDoom: Probably a good thing. Guy's got a sense of humor on him.
SquintzAltec: For all I know, it could be false.
Lithaladhwen: I kind of hope so.
CuteCuddlyDoom: Although its not as funny as what happened to that one guy that tried to STEAL something from his
shop.
Kelne2261: *Grins* Too late. I figure I could learn a great deal from some of the stuff in there.
SquintzAltec: But that place is supposed to be cursed.
CuteCuddlyDoom: Thing is, his items are cursed if you don't pay for em. *snickers*
Idran1701: Heh.
Arch mage144: Terrifying. *dry tone*
SquintzAltec: Didn't think I'd scare you off.
Idran1701: What happened to him?
Lithaladhwen: *shrug*
Arch mage144: It'd take a bit more effort.
SquintzAltec: I do have a word of advice. Travel during the day. Don't go into any strange caves. A lot of them lead to the
Underdark.
Kelne2261: *Listening*
SquintzAltec: And that's where the City is.
Arch mage144: The Underdark is my home. I have a feeling I'll be much more comfortable there than in
this...*waves his hands around*...place where brightness is revered like its own deity.
SquintzAltec: *chuckles dryly* There are no drow cities here. Only illithids and duegar.
Arch mage144: Hardly relevant.
Arch mage144: My people and I have had some...issues.
SquintzAltec: *shrugs* Well, it's up to you.
Arch mage144: I'm not exactly worried.
SquintzAltec: That's really all I can offer as for information.
Lithaladhwen: Well, thank you! *shoujo sparkle*
Lithaladhwen: We appreciate it.
SquintzAltec: You are welcome.
Arch mage144: Appreciated.
CuteCuddlyDoom: Well...
CuteCuddlyDoom: One of them ended up with cat ears for several weeks.
SquintzAltec: Oh, and I have to warn you: Don't 'cause trouble around here. You don't like our method of the death
penalty.
SquintzAltec: *lets out a strange sound that can only be construed as a laugh.*
Idran1701: Heh.
CuteCuddlyDoom: I distinctly remember some guy spontaneously turning into a mouse and back.
SquintzAltec: *don't = won't
Idran1701: That's great.
Lithaladhwen: We haven't done anything yet as far as I can tell...
Kelne2261: *Chuckles*
SquintzAltec: Oh, it's just a joke, little one.
Lithaladhwen: I can't imagine we'll be too much of a problem.
Lithaladhwen: *adjusts hat*
Arch mage144: IM: A very strange sort of threat.
Arch mage144: *bows slightly to Calix* Come, Holly. We have to get going.
Lithaladhwen: *waves back to Calix as she leaves* Thanks again.
SquintzAltec: No problem. You come back alive, you hear!
Arch mage144: ...that is likely going to be the preferable scenario, yes.
Arch mage144: *departs*
Arch mage144: *heads back to find the others*
Arch mage144: S: *flies on ahead* Rawk!
SquintzAltec: *by now, night has fallen.*
Idran1701: Hmm. Looks like they're coming back.
Lithaladhwen: *waves* Hey. You'll never guess who we just met.
Idran1701: A demon? *looks somewhat hopeful*
CuteCuddlyDoom: >.>
Lithaladhwen: He was really nice. He had some information, which was good.
Lithaladhwen: Also, he was an Illithid with a big symbol of Mithra on him.
Idran1701: Ah.
Lithaladhwen: That was the odd part, to me at least.
Lithaladhwen: Xevan seemed fine with it.
Lithaladhwen: They got along great.
Arch mage144: I believe he might have been some sort of holy warrior. *rolls eyes* A bizarre role for an
illithid.
Idran1701: Well...*looks to Jeff and Richard*...does that count as anything?
Lithaladhwen: That's what I thought. I didn't know if it was just me.
Arch mage144: ...what are you talking about?
Kelne2261: Nah. Doesn't sound like he's the diabolical mastermind behind anything.
CuteCuddlyDoom: *w to Idran* No luck, huh? *gloat gloat*
Arch mage144: He informed us that the wellspring...has the power to make a mortal into a god.
CuteCuddlyDoom: Eh. That counts as something.
CuteCuddlyDoom: ... Definitely dangerous, then.
Idran1701: *nod*
Arch mage144: Its apparent location is in the mountains. We have a bit of travelling to do.
Lithaladhwen: It's also apparently cursed, which just figures.
Idran1701: *w to Richard* Hey, you didn't get it either.
Kelne2261: Cursed how?
Arch mage144: There are supposedly colonies of illithids and duergar in the mountains.
Lithaladhwen: In a very vague and sinister way.
CuteCuddlyDoom: *w* Ah, but I have hope.
Kelne2261: Do you get made into the god of potatoes or something?
CuteCuddlyDoom: ... gee, that doesn't sound typical.
Lithaladhwen: This whole area is much more dangerous than it originally seemed, according to him.
Idran1701: *w* You just wait, there'll be a demon lord behind this whole thing.
Lithaladhwen: Are you guys... what are you whispering about?
Arch mage144: ...there is no demon lord involved in this scenario, as far as I can tell.
Kelne2261: Oh, we're just speculating on who's behind it all. Got a bet going.
CuteCuddlyDoom: We'll soon see.
Arch mage144: ...that strikes me as moderately humorous.
Lithaladhwen: A bet? What are the options you're considering?
CuteCuddlyDoom: My money's on it involving mind control somehow.
Idran1701: I've got demonic influence.
Kelne2261: And I've got the shambling armies of the dead.
CuteCuddlyDoom: I still say that shambling armies of undead would be fun.
Arch mage144: S: Squawk! That's awesome! My bet's on an ancient curse unleashed by a stupid kid going
hiking in the mountains!
CuteCuddlyDoom: *chuckles* Your bird has the best idea yet, sounds like.
Lithaladhwen: What do you have to bet, Silverbeak?
Idran1701: Yeah, I'd have to agree, Richard.
Arch mage144: S: I dunno. Xevan will cover me if I lose!
Idran1701: Heh.
Lithaladhwen: XD
Arch mage144: ......
Idran1701: You want in, Holly?
Lithaladhwen: That so, Xevan?
CuteCuddlyDoom: Cover you in barbecue sauce, most likely. >.>
Arch mage144: He knows I can't eat him, unfortunately.
Lithaladhwen: No thanks. I'
CuteCuddlyDoom: But hey, if he wants in.
Arch mage144: Whatever. If my bird feels like gambling, that's his prerogative.
Kelne2261: The real question is what he'd do with his winnings.
Arch mage144: *perogative, whatever
CuteCuddlyDoom: Yeah, but it doesn't work if he ain't got something to gamble with.
Arch mage144: S: Depends. Are they shiny?
CuteCuddlyDoom: Well, my gold's KINDA shiny.
Kelne2261: Moderately shiny, yes.
Arch mage144: S: Awesome! I can use them to attract some raven chick and get some tail!
CuteCuddlyDoom: *laughs muchly at that* Sensible bird you've got there.
Lithaladhwen: *covers her face and laughs* Good for you, Silverbeak.
Arch mage144: ...can we please go to the mountains before my familiar wastes any more of our time?
CuteCuddlyDoom: Sure sure.
Idran1701: *nod, and re-checks the map to see if it updated itself*
Kelne2261: Sure, why not? Though I'm sure he can waste your time just as well in the mountains...
SquintzAltec: *The map hasn't changed itself, but Idran remembers the command words associated with it*
Idran1701: Hmm. *tries "zooming in" on it*
SquintzAltec: *The map immediately becomes more detailed, showing the individual houses. The tavern is circled,
showing YOU ARE HERE.*
CuteCuddlyDoom: How's that map coming?
Idran1701: Hmm. I figured out how to increase the scale, at least.
Idran1701: Don't know if this'll help any, though. *looks if the location is any more apparant*
Arch mage144: ...hm.
Arch mage144: I imagine we can find the mountains without much difficulty, so let's just start walking
towards them.
Idran1701: *location of the spring, at least*
SquintzAltec: *The location is not apparent, as the coordinates given match that of the island.*
Arch mage144: *walks toward the mountains!*
Idran1701: Yeah, this isn't that helpful here.
Arch mage144: Hm.
Idran1701: Might be useful if we get into a cave or something, though.
Idran1701: If it shows tunnels, at least.
Kelne2261: Sounds good. After all, how many can there be on an island?
SquintzAltec: *It is night out, and Xevan and Holly recall something Calix said about "not travelling at night."*
Kelne2261: *Follows along*
Lithaladhwen: Um... guys?
Arch mage144: *yeah, he doesn't care!*
Idran1701: Hmm?
Lithaladhwen: Should we be heading out this time of day?
Lithaladhwen: Remember where we're going.
Arch mage144: ...and?
Arch mage144: I have no reason to be afraid to travel in the darkness.
CuteCuddlyDoom: Hm. Sounds like a point.
CuteCuddlyDoom: Maybe we should rest, since we're not all drow. >.>
Lithaladhwen: You don't. Someone should worry about the rest of us, though.
Arch mage144: ...fine.
Kelne2261: <_< Yeah, good point. We can get some beds at the inn and get an early start.
Idran1701: *nod*
CuteCuddlyDoom: Early start on Zombies, you say? >:P
Arch mage144: Whatever. An acceptable plan.
Lithaladhwen: *casts prestidigitation to shiny up a coin* *gives to Silverbeak*
Arch mage144: Since we know we're likely to encounter illithids, I'll have to make special preparations for
dealing with them.
Arch mage144: S: !
Kelne2261: *Nods*
Arch mage144: S: *Caw!* Fantastic! *holds it in his claw and circles above Xevan's head gleefully*
Lithaladhwen: There. Now he's happy.
Lithaladhwen: ^_^
CuteCuddlyDoom: Hn.
CuteCuddlyDoom: Makes me wonder if I should do a bit of praying tonight.
Idran1701: Couldn't hurt, I suppose.
Kelne2261: IM: My studies haven't really focused on fighting mind-flayers. Oh, well. I'll come up with something.
SquintzAltec: *Xevan has no problem seeing in the low light.*
SquintzAltec: *However, soon it becomes apparent that the more...human members of the group are not going to be
seeing much.*
Arch mage144: (Seeing as how he can see in pitch blackness, I'd say he's okay)
Arch mage144: *back to the inn, then!*
CuteCuddlyDoom: Bah. Can't exactly SEE in this light. e.e *squints*
Kelne2261: *Conjures himself up a light affixed to a fallen stick*
SquintzAltec: *Jeff said "Let there be light," and there was! Now they have no problem seeing.*
CuteCuddlyDoom: Might as well try it...
CuteCuddlyDoom: ... Ah. Good. Someone else's handled it.
Kelne2261: Better?
Arch mage144: *winces briefly and then adjusts*
SquintzAltec: *They can see that there's a path leading outside the town, and it leads up.*
SquintzAltec: *Well, up the mountain at least.*
CuteCuddlyDoom: Are we going up or back to town anyway?
Lithaladhwen: Back to town.
CuteCuddlyDoom: I mean, I'd rather not stumble around here when that light goes out. >.>;;;
CuteCuddlyDoom: Good. Good.
Kelne2261: *Nods*
Arch mage144: Fine. Back to town. It'll give me time to prepare adequate defenses.
Arch mage144: If we're going to be fighting illithids, you might want to make sure you have a way to avoid
getting your brains eaten.
Idran1701: Indeed.
Lithaladhwen: I would like that, yes.
Kelne2261: *Nods* Not exactly the kind of experience you walk away from.
CuteCuddlyDoom: Heh. The simplest way of all.
CuteCuddlyDoom: Not getting eaten.
Arch mage144: Generally not.
Arch mage144: If you have any means of protecting yourself from spells, I suggest you be prepared to use
it.
Idran1701: *nod*
Arch mage144: Their magic is powerful, but more damaging is their ability to psychically crush your mind,
preventing you from doing so much as fleeing in terror.
CuteCuddlyDoom: Heh. Now THAT I can do something about.
Kelne2261: *Considers this* Not much I can do about that other than get the drop on them.
Arch mage144: The best defense, in this case, is a good offense.
Idran1701: I see.
Arch mage144: My methods are a little...unorthodox. But they will suffice, hopefully.
Idran1701: Good to hear, since I'm not exactly well-suited for defense.
Arch mage144: I prefer my brains in my head.
CuteCuddlyDoom: I'm told I can be pretty offensive myself.
Idran1701: My magic all tends to be bent towards the fields of space and time. Not much once can do to defend against magic with
those sorts of spells.
Lithaladhwen: Well, how about tonight we rest, and tomorrow we do our best to hold on to the contents of
our heads?
Arch mage144: Yes.
CuteCuddlyDoom: Magic I'm not good with, but I've got some.
Kelne2261: Right.
Idran1701: Sounds like a plan.
CuteCuddlyDoom: All else? *points a thumb towards his strapped-on spear*
Kelne2261: *And off we go towards town, the inn, and a good night's sleep. Peril can wait for tomorrow.*
Idran1701: Too bad we're fighting underground. From what I know about dragoons, that'll remove one of your most potent
weapons.
CuteCuddlyDoom: Eh. I'll live.
CuteCuddlyDoom: Also, I've got a potent weapon right here *pats a smallish pouch on his person.*
Kelne2261: >_> Oh?
CuteCuddlyDoom: Take a look. ^_^ *opens it up so that the party can see the odd red banana-shaped items inside*
Lithaladhwen: What are they?
Idran1701: ...Some sort of explosive?
CuteCuddlyDoom: Something like that.
CuteCuddlyDoom: Friend of mine said it was one of the last steps to completing my Dragoon training.
Idran1701: *nod*
Arch mage144: I see.
Arch mage144: *inn-lapse?*
CuteCuddlyDoom: *Sounds like a plan.*
SquintzAltec: *Yep!*
SquintzAltec: *The sun is shining, and the grass is green, what a wonderful day to be alive!*
CuteCuddlyDoom: =.= IM: Kill me now. >.<
Arch mage144: IM: Accursed light.
Kelne2261: *Assembled, bright and early, after a good breakfast.*
Arch mage144: IM: I'll feel much better when we get underground.
Lithaladhwen: You okay, Xevan? Want to borrow my hat?
Kelne2261: IM: Wow. Richard is not a morning person.
CuteCuddlyDoom: *mutter grumble* For ONCE I'd like to get up at a REASONABLE hour.
CuteCuddlyDoom: ... like Noon.
CuteCuddlyDoom: e.e
Arch mage144: No. I don't need your hat.
Arch mage144: If I wanted a hat, I would wear one.
Lithaladhwen: IM: Kind of just wanted to see him in the hat.
Lithaladhwen: Okay. Just asking.
Kelne2261: But you miss half the day that way.
SquintzAltec: *The path is still there, winding its way up the hill.*
CuteCuddlyDoom: EXACTLY. e.e;;
Arch mage144: S: *somehow, whistles an old mountain climber's tune*
Kelne2261: Anyhow, shall we get started?
Idran1701: Eh, just imagine you stayed up through the night instead of waking up.
Lithaladhwen: *plays flute*
CuteCuddlyDoom: Hard to imagine it when I'm still sleepy. e.-
Lithaladhwen: *plays a cheery trill for Richard*
Arch mage144: (Are we on the road or what?)
Idran1701: You wouldn't be sleepy after staying up all night?
SquintzAltec: (I'd assume so, yes.)
Arch mage144: (Kelne's statement confused me)
SquintzAltec: (Or are you?)
Lithaladhwen: (yes)
CuteCuddlyDoom: No. I'd be passed out drunk. Duh.
Idran1701: (Either way's fine with me!)
Arch mage144: (I think we are!)
Kelne2261: (Sorry. Hard to tell sometimes. Pay no attention to me)
CuteCuddlyDoom: (I would agree!)
SquintzAltec: *In any case, the path continues onward for a bit, then abruptly ends.
SquintzAltec: *This is also where the trail becomes rough, and uneven.*
Arch mage144: (Into the mountains, that is, or the path in the mountains has ended and we're heading in
rough mountain range?)
SquintzAltec: *A great big mountain can be seen jutting up from the center of the island.*
SquintzAltec: (It's becoming rough mountain rang-ish type land.)
Arch mage144: ('kay)
CuteCuddlyDoom: What're the odds of some nice crochety old wizard holing up in that mountain over there?
Arch mage144: ...crotchety old wizard?
Kelne2261: *Takes the opportunity to look out at the view behind them. He seems to be enjoying the climb.*
CuteCuddlyDoom: He'd tell us all about the fountain and we'd leave without ever having to DO anything.
Idran1701: That _would_ be nice for a change.
Arch mage144: I have a feeling that that is highly unlikely.
SquintzAltec: *The view is breathtaking.*
CuteCuddlyDoom: Yeah. 's kinda why I brought it up. View's nice, though.
SquintzAltec: *Jeff can see out clear to the ocean*
Kelne2261: Yeah, it would, but I'll have to go with Xevan on this one.
Arch mage144: *takes a breath, 'cause his lungs need to do that occasionally*
Arch mage144: S: *flies around in circles high above the group, keeping lookout*
Lithaladhwen: *plays comically disappointed tune*
Idran1701: You know, if I ever get old and crochety...and rich...I'm going to hire a party of mercenaries to pick me up some ice
cream on the weekends.
Lithaladhwen: No friendly but crochety wizard.
Arch mage144: (If Silverbeak spots anything out of sorts, Xevan will know--empathic link and all.)
Idran1701: Just to give them a break from the questing.
SquintzAltec: (Noted.)
Lithaladhwen: That would be nice. Ice cream is good.
CuteCuddlyDoom: Hey, as long as I'm getting paid to haul the damn ice cream, why would I complain?
Kelne2261: *grins* Who would?
CuteCuddlyDoom: I'm dumb, but I'm not STUPID, ya know? ^_^
Idran1701: *grinning* That's the idea. Wouldn't you love to get a mission like that every once in a while, instead of one of these
trek-halfway-across-an-island-to-stop-some-mystical-artifact things?
CuteCuddlyDoom: Hey, I can't complain about that, since I haven't had any crazy missions in a LONG while.
CuteCuddlyDoom: But since I've been working the Bar, I get to HEAR about em.
Arch mage144: Aha.
Idran1701: Any good stories?
Arch mage144: Silverbeak says he sees the door ahead.
Idran1701: *nod* Good. Not far, then, I assume?
Kelne2261: Beats nobody stopping the mystical artifact.
Arch mage144: Apparently, it's over there. *points*
CuteCuddlyDoom: Does he also see a sign that says "Abandon all Hope"?
Arch mage144: He seems too happy for that.
Idran1701: *to Jeff* I suppose this is true.
CuteCuddlyDoom: Because, you know, we'd know we're in the right place.
Idran1701: You know, I have to say, I'm impressed by Igala's mercenary success rate.
SquintzAltec: *Xevan is pointing up. Waaay up. The ground is navigable, but it's very tough to travel on.*
CuteCuddlyDoom: ... That's only because you get to see the ones that live that long.
Idran1701: I mean for crazy missions like this.
CuteCuddlyDoom: Lots of folks that used to be regulars at the JD that aren't anymore, if you get what I'm sayin.
Idran1701: Apparantly, none have ever failed and resulted in some mage taking over the world or something.
Lithaladhwen: Always a good sign.
CuteCuddlyDoom: Probably more the mage's fault than anything.
Idran1701: But yeah, I can think of a few I've stopped seeing around the inn.
CuteCuddlyDoom: I mean, taking over the world is a bit wacko.
Idran1701: This is true.
Kelne2261: Well, yeah. They should know where to stop.
Lithaladhwen: Well, maybe I'll stop by every now and again to check on you guys.
SquintzAltec: *Traveling becomes slow as they start up the mountain.*
SquintzAltec: *Most of the day is burnt away there.*
Lithaladhwen: Apparently that's how you know whether people are okay.
CuteCuddlyDoom: Say hi to Dia if I'm not around.
Arch mage144: *scratches his neck* Hm.
Kelne2261: I mean, if you try for the world, sooner or later everybody comes down on your head.
CuteCuddlyDoom: Or Rob if he's underfoot.
Idran1701: Heh.
CuteCuddlyDoom: That kid... *shakes his head with a bit of a smile on his face*
Arch mage144: ...children. Hm.
Lithaladhwen: *shrugs* I say hi to everyone.
SquintzAltec: *As the sun begins to set, they have finally reached the top.*
Idran1701: *to Richard* He's a great kid.
Arch mage144: S: *practically screaming, his voice echoing in the mountains* HEY GUYS! THERE'S A DOOR!
AND THERE'S A MOUNTAIN! AND IT'S REALLY PRETTY UP HERE! AND I THINK I SEE A GOAT!
Lithaladhwen: A goat? I like goats.
CuteCuddlyDoom: >.> Does he see someone that's spotted him by all his yelling?
Idran1701: *w* ...Heh. That bird reminds me of another kid I know.
Arch mage144: *practically facepalms*
SquintzAltec: *There is, in fact, a goat nearby. Minding its own, goaty buisness.*
Idran1701: (Is it a Paragon Goat Blackguard?)
Lithaladhwen: LMAO
Arch mage144: *()
CuteCuddlyDoom: (OHNOES! >:{)
Lithaladhwen: (indeed. I reacted too fast)
CuteCuddlyDoom: (It could be a Vampire Goat Dragon)
Lithaladhwen: (half-ogre goat weremanatee)
Kelne2261: *Ah, goats. Is there anywhere they don't get to?*
Idran1701: (Half-G-Cube Goat Ninja Spy)
Lithaladhwen: *Holly makes noises at the goat, trying to attract its attention*
SquintzAltec: Goat: *looks over at Holly*
Lithaladhwen: ^_^
Arch mage144: (Mountain goats, man! Don't they have those in New Zealand?)
Arch mage144: ...I think making goat noises is not the most productive use of our time.
Kelne2261: (Oh, indeed. They get into some pretty crazy places.)
Idran1701: Yeah, but it's a fun one.
Lithaladhwen: I just wanted to talk to it a little.
Arch mage144: But it's a goat.
CuteCuddlyDoom: ... What would you talk to it about?
CuteCuddlyDoom: Current events? The Weather?
Lithaladhwen: It's cute. *raises chin* And I liked it.
Arch mage144: ......
CuteCuddlyDoom: The taste of the grass up here? >:P
Kelne2261: *Shrugs, leaving the goat to its own devices and heading over to the door.*
SquintzAltec: *The goat snorts, knowing it can singlehandedly kick everyone's ass. But it doesn't need to prove it to you.
It's the Paragon Half Dragon Goat. And it craves your flesh.*
Arch mage144: *there's just no response Xevan can give*
SquintzAltec: *The goat returns to doing goaty things.*
SquintzAltec: *In any case, there's also the door, and a frantic Silverbeak around to get your attention too.*
CuteCuddlyDoom: *looks at the door.*
Idran1701: *is it dancing around?*
Arch mage144: IM@S: Get your feathered ass down here.
Arch mage144: S: *flies down to perch on Xevan's shoulder*
SquintzAltec: *The door is inscribed in Celestial.*
CuteCuddlyDoom: Hm.
SquintzAltec: *Richard can read it quite handily. It reads "Abandon all hope, ye who enter here. Those who would have
the power of the Gods must first prove their godly might."*
CuteCuddlyDoom: Maybe you weren't too far off about the demon bit, Idran.
Kelne2261: *Nope, not on his list of languages. He deals with the inhabitants of the real world.*
CuteCuddlyDoom: HAH. I was right!
CuteCuddlyDoom: It DOES say "Abandon All Hope, ye who enter here"!
Arch mage144: That language isn't a demonic dialect.
Arch mage144: ...however, the message is strangely foreboding.
CuteCuddlyDoom: ... in Celestial.
Idran1701: Celestial? o_o
CuteCuddlyDoom: Eyup.
Arch mage144: Apparently, the celestials have forsaken this place.
Idran1701: Or they're defending it.
CuteCuddlyDoom: ALthough it also says something about proving your Godly Might to get the power of the Gods.
CuteCuddlyDoom: Sounds pormising, don't you think?
Lithaladhwen: So, now we what? Prove our Godly might?
Arch mage144: *glances skyward briefly* Perhaps.
Arch mage144: S: I can totally do that!
Idran1701: *looks at Silverbeak*
Lithaladhwen: *scratches Silverbeak, ruffling his feather*
Arch mage144: S: *preens*
CuteCuddlyDoom: Behold Silverbeak, God among Ravens. >:p
Kelne2261: *Grins*
Arch mage144: So. We open the door.
Idran1701: Hmm. Let me try something that's more than likely to fail.
Arch mage144: *attempts to open the door!*
SquintzAltec: *The door is stuck!*
Idran1701: *tries a simple Open/Close cantrip on the door*
SquintzAltec: *The door is too heavy and too stuck to open*
Arch mage144: Is it locked, perhaps?
CuteCuddlyDoom: *examines the door more closely, hoping to find some sort of clue*
Kelne2261: Let me take a look. *checks for locks, traps and the like*
Arch mage144: (Go party's rogue!)
CuteCuddlyDoom: (... we HAVE a Rogue? o.o )
CuteCuddlyDoom: (This is news to me.)
NebbieQ has left the room.
SquintzAltec: (Jeff. He's part rogue.)
Arch mage144: (He's an Arcane Trickster.)
Arch mage144: (Which means he should have some decent rogue skills, by all reckonings.)
SquintzAltec: *Jeff cannot find any traps on the door, nor is it locked.*
Kelne2261: Just very heavy and jammed.
Arch mage144: ...well.
Arch mage144: Perhaps it will take a group effort to pry it open.
Idran1701: Possibly.
Idran1701: We all try to pull it open, then?
Arch mage144: *glances at Richard)
Arch mage144: Sure. You look like the strongest. See what you can do.
NebbieQ has entered the room.
Idran1701: (Hey, Neb.)
Idran1701: (Here to watch?)
CuteCuddlyDoom: Well, here goes nothing.
Arch mage144: (She is indeed)
NebbieQ: (Yep.)
CuteCuddlyDoom: *takes a few steps back from the door*
Idran1701: (Nifty.)
Arch mage144: (There's no handle or anything, is there?0
SquintzAltec: *There is no handle.*
Kelne2261: (And does it look to be jammed at the top or the bottom?)
CuteCuddlyDoom: Wait, you want me to try to pry it open or just try to charge it? Either one works for my purposes, but
if you've got a better idea than getting my shoulder hurt...
SquintzAltec: *It's apparently one of those newfangled push doors.*
Arch mage144: ...try the easy route first.
Arch mage144: There might be no reason to throw your body into the door with great force.
CuteCuddlyDoom: See? That's why I asked.
CuteCuddlyDoom: *just walks up and tries pushing on the door in question*
Kelne2261: *Taking a look at the edges, trying to figure out if taking the weight off using levitate might prove effective.*
SquintzAltec: *Richard's "godly might" is really working over time today, and with just one push, he unsticks the door
and sends it flying open.*
Idran1701: ...Well, that was...*stops himself*
Kelne2261: Well, that was anticlimactic.
Arch mage144: Highly.
Arch mage144: In we go. *walks in*
Idran1701: *muttering* ...OK, that should be a safer word.
SquintzAltec: *The door opens up to reveal a somewhat churchlike environment. The place is lit by torches.*
CuteCuddlyDoom: >.> I was expecting just a bit more in the way of Godly Might.
CuteCuddlyDoom: o.o Hm.
Arch mage144: *narrows his eyes* I see.
SquintzAltec: *Pews line the sides, with an altar in the middle.*
Kelne2261: *Wanders in, taking a look about*
Arch mage144: *detect magic!*
SquintzAltec: *Xevan detects magic in the torches, and from further down he can feel immense magic. But nothing overt
in the room.*
Idran1701: *follows*
Arch mage144: Hm. Ahead is a source of great arcane power.
Lithaladhwen: (can Holly take a torch?)
Arch mage144: Be wary.
SquintzAltec: (Sure.)
Arch mage144: *follows*
Lithaladhwen: *get torch*
SquintzAltec: *Holly gets 1x Everburning torch*
Idran1701: *Idran takes one as well, to take back with him :D*
CuteCuddlyDoom: *Richard almost immediately puts his hand on Dunklezahn's Rage. Just in case*
SquintzAltec: *So does Idran. HORRAY!*
Kelne2261: *Ker-loot! A torch, that is.*
SquintzAltec: *There is but one lonely torch left.*
Lithaladhwen: That should do it. I may need that.
Arch mage144: (...ker-loot.)
CuteCuddlyDoom: Meh. WHy not?
CuteCuddlyDoom: *Grabs the torch*
Arch mage144: I can see fine in pitch darkness. But a little light is occasionally appreciated.
SquintzAltec: *Now there are NO torches left. Looters.*
CuteCuddlyDoom: (AND PROUD OF IT! :D!)
Lithaladhwen: (she can use it for something!)
Kelne2261: Only problem is that people might notice the light.
Arch mage144: Everything that lives in a cave can generally see without it.
Arch mage144: *continues moving ahead*
SquintzAltec: *Xevan reaches the altar.*
Arch mage144: ...an altar. Radiates arcane energy.
SquintzAltec: *Everything is coated in a fine layer of dust*
Arch mage144: Hm.
Kelne2261: *Follows in Xevan's wake*
SquintzAltec: *It seems like this place hasn't been touched in a while.*
Lithaladhwen: *follow*
Arch mage144: (Any recognizable deific symbols?)
Idran1701: *also follow*
Arch mage144: (Not that I have knowledge (religion), but someone ought to)
CuteCuddlyDoom: *Richard checks out the alter himself*
CuteCuddlyDoom: (Like me!)
CuteCuddlyDoom: *altar
Kelne2261: Odd. You'd think there'd be some sign of people.
Idran1701: (Idran has knowledge (Kalyca: religion)! :D)
CuteCuddlyDoom: ... Well, this IS sort of a church. Doesn't have to be many people here.
CuteCuddlyDoom: Just enough to make it a good place of worship.
SquintzAltec: *A figure is on the altar that nobody save Richard notices. He sees it is a figure of Falis, holding a staff
high above her head.*
CuteCuddlyDoom: Hm. A temple to Falis.
Arch mage144: A site of worship rarely has a warning on the door.
Idran1701: Falis?
Arch mage144: It tends to be a poor way to attract followers to put coins in the offering plate.
Idran1701: The name's familiar, but I'm afraid I don't know of that deity.
Kelne2261: Elven, isn't she?
Arch mage144: *I dunno, does she look Elvish?*
SquintzAltec: *Yes*
Kelne2261: As in god of elves?
Arch mage144: No.
Kelne2261: Present company excepted, of course.
CuteCuddlyDoom: Not sure about that. >.>
CuteCuddlyDoom: *scratches his head* I'm trying to remember what I learned about Falis....
CuteCuddlyDoom: Ah. Goddess of Light.
Arch mage144: And?
CuteCuddlyDoom: That explains the positioning of this place.
Arch mage144: Does it?
CuteCuddlyDoom: It was probably made to look pretty nice in here during the day.
Lithaladhwen: Could you exlain it?
Lithaladhwen: *explain
Idran1701: Makes sense.
Kelne2261: *Shrugs*
Arch mage144: Ah. So the light shines in when the door is open.
Arch mage144: It must work around the rising and setting of the sun.
CuteCuddlyDoom: See? Perfect for worshipping the light.
Arch mage144: Also, that statue is a very masculine elf.
Arch mage144: *not to everyone else--but to an elf, who can actually tell the difference...*
CuteCuddlyDoom: Huh. o.o So it is. Odd. I was taught that Falis was feminine. Guess he was wrong.
Arch mage144: Perhaps it's just a very masculine female.
Kelne2261: Hm. *shrugs*
Arch mage144: It's a statue. Its gender is irrelevant.
CuteCuddlyDoom: Stranger things HAVE happened. I mean, have you seen some of the worshippers of Nakibe?
Arch mage144: The real question is where we go now.
Arch mage144: ...unfortunately.
Idran1701: *mutters* ...worshippers? >_>
CuteCuddlyDoom: Yes, people DO apparently worship him.
CuteCuddlyDoom: Don't ask ME why.
Idran1701: Well...you said this altar was enchanted?
Kelne2261: *Wanders about the room, checking for anything like secret doors, particularly around the altar*
Arch mage144: Very.
CuteCuddlyDoom: ... well, actually. He's god of Chaos, right?
Idran1701: Maybe it's the trigger for something?
Arch mage144: Perhaps it can be moved.
Arch mage144: Or, yes.
Arch mage144: Perhaps it demands a sacrifice.
CuteCuddlyDoom: Makes sense to ask him for help in times of great stress. When you're already going to take a
chance.
Arch mage144: *glances idly at Silverbeak*
Idran1701: *to Richard* True.
CuteCuddlyDoom: >.> Umm, this is a god of Light, Xevan. I doubt that the usual kind of sacrifice would work.
Arch mage144: S: *ruffles feathers*
CuteCuddlyDoom: ... but now that you mention it...
Idran1701: Hmm.
Arch mage144: Fine. I can sacrifice a burning raven.
SquintzAltec: *Jeff notices the arm on the statue is articulated*
Arch mage144: Ought to provide enough light.
CuteCuddlyDoom: *checks the altar for openings or holes*
Lithaladhwen: IM: poor Silverbeak.
Kelne2261: *Examines the arm more closely*
Arch mage144: S: He doesn't mean it, he likes me!
Arch mage144: S: I can read his mind, so I know!
Arch mage144: ......
Lithaladhwen: ^_^
SquintzAltec: *It seems like the arm is a lever*
Idran1701: *tries to hide a grin, failing somewhat*
CuteCuddlyDoom: Anyone see a spot for a torch?
Arch mage144: S: Xevan puts on a big show about how much I irritate him, but without me, he'd be so
bored!
Idran1701: *notices Jeff* You find something?
Arch mage144: By Nikumu, Silverbeak, shut UP!
CuteCuddlyDoom: Heh.
Lithaladhwen: What would he do without you Silverbeak?
Kelne2261: *A quick, reflexive check for traps, then pull the lever :D*
Arch mage144: S: Probably the same thing he'd do without you!
Arch mage144: S: Sit around all day and dream about casting magic spells with that overgrown phallus of
his!
SquintzAltec: *Jeff sees no traps, but pulls the lever.*
Arch mage144: ......
Lithaladhwen: That's... well. Whatever makes you happy, Xevan.
Arch mage144: There's still time to offer you to the god of light.
Lithaladhwen: *trying to be supportive*
SquintzAltec: *A grinding noise is heard, and a little "window" opens above the entrance.*
CuteCuddlyDoom: Xevan can DO happy?
Kelne2261: Bingo.
Idran1701: *looks towards the noise*
SquintzAltec: *If it was daytime out, it would let a LOT of light in.*
CuteCuddlyDoom: Eh? *turns*
Arch mage144: We seem to have made some progress.
Idran1701: ...Wait...
Arch mage144: ...or not.
Idran1701: ...I bet we have to let the sunlight hit the altar through that window.
Arch mage144: Unfortunately, it happens to be night.
Arch mage144: Not much sunlight.
Idran1701: Indeed.
CuteCuddlyDoom: Hm.
Kelne2261: *Nods* We can try magical light...
Idran1701: Can you make some bright enough, though?
Lithaladhwen: IM: Daylight might work....
CuteCuddlyDoom: Better than waiting till morning.
Idran1701: True.
Arch mage144: Whether it is of sufficient brightness remains to be seen, but yes.
CuteCuddlyDoom: I've got nothing good enough for that.
Arch mage144: *gets out a coin*
CuteCuddlyDoom: Although I was thinking that maybe we could use these torches to do the trick.
Arch mage144: Actually.
Arch mage144: Yes. Pile your torches on the altar.
Lithaladhwen: IM: I wish I could cast that spell... it's kind of neat.
Kelne2261: *Nods* That's the problem. I was hoping one of you might have something.
Lithaladhwen: *hands Xevan her torch*
Kelne2261: *Puts his own torch on*
Idran1701: Make sure to place them so the flame's where the light would hit normally.
CuteCuddlyDoom: *drops his own torch on the pile.*
Idran1701: *follows suit*
SquintzAltec: *The torches are burning on the altar. Nothing much is happening, though.*
Arch mage144: Hm. No apparent effect.
Arch mage144: Perhaps only natural light will solve the problem, or our light sources are insufficient.
Idran1701: *nods*
Kelne2261: *Traces the line from window to altar with his eyes*
CuteCuddlyDoom: Anyone else got a good idea?
SquintzAltec: *From what Jeff can tell, the window is aligned so the light would hit the altar.*
Idran1701: *tries to figure out what time the sun will end up being in position to hit the window the next day*
CuteCuddlyDoom: *How high up is the Window, anyway?*
Idran1701: *if it's the right time of the year for that, even*
Kelne2261: Well, I'm going to try a couple of things. Otherwise we can wait til morning.
SquintzAltec: *The window is roughly 10 feet above the door.*
Idran1701: Hopefully, the time of year's still right to let the sunlight hit it correctly too.
Kelne2261: *Conjures up that magical light of his*
Kelne2261: *And heads out the door.*
SquintzAltec: *And Idran, not knowing what direction the window faces, cannot fully determine when the sun would hit.
However, it would seem to be early morning, or late evening.*
Arch mage144: ...where is he going?
Lithaladhwen: Outside, I guess.
Idran1701: ...Hmm.
Idran1701: *heads out as well*
Idran1701: Need a boost up? If you're trying what I think you're trying, at least.
Kelne2261: I'm good.
CuteCuddlyDoom: Hm.
Idran1701: *nod*
CuteCuddlyDoom: Its a bit too high for me, I think.
Kelne2261: *Uses those handy boots of levitation to ascend up in front of the window*
SquintzAltec: *When Jeff lines up with the window, his magical light spills out into the room, illuminating the altar.
CuteCuddlyDoom: Well.. 9.9
SquintzAltec: *
SquintzAltec: *The statue's eyes seem to sparkle for a minute, then a grinding noise sounds as the altar moves out of the
way, towards the back wall.*
Idran1701: Well, that worked.
SquintzAltec: *Where the altar once was, a staircase leads down.*
Kelne2261: Now the question is do I need to keep shining the light to keep it open?
Idran1701: Hmm. *heads back inside, checks for a handle on the other side of the door*
Arch mage144: ...we seem to have been successful.
Arch mage144: Move the light and see what happens.
Kelne2261: *Descends, experimentally*
SquintzAltec: *There's a handle on the other side of the door.*
SquintzAltec: *And the altar stays in its position.*
Arch mage144: Appears to stay open.
CuteCuddlyDoom: Well, that's one problem solved.
Idran1701: All right, the door's got a handle on this side. We should probably close it before descending, just in case.
Idran1701: Let the test do some work for us.
Arch mage144: Very well.
Kelne2261: Right, then. *heads in*
Idran1701: *closes the door once Jeff's inside*
CuteCuddlyDoom: *follows Jeff*
Idran1701: *and Richard*
Arch mage144: *descends down the staircase*
Lithaladhwen: *goes also!*
Idran1701: *once the door is closed, follows, retrieving his torch*
SquintzAltec: *The door closes very easily.*
Kelne2261: *Follows the drow down into the dark places of the world, retrieving his torch*
Lithaladhwen: *get torch*
SquintzAltec: *The staircase is long, curvy, and dusty.*
Arch mage144: *inhales sharply* Ah. Vaguely homey.
CuteCuddlyDoom: >.> Not my type of home.
SquintzAltec: *After climbing down for what seems like an eternity, they finally reach the bottom.*
SquintzAltec: *It opens up into a high ceilinged room, with arches on it. On the other side of the room is a large archway.
Another stairway is on the right side of the room.*
Arch mage144: S: Man, that's a long staircase!
SquintzAltec: *The room is lit by yet more torches.*
Idran1701: *smirking* At least you didn't have to walk it.
Kelne2261: *Looks about the room curiously*
Arch mage144: So. Forward, or right and to the stairs?
Idran1701: *checks the map, just in case*
SquintzAltec: *Also in the room are remains of monsters*
CuteCuddlyDoom: The stairs sound fun.
Kelne2261: Forward, I think. At least to begin with.
CuteCuddlyDoom: >.> <.<
CuteCuddlyDoom: Anyone get the feeling that this place is NOT for kids?
SquintzAltec: *There are two vaugely humanoid monsters, with horns.*
Arch mage144: (okay, that was an important detail)
SquintzAltec: (Yes. I forgot.)
Kelne2261: *Stays where he is for the moment, trying to see what they died from.*
SquintzAltec: (Sorry, sorry. My roomate distracted me.)
Arch mage144: ...*attempts to identify the monsters*
Arch mage144: (I've got knowledge (the planes) if that'll help)
CuteCuddlyDoom: (How much room from head to ceiling?)
SquintzAltec: *Three more, mummylike bodies wrapped in chains litter the floor.*
Arch mage144: (Also dungeoneering)
SquintzAltec: *And one, large misshappen ball lies on the center.*
Idran1701: ...I...don't know if this is a good sign or a bad one.
CuteCuddlyDoom: Definitely a bad sign.
Kelne2261: *But what did they die of?*
SquintzAltec: *Xevan can see that the two horned things are Barbazu, the three chained things are...*
CuteCuddlyDoom: Dead things that WE didn't kill...
Kelne2261: Depends how many demons there were to start with.
CuteCuddlyDoom: Jeff.
Lithaladhwen: I agree. I'm allowed to be bothered, right? Something had to kill them.
CuteCuddlyDoom: They're DEMONS.
CuteCuddlyDoom: DEAD demons.
SquintzAltec: *Kyton.*
CuteCuddlyDoom: The ONLY reason how many there were matters is to tell you how utterly fucked we are now.
Arch mage144: Mmm.
Arch mage144: Barbazu. And kytons. Fascinating.
SquintzAltec: *And the large mass is quite obviously a beholder. Its eyestalks are limp and closed.*
Arch mage144: ...and a beholder corpse.
Arch mage144: (How fresh are the corpses?)
CuteCuddlyDoom: What's a Kyton? o.o
Idran1701: ...Well...maybe they starved? >_>
Arch mage144: A kyton is a demon that can control chains.
CuteCuddlyDoom: Huh. Doesn't sound like much fun. >.>
SquintzAltec: *The corpses look fairly recent, they haven't decayed much. However, since there isn't much air
circulation, they could have been down there longer than most bodies would take to decompose.*
Arch mage144: *shrugs* My personal experience with them is nonexistent.
Arch mage144: I'm not sure whether these creatures killed each other or if someone else did.
Arch mage144: However, if I had to guess...
CuteCuddlyDoom: I'm hoping they killed each other.
CuteCuddlyDoom: It makes me feel more adequate.
Arch mage144: The Malachian demonic exploration party came down here, encountered the beholder, and
suffered some losses.
Arch mage144: That seems like a reasonable explanation.
CuteCuddlyDoom: Reasonable.
CuteCuddlyDoom: And yet. >.>
Lithaladhwen: I guess. Still not comfortable.
Idran1701: *still checking the map*
Lithaladhwen: But there's really nothing we can do about it. We came all the way here.
Arch mage144: The worst that can happen is that we encounter a few more demons.
CuteCuddlyDoom: *finally draws Dunklezahn's Rage* IM: So we're really gonna have to fight today, huh?
Arch mage144: ...live ones, of course.
Arch mage144: *taps his staff on the ground* Admiring the corpses and shaking in terror will solve nothing.
CuteCuddlyDoom: One of the few things that my dad taught me when the bastard was still alive was to trust my instincts.
>.>
CuteCuddlyDoom: I DON'T trust dead bodies that I didn't stab myself.
SquintzAltec: *Idran's map doesn't help much here, as they are now underground. The map doesn't seem smart enough to
show the underground.*
Arch mage144: ...an understandable instinct.
Arch mage144: We proceed. Forward or toward the stairs?
Idran1701: *puts it away thusly!*
Idran1701: *and flips a coin*
OnlineHost: Idran1701 rolled 1 2-sided die: 1
Idran1701: I'll go with forward.
Idran1701: *gets the coin back before Silverbeak takes it*
Arch mage144: S: *looks longingly at the coin*
Arch mage144: Forward is an acceptable solution.
CuteCuddlyDoom: Well, 's no point in going back NOW.
Arch mage144: *forward!*
Lithaladhwen: *indeed!*
CuteCuddlyDoom: *Moving right along!*
Kelne2261 has left the room.
Arch mage144: (Ack, player down!)
SquintzAltec: *They carefully maneuver to the archway. Luckily, it seems most of the traps have already been set off*
SquintzAltec: (Ack!)
CuteCuddlyDoom: (Mayday Maday!)
CuteCuddlyDoom: (Danger, Will Robinson, DANGER!)
Kelne2261 has entered the room.
Lithaladhwen: (aiYAIYAIyaiyai)
SquintzAltec: (I shall take this time to expunge my bladder. BRB)
SquintzAltec: *In any case, they reach the archway. It is incribed in Celestial again, and reads "Only those that have
proven their fortitude shall pass."*
SquintzAltec: *In addition, it seems like a the history of the gods has been written on the walls. Richard notices a few
events.*
CuteCuddlyDoom: Only those that have proven their fortitude shall pass. o.o
Idran1701: Huh.
Idran1701: Wonder what that means.
Lithaladhwen: Um... I don't think I want to know how we do that.
Idran1701: ...Who here's gone the longest without getting sick? >_>
Arch mage144: S: *ruffles feathers*
CuteCuddlyDoom: I... guess that'd be me. >.>;;;
Arch mage144: Well.
CuteCuddlyDoom: I also drink several dragons under the table.
Idran1701: ...After the boatride?
Arch mage144: Continue not getting sick.
CuteCuddlyDoom: Shush, you. >.>
CuteCuddlyDoom: I didn't throw up, did I?
SquintzAltec: *There is a sphere in the middle of the archway door.*
Idran1701: Well, I suppose not.
Arch mage144: It might be a trap.
Idran1701: Maybe it means moral fortitude, though?
CuteCuddlyDoom: *anything interesting about those events on the wall*
Kelne2261: *Takes a look about the doorway, seeing if there's any way to disable whatever trap he's sure lurks within.*
Idran1701: Is any of this magical?
SquintzAltec: *Not really. Unless Richard cares about how the universe formed.*
CuteCuddlyDoom: Lovely. The only hint I've got on those walls is that they're talking about the creation of the Universe.
SquintzAltec: *Jeff can't even find a seam on the door, let alone find any traps.*
CuteCuddlyDoom: Usual story about some God named Primaer, looks like.
Kelne2261: I suspect someone's expected to touch the orb.
Arch mage144: That sounds vaguely familiar.
CuteCuddlyDoom: *Detect magic*
SquintzAltec: *Not just the creation of the universe is on it. There is a whole lot of other stories, they stretch around the
room's walls.*
Kelne2261: *Likewise.*
SquintzAltec: *Oh, there is a lot of magic in the doorway.*
SquintzAltec: *Also, there's no sphere. It's a depression, like a sphere would fit in it.*
Kelne2261: And so I will. Everybody stand back.
Arch mage144: (Spellcraft check to determine what spell, if applicable?)
Idran1701: *does so*
Lithaladhwen: (Can Silverbeak make a check, too?)
Arch mage144: (...I'm not having my familiar make a spellcraft check.)
SquintzAltec: (Spellcraft to determine what spell what?)
Kelne2261: Hmph. Scratch that. First we need to find a sphere to place in it.
Idran1701: (What spell's enchanting the door, I assume.)
SquintzAltec: (Ah.)
SquintzAltec: (go for it.)
Arch mage144: (Is enchanting the door. DC 20 + spell level, if it's a spell he might recognize.)
OnlineHost: Arch mage144 rolled 1 20-sided die: 8
Arch mage144: (38)
Lithaladhwen: (roll Silverbeak!)
Kelne2261: *Looks about the room, seeing if there's anything that might serve.*
Arch mage144: (I am NOT rolling for Silverbeak >_>)
Lithaladhwen: (He has a good spellcraft modifier!)
SquintzAltec: *Though Xevan brings his vast amount of spell knowledge to bear on the doorway, he cannot determine the
exact nature of the spell holding the door shut.*
SquintzAltec: *This strikes him as more than slightly odd.*
Arch mage144: Hm. I am uncertain what bars our path.
Idran1701: (He can still use the Detect Magic to figure out the school and strength, though, right?)
Arch mage144: ...perhaps we should try the stairs.
Lithaladhwen: I could try dispelling it, if you're worried.
Arch mage144: (Yeah, hypothetically I already did that if Adam wants to tell me how powerful it is)
SquintzAltec: *The magic is divine.*
Arch mage144: (Still has a school--evocation, conjuration, transmutation, what?)
SquintzAltec: *Ah. It's...hold up a sec.*
CuteCuddlyDoom: Hm.
Kelne2261: Hmm. If there is a key to it, it's likely elsewhere.
Arch mage144: Hence the indentation.
Arch mage144: To the stairs.
Kelne2261: *Nods*
SquintzAltec: *Abjuration*
Arch mage144: (Thank you!)
Arch mage144: There's a strong warding spell on the door, so we'll have to find another means of bypassing
it.
Arch mage144: *walk and stuff*
CuteCuddlyDoom: How strong, I wonder.
Arch mage144: Too difficult for me to dispel.
Lithaladhwen: How difficult?
Kelne2261: *Nods* Can't tell if the demons got through, unfortunately.
CuteCuddlyDoom: See, the thing is , I'm tempted to walk through it and see what happens.
CuteCuddlyDoom: I know its stupid, but still.
Arch mage144: I'm not certain
Kelne2261: Have to get it open first.
CuteCuddlyDoom: Look.
Arch mage144: With the right tools, I could hypothetically attempt to pass through it. But that won't do me
any good if there are demons on the other side.
Lithaladhwen: Hm. Okay. Another way, then.
CuteCuddlyDoom: Wait a second.
CuteCuddlyDoom: Anyoen check for traps on that door other than the Abjurati...thing.
CuteCuddlyDoom: ?
Kelne2261: I did. Not sign of anything nonmagical.
CuteCuddlyDoom: (Whoops, slight slip of the PC... ^_^;;; )
CuteCuddlyDoom: Well then.
CuteCuddlyDoom: *finds a decent-sized body and lifts it*
Lithaladhwen: *?*
SquintzAltec: *Richard is now holding a Kyton corpse.*
Lithaladhwen: IM: What is he doing?
Kelne2261: *Blinks* IM: That would not have occurred to me.
CuteCuddlyDoom: Who wants to lay odds on the thing not affecting the whole room?
Idran1701: (Huh. Just got kicked out of the OOC chat.)
CuteCuddlyDoom: If it doesn't work, then at least we'll know what it DOES.
Kelne2261: *Nods and moves away from the door.*
Lithaladhwen: *steps back*
Idran1701: ...*steps back farther*
CuteCuddlyDoom: *TOSS!*
SquintzAltec: (Roll, please.)
OnlineHost: CuteCuddlyDoom rolled 1 20-sided die: 1
CuteCuddlyDoom: (Well fuck. o.o;;; )
Arch mage144: (Critical corpse throwing failure!)
Lithaladhwen: (Does he accidentally throw himself?)
SquintzAltec: *Richard's hands get caught on the chains of the Kyton, accidentally throwing himself to the ground with
the beast.*
Kelne2261: .....
CuteCuddlyDoom: GAAAH. >.<;;;
Lithaladhwen: You okay?
CuteCuddlyDoom: Damn chains... >.<
Arch mage144: Brilliant.
SquintzAltec: (Nothing hurt but your pride.)
CuteCuddlyDoom: Things wrapped around my f'ing hand.
Kelne2261: Okay, let me try something.
Arch mage144: ...well?
Kelne2261: *Picks a small pebble out of a pouch and throws it at the middle of the door*
SquintzAltec: (Roll, to make sure you don't kill yourself with it.)
OnlineHost: Kelne2261 rolled 1 20-sided die: 3
SquintzAltec: *the pebble flies straight and true, and hits the door. Other than a small noise, nothing happens.*
Arch mage144: I believe we may be wasting time.
Idran1701: (Just doing a lag test for sending. >_>)
Idran1701: (Kay.)
Kelne2261: Well, it's not going to kill us just for touching it.
Lithaladhwen: Another way. We can try to come back.
Arch mage144: Isn't it?
CuteCuddlyDoom: Meh. One more try.
CuteCuddlyDoom: *hoists the Kyton body up once more*
Kelne2261: But yes, I'd say we use the stairs.
Idran1701: If you want, I could teleport past it. Or try, at least.
Lithaladhwen: IM: We can come back. Why are we spending so much time on this door? It will still be
locked when we come back!
CuteCuddlyDoom: *Toss number 2!*
CuteCuddlyDoom: (Another roll, Herr GM?)
SquintzAltec: (yes.)
OnlineHost: CuteCuddlyDoom rolled 1 20-sided die: 20
CuteCuddlyDoom: ( ^______^ )
Arch mage144: (...ends of the spectrum, I dare say...)
SquintzAltec: (Hm. Both ends of the spectrum.)
Lithaladhwen: (The door gives him 2000 XP for his wonderful throw)
SquintzAltec: *The Kyton soars through the air, smashing right into the center of the door.*
SquintzAltec: *Had the monster been alive, it probably would have been quite injured with that throw. As it stands,
though, nothing happens to it.*
CuteCuddlyDoom: Well. That settles that, then.
Arch mage144: It does.
CuteCuddlyDoom: Which way now?
Arch mage144: ...stairs.
Lithaladhwen: Yes.
CuteCuddlyDoom: Works for me.
Lithaladhwen: Please.
Kelne2261: *Nods. Stairwards, ho!*
CuteCuddlyDoom: *walks over to the aforementioned stairs* Wasted enough time with doors that don't like us anyway*
Idran1701: (Holly doesn't seem to understand the adventurer mentality. :D)
CuteCuddlyDoom: (Jak: I PUSH THE BUTTON!)
SquintzAltec: *This staircase is mercifully short.*
Idran1701: (XD)
Lithaladhwen: (XD)
Arch mage144: (XD)
SquintzAltec: *At the top, it opens into a vaugely arrow head shaped room. At one end, there lies a pedestal with a sitting
statue. He is holding a metal sphere that has a faintly greenish hue. (c)*
Idran1701: (I love that there even _was_ a button for that. :D)
SquintzAltec: *At the other end, there stand 9 statues, each in the form of a diety of Gaera.*
Lithaladhwen: (I read that RP. That was great.)
Idran1701: (Chandler's the best engineer ever!)
Kelne2261: Bingo. Now we just need to get it.
CuteCuddlyDoom: (Could've been something else. It could've been the "Blow Up the Engine" Button)
SquintzAltec: *On the dais for the pedestal, there are six holes.*
Lithaladhwen: *not touching anything with a greenish hue*
Idran1701: (Would that be better, or worse for Jak?)
Kelne2261: *Takes a look about the room with the astral sight*
SquintzAltec: *Each hole has a marking. The one all the way on the left has one X, and each hole has one more marking
than the rest.*
Arch mage144: (The random effects table I decided to use was whack)
SquintzAltec: *Basically, it goes from 1 to 6 Xs, from left to right, above each hole.*
Arch mage144: This is moderately suspicious.
Kelne2261: Only moderately?
SquintzAltec: *the floor is a waxy, dusty material. Way different from the normal floor.*
Idran1701: ...I love when dungeon designers include puzzles like this.
Idran1701: *sounds completely serious*
Arch mage144: ...please tell me that was some sort of joke.
CuteCuddlyDoom: Ah, yes. Looks like they LOVE adventurers.
CuteCuddlyDoom: Love them to death. e.e
Idran1701: Hey, it's a nice change of pace from the more obvious danger, at least.
SquintzAltec: *Jeff detects strong Abjuration magic around the dais, and light transmutation magic around the room.*
Lithaladhwen: *facepalm* IM: Bad joke.
CuteCuddlyDoom: I'll take obvious danger.
CuteCuddlyDoom: It tends to be easier to handle.
Arch mage144: Perhaps that is the orb that opens the door.
Kelne2261: Hmm. One sphere, six holes, nine statues. Not exactly handy numbers to work with.
Idran1701: (Question: are they obvious to all of us as Gaeran deities?)
Lithaladhwen: *look statues*
SquintzAltec: *Each statue is in an alcove. There are 11 alcoves in all. Two alcoves are empty, with a hole in each one.*
SquintzAltec: *The last alcove is partially covered with debree.*
Arch mage144: *debris
SquintzAltec: *There are also a lot of ashes smeared around.*
SquintzAltec: (Brian dies for correcting the Infallable GM.)
CuteCuddlyDoom: *Knowledge(Religion) to identify the statues)
SquintzAltec: (Roll it.)
Arch mage144: (At least it wasn't de brie, which would be a French cheese)
OnlineHost: CuteCuddlyDoom rolled 1 20-sided die: 9
Kelne2261: *Heads over to check out the statues.*
CuteCuddlyDoom: (Hey, Brie isn't so bad. But it stinks.)
Kelne2261: *No way is he messing with the sphere just yet.*
CuteCuddlyDoom: (.... when you think about it, that statement applies to a lot of France.)
SquintzAltec: *Richard can quickly recognize one of the statues as Ryuugami. And another one as Nakibe. Another
statue is Falis. And that's all he can tell.*
CuteCuddlyDoom: ( >:{{{ )
Arch mage144: (Any Nikumu?)
Lithaladhwen: (Fuck you.)
CuteCuddlyDoom: Well, there's Nakibe, Ryuugami, and Falis...
Arch mage144: (I'm asking 'cause my character would know >_>)
Idran1701: *checks if any of them is Kalyca*
Arch mage144: (Not to spite you)
SquintzAltec: *Also, there is a Nikumu statue there.*
Arch mage144: Hm. And the dark lord of hate himself.
SquintzAltec: *Nope, no Kalyca.*
Idran1701: Kalyca's not here...which isn't surprising, honestly.
CuteCuddlyDoom: Hm.
SquintzAltec: *Jeff notices that the statues all have articulated joints.*
CuteCuddlyDoom: Well. Anyone here happen to know the answer to every puzzle ever made?
Idran1701: ...Well...if these are deities, maybe it has something to do with those stories in the other room?
Kelne2261: *Nods thoughtfully. Is there anything that looks like it'd fit into the holes?
Idran1701: *looks to Jeff* Did you find something?
CuteCuddlyDoom: Good question.
Arch mage144 has left the room.
CuteCuddlyDoom: .... Another question. Does it look like things would COME OUT of the holes.
CuteCuddlyDoom: (Hm. Might wanna pause till they get back)
SquintzAltec: *The holes are not that deep.*
SquintzAltec: (Yeah.)
Idran1701: (*nod*)
Kelne2261: Articulated joints on the statues. Like the one upstairs.
Kelne2261: (rightho.)
Idran1701: (Thusly, I'll go to get something to drink. Back in not too long.)
Kelne2261 has left the room.
Kelne2261 has entered the room.
Arch mage144 has entered the room.
CuteCuddlyDoom: *(WB)
Arch mage144: (Good to be)
SquintzAltec: *As I said before, the holes are not deep. And they're kinda small.*
Idran1701: ...Hmm. *tests if the statues are also movable in the sense of dragging*
Kelne2261: *And there's nothing around that looks like it'd fit?*
SquintzAltec: *Which statue does Idran grab?*
Idran1701: *nearest one, whichever it is*
SquintzAltec: *As soon as Idran touches the Ryuugami statue, it begins to speak.*
Idran1701: ...o_o
Kelne2261: >_>
CuteCuddlyDoom: o.o
Lithaladhwen: Um.
Arch mage144: *blinks*
SquintzAltec: "Welcome, Adventurers. We are the Gods of this land. Some wish to aid you, others destroy you. I wish to
aid you. All of us want to test your fortitude. If you can solve the puzzle while you still have breath,
Idran1701: Huh. Wasn't expecting this.
SquintzAltec: You may proceed."
SquintzAltec: *With that, the statue raises her right leg, kicking up dust.*
Arch mage144: ...a very strange and cryptic statement..
Idran1701: ...*tries with the statue Richard said was of Falis*
CuteCuddlyDoom: *bows his head respectfully*
Arch mage144: I suggest you not touch the gods that are of more...hostile predilections.
Kelne2261: *Just how much dust are we talking here?*
Idran1701: Indeed.
SquintzAltec: *The statue of Falis says "I wish to aid you." And then it lifts its right leg.*
SquintzAltec: *not a lot of dust, enough to just cause a flutter.*
Idran1701: Er...you sure you don't know any of the rest, Richard?
CuteCuddlyDoom: >.> Definitely no Nikumu.
CuteCuddlyDoom: I see Nakibe.
Idran1701: Don't want to try Nikumu or Nakibe.
SquintzAltec: *Idran and Jeff notice a hole underneath the statues.*
Arch mage144: ...yes. I recommend leaving those alone.
CuteCuddlyDoom: But you know that the chances of HIM helping are half and half.
Lithaladhwen: IM: I don't see any statues that would have a particular fondness for me.. I should probably
not touch anything.
Idran1701: ...Wait...9 deities...maybe that's part of it?
Kelne2261: *Takes a look in the hole under Ryuugami's statue*
Idran1701: 4 helpful, 4 hostile, and Nakibe?
Arch mage144: 9 deities, 6 holes.
SquintzAltec: *Jeff sees a key, coated in dust.*
Arch mage144: Perhaps there are 6 helpful deities.
Kelne2261: *Gets it*
Idran1701: That too.
CuteCuddlyDoom: Hm.
SquintzAltec: *Xevan, with his keen hearing, notices a hissing sound*
Lithaladhwen: Or maybe we'll have to deal with some that aren't helpful.
CuteCuddlyDoom: *looks at the assorted deities that haven't been tried yet.*
Arch mage144: ...!
Idran1701: ...Say...Richard...those stories.
CuteCuddlyDoom: Yeah? What about em?
Kelne2261: Sounds right. The helpful ones seem to have keys. *examines it*
Idran1701: Do you know them from downstairs well enough to use them to ID the rest of these?
CuteCuddlyDoom: Not nearly well enough to be sure.
Idran1701: *identify
Idran1701: Darn.
SquintzAltec: *The room also appears to be just a little smokier than it was when they entered.*
Arch mage144: I hear a hissing sound.
Idran1701: ...Oh...
Arch mage144: ...there might be a gas escaping from that hole!
Idran1701: ...Wait...while we still...oh, great.
Lithaladhwen: *begins to hum nervously...* (inspire heroics)
Kelne2261: Well, that's what they meant by the breath.
Idran1701: Er...OK, if there are 6 helpful deities, we can rule out Nikumu and maybe Nakibe.
Arch mage144: It could be a poisonous gas, or something a bit less...we have to work quickly.
Kelne2261: What others can we even identify?
Arch mage144: (Which deity in the "line" from left to right is Ryuugami?)
Idran1701: None of them.
Idran1701: (Actually, can you give us a full layout of the ones we know?)
Arch mage144: Pick one that isn't guaranteed to screw us over, then!
CuteCuddlyDoom: (Knowledge (Religion) one more time, if you don't mind?)
Kelne2261: *Goes after any key under Falis*
SquintzAltec: (Ok! Hold up, please.)
SquintzAltec: *Jeff gets it*
Idran1701: Try plugging the holes with those keys!
SquintzAltec: (Ryuugami is the first on the left. Then it goes Falis, unidentified, nothing, unidentified, covered alcove with
unidentifed statue, unidentifed, nothing, Nikumu, Nakibe, unidentifed.)
Arch mage144: Put the key you found under the dragon goddess in the first hole!
Kelne2261: Right. *goes to do so*
Lithaladhwen: (Can I make a Bardic knowledge check to identify statues?)
Idran1701: And Falis under the second.
SquintzAltec: (Yes.)
Kelne2261: *No markings on the keys at all?*
Idran1701: ...This gas...it's flammable. So careful with any sparks.
SquintzAltec: *No markings on the keys.*
Idran1701: And it's definitely toxic.
Lithaladhwen: *tries to recall random knowledge!*
Arch mage144: ...how can you tell?
Idran1701: I've got a bit of experience in this field.
CuteCuddlyDoom: (And, as I said, Knowledge(Religion) check please?)
Idran1701: Comes from having to research without astral sight.
SquintzAltec: (Ok, both of you roll checks.)
OnlineHost: CuteCuddlyDoom rolled 1 20-sided die: 7
OnlineHost: Lithaladhwen rolled 1 20-sided die: 8
CuteCuddlyDoom: (Bardic Knowledge check probably rocks more than I'm getting right about now.)
Lithaladhwen: (plus fifteen to whatever she rolls, in this case, an 8)
Kelne2261: *Then he examines the holes in detail, slotting the keys in if possible.*
SquintzAltec: *Richard cannot remember any others, but Holly can tell that one of the statues is of a strange god called
the Great Lord Agnostic. It is behind Falis. Another statue of Nekogami lies behind that one.*
CuteCuddlyDoom: See. The thing that bothers me...
Arch mage144: (WHAT)
Lithaladhwen: One is Great Lord Agnostic. He's behind Falis.
Arch mage144: ...
Lithaladhwen: Nekogami is farther back.
Arch mage144: The Great Lord Agnostic?
CuteCuddlyDoom: The ones that WOULD want to help us would probably not kill us.
CuteCuddlyDoom: Nekogami?
Idran1701: Nekogami should be safe.
Kelne2261: You've got to be kidding me.
CuteCuddlyDoom: *goes towards Nekogami*
Idran1701: Is this Great Lord Agnostic friendly, Holly?
Kelne2261: The great lord agnostic's not even supposed to exist.
CuteCuddlyDoom: *and touches it*
Arch mage144: I think that's the whole point.
Idran1701: Well...doesn't _sound_ hostile, at least.
Idran1701: We'll have to risk it.
Idran1701: *touches his statue*
SquintzAltec: *The room is quite filled with gas. It burns their lungs when they breathe it, but suffer no ill effects for
now.*
Arch mage144: *grits his teeth*
Lithaladhwen: (Would she know what GLA is the deity of? Or would I have to roll separately?)
SquintzAltec: (Roll again.)
CuteCuddlyDoom: Dammit... >.< If this keeps up we're going to get smothered. >.<
SquintzAltec: (He's not a very well known diety.)
OnlineHost: Lithaladhwen rolled 1 20-sided die: 2
SquintzAltec: *She cannot tell.*
CuteCuddlyDoom: (Apparently not. >.>0
Idran1701: If anyone's got a spell for breathing, now'd be a good time to use it!
Arch mage144: We've got very little time if the room keeps filling with gas like this...I can breathe water,
but not toxic fumes!
Lithaladhwen: *continues humming* (continues inspire heroics)
CuteCuddlyDoom: I've got nothin.
CuteCuddlyDoom: So lets hurry this the fuck up!! >.<
SquintzAltec: (Oh, and in case I forgot, Jeff slotted both keys into the dais.)
Arch mage144: ('kay)
Kelne2261: (What of the results of the touching of the statues?)
CuteCuddlyDoom: (A reminder, Richard has touched yon Nekogami statue.)
Idran1701: (And Idran's touched the GLA.)
SquintzAltec: (Ah. Lotta things happening, lemme catch up.)
SquintzAltec: *The Nekogami and GLA statues "Wish to aid," and lift their legs.*
Kelne2261: *Growing ever so slightly concerned by this point. He tries to identify potentially helpful statues, not that he's got much
expertise there.*
Idran1701: ...Er...*looks for a canine-esque deity*
CuteCuddlyDoom: *grabs key, inserts in the proper hole*
SquintzAltec: *They are still lucky, the gas does not affect them.*
Arch mage144: Get those keys in the appropriate slots before *wheeze, cough*
Idran1701: *one with dog-like features*
SquintzAltec: *A voice booms out from the Nikumu statue* "YOU HAVE TAKEN LONG ENOUGH! WE GROW
TIRED OF YOUR FOOLISHNESS!"
SquintzAltec: *With a grinding sound, both golems spring to "life," bringing their natural weapons to bear.*
CuteCuddlyDoom: <.<
Idran1701: Oh...gah.
CuteCuddlyDoom: CRAP.
Arch mage144: S: *coughs a bit--birds are far more susceptible, on average, than humanoids to poisonous
gases or lack of oxygen*
SquintzAltec: *Both keys are inserted juts in time, though. So they're in already.*
Idran1701: (Which are "both"?)
Kelne2261: *If nothing else, he'll try to identify helpful ones by expression and posture.*
SquintzAltec: (Nakibe and Nikumu. Sorry.)
Idran1701: *still looking for a possible Inugama*
SquintzAltec: (And now it's initiative time. For happy fun battles.)
SquintzAltec: (So everyone roll up.)
Arch mage144: (Init AND we're getting gassed. Rock!)
OnlineHost: CuteCuddlyDoom rolled 1 20-sided die: 1
NebbieQ: (Hurhur.)
OnlineHost: Lithaladhwen rolled 1 6-sided die: 3
OnlineHost: Arch mage144 rolled 1 20-sided die: 2
CuteCuddlyDoom: (I feel like a failure. ;_;-)
Arch mage144: (Oh God. 6)
OnlineHost: Idran1701 rolled 1 20-sided die: 6
NebbieQ: (You flunked out of dragoon school.)
OnlineHost: Kelne2261 rolled 1 20-sided die: 8
CuteCuddlyDoom: (4)
CuteCuddlyDoom: (Actually yes!)
Arch mage144: (This is the epitome of sad initiative rolls right here)
Idran1701: (9)
CuteCuddlyDoom: (Who wants to bet the Naki statue gets a 20?)
Lithaladhwen: (this is why she started singing before combat. we still get stuff!)
Kelne2261: (12)
NebbieQ: (It's like the dice equivilent of the Island of Misfit toys.)
Idran1701: (I call Charlie-in-the-box!)
Lithaladhwen: (5)
SquintzAltec: (Jeff, you go first.)
Kelne2261: Two more to go, three statues.
SquintzAltec: (Currently, you are at the dais, and thus pretty damn far away from the golems.)
SquintzAltec: (Richard is also near there, Xevan and Holly are close by, and Idran is the closest to the golems.)
Idran1701: ...Wait!
Kelne2261: *Isn't going to waste his time fighting the golems until the gas is dealt with.*
Idran1701: _Don't_ hit these with metal weapons!
CuteCuddlyDoom: Yeah, like that's really going to help us any.
CuteCuddlyDoom: ... wait.
CuteCuddlyDoom: 6 keys, 7 gods that don't want us dead.
Kelne2261: I'm going to take my chances.
Arch mage144: (Knowledge (Arcana) check to detetermine if they're actual golems or animated objects?)
SquintzAltec: (Sure.)
Kelne2261: *Goes to touch the nearest statue not definitely hostile.*
OnlineHost: Arch mage144 rolled 1 20-sided die: 8
Idran1701: (You and your general knowledge of magic. ;_;-)
SquintzAltec: (Yes, they are golems.)
Arch mage144: (Stone?)
SquintzAltec: (Iron.)
Arch mage144: (Iron. Oh shit.)
Kelne2261: (No combat-related action.)
Kelne2261: (Wait, scratch that.)
Kelne2261: (Are the golems in a position where they can be penned in by an ice wall?)
Arch mage144: (You can shape that into a hemisphere)
SquintzAltec: (Both golems are one right behind the other. So they're close together.)
Kelne2261: *Then Wall of ice, forming a hemisphere around and over the golems*
SquintzAltec: *The ice hemisphere appears around the golems, separating them from the group.*
SquintzAltec: (Idran, you're up.)
Kelne2261: That won't hold them. And there's still the gas.
Idran1701: ...I'll take my chances. *lunges for the statue furthest from the golems*
Arch mage144: Get those remaining keys!
SquintzAltec: (there are no statues far from the golems.)
SquintzAltec: (Currently, there is one statue BEHIND the golems, and one directly in front of the wall of ice.)
Arch mage144: (It's not like you're going to provoke an AOO, they're surrounded by ice)
Idran1701: (...Curses.)
Idran1701: (And I'm not sure what exactly an attack ofopportunity consists of, but kay. :D)
SquintzAltec: (Is it safe to say he's going to the only one he can reach?)
Idran1701: (Yep!)
Arch mage144: (It consists of them getting to smack you for running through the space where they're able
to reach you!)
Idran1701: (Aha!)
SquintzAltec: *Idran reaches the statue, and touches it, causing its leg to raise.*
Idran1701: (What if you're quick like a bunny?)
SquintzAltec: (Xevan, your turn.)
Arch mage144: (Statue that's untouched is behind them, but is it cut off by the icewall?)
SquintzAltec: (Yes.)
Arch mage144: (Damn!)
Kelne2261: Crap.
Kelne2261: Telekinesis. Use it if you have it.
Idran1701: ...Er...I have something _like_ telekinesis!
Idran1701: But we still need to get the key!
Arch mage144: Nothing I can do with the icewall cutting off the statue...
Arch mage144: (I'm going to use the ready action.)
Arch mage144: (If the golems break out, he's casting lightning bolt on them)
SquintzAltec: (Gotcha.)
Idran1701: (...Does lightning bolt still reflect? >_>)
SquintzAltec: (Holly, your go.)
Kelne2261: Get the damn key in it's slot. I'll handle the other statue.
Arch mage144: *sparks build up on Xevan's fingers as he prepares some sort of spell*
Lithaladhwen: *activates ring of blinking... and blinks*
Lithaladhwen: (next)
SquintzAltec: (Richard!)
CuteCuddlyDoom: IM: Apparently you're not much good today, spear...
CuteCuddlyDoom: *Other statue is blocked, right?*
Arch mage144: (Yeah)
SquintzAltec: Spear T@Richard: You haven't been so hot yourself. Remember when you threw yourself to the ground?
CuteCuddlyDoom: IM: Fuck you. I didn't see YOU helping...
SquintzAltec: *The spear then grumbles in telepathy*
CuteCuddlyDoom: *Richard plants his feet, and goes very vertical*
Lithaladhwen: (inspire heroics applies to Xevan, btw)
CuteCuddlyDoom: (Richard's gonna jump the golem in front of the statue)
SquintzAltec: (Inspire heroics has been going on for a while.)
Arch mage144: (Through the icewall?)
Idran1701: (They're surrounded by a hemisphere of ice, though.)
Arch mage144: (Also, yeah, but it only applies to one target at her level, so she was specifying)
CuteCuddlyDoom: (A sphere of ice? Or just a wall?)
SquintzAltec: (Oh. My bad. Noted.)
Idran1701: (Sphere.)
SquintzAltec: (It's a sphere.)
Lithaladhwen: (my bad as well)
CuteCuddlyDoom: (Hm. This may or may not suck, then. Sphere goes to the ceiling?)
Idran1701: (Plus, doesn't he still hit them with his spear when jumping? >_>)
CuteCuddlyDoom: (Doesn't have to use his spear. And I believe I'm changing my plan somewhat, yess...)
Idran1701: (Aha. Kay.)
SquintzAltec: (I'm going to say the sphere doesn't go all the way up to the ceiling. It covers most of the height though.)
CuteCuddlyDoom: (Damn. Too high for a jump.)
Idran1701: (Can he jump up and come down at an angle, instead of straight down?)
CuteCuddlyDoom: (hmm...)
CuteCuddlyDoom: *Richard moves forwards, hoping to angle his spear so that he can touch the final statue*
CuteCuddlyDoom: This's better than nothin.
SquintzAltec: *Richard's spear is JUUUUST long enough to touch the statue. It raises its leg.*
Kelne2261: IM: Yes!
Idran1701: (What happened?)
CuteCuddlyDoom: IM: We have a WINNER!
SquintzAltec: *The Nikumu statue busts through the wall of ice, quite easily.*
CuteCuddlyDoom: >.> FUCK!
Arch mage144: *ready action, go!*
SquintzAltec: *Followed by the lightning bolt flying into it.*
CuteCuddlyDoom: Nice to have some SUPPORT FIRE.
Arch mage144: *lightning discharges from Xevan's fingers as he cries out with an invocation that's almost
an angry growl*
Kelne2261: IM: Better the wall than me.
SquintzAltec: *The electricity arcs along the golem, popping a few seams on the joints. The golem is still functional, but
its movements go slower.*
SquintzAltec: *The Nakibe statue walks through the sizable hole, marching towards Idran. He reaches him, and swings
his fist*
SquintzAltec: *The fist slams into Idran with enough force to knock the wind out of him. It even bumps him back a bit. It
will definetely be sore in the morning.*
SquintzAltec: *Meanwhile, the last statue, the one in the collapsed alcove, tries to free itself. However, it cannot.*
SquintzAltec: (Jeff!
SquintzAltec: )
Kelne2261: *Snaps out a quick series of command words, hand extended in a grasping motion*
Kelne2261: (Mage hand, to grab the remaining key and bring it to him as quickly as possible.)
Idran1701: (Two keys left.)
Lithaladhwen: (yay!)
SquintzAltec: (There are two. One is in the one near Idran, one near Richard.)
CuteCuddlyDoom: IM: At least we're DOING it.
Kelne2261: (One near Richard.)
SquintzAltec: *The key near Richard floats up and flies most of the distance to Jeff.*
SquintzAltec: *it falls a little short though.*
SquintzAltec: (Idran!)
Kelne2261: IM: Come on, come on...
Idran1701: *if allowed, he's grabbing the key near him and Silent+Still+Dimension Dooring to the wall*
Idran1701: *whichever of those two is needed, if not both >_>*
Arch mage144: (Probably neither o_o)
Idran1701: (It has no components? Oh. Kay!)
Arch mage144: (Dimension door is a standard action)
SquintzAltec: (Neither of those two are needed.)
Arch mage144: (What do you need to nullify the components for?)
SquintzAltec: (You can grab the key and run.)
Idran1701: (...Because Idran's never had to use components for Phase Shift before. >_>)
Arch mage144: (Ah, okay)
Idran1701: (Continuity, mainly.)
Arch mage144: (I think DD is verbal only anyway)
Idran1701: *just Silent+DD, then*
SquintzAltec: *And Idran grabs the key and pops right next to the dais, key in hand.*
SquintzAltec: (Xevan.)
Arch mage144: (Still one key left, right?0
SquintzAltec: (Yes, it's most of the way to the dais, right near Xevan/Holly.)
Arch mage144: Silverbeak, grab that key!
Arch mage144: (He's got a fast fly speed, so he should be able to grab it, bring it back, and then Xevan can
jam it into the slot)
SquintzAltec: (I'll allow it.)
Arch mage144: (His double move is 80 feet flying)
Arch mage144: (So I'd imagine he can pull that off)
SquintzAltec: (Yeah.)
SquintzAltec: *Silverbeak picks up the key, and hands it off to Xevan*
Arch mage144: *shoves the key in the appropriate slot*
SquintzAltec: *The key is shoved in! Just one key remains, in Idran's hands.*
SquintzAltec: (Holly!)
Lithaladhwen: (golem in reach/nearby?)
Lithaladhwen: (she has a wooden weapon!)
SquintzAltec: (It's a move action away.)
Idran1701: (If she's a bard, can't she just shoot some musical notes at them from her flute? :O)
Lithaladhwen: *go to golem, attack once*
SquintzAltec: (Oh, STFU. This ain't Final Fantasy.)
SquintzAltec: (Roll your attack.)
Lithaladhwen: (actually, that is a spell)
Idran1701: (...:D)
OnlineHost: Lithaladhwen rolled 1 20-sided die: 20
Lithaladhwen: (O.O)
SquintzAltec: (Roll for critical.)
CuteCuddlyDoom: (The Bard Strikes Back!)
Arch mage144: (You can't crit a construct)
SquintzAltec: (Oh, yes.)
CuteCuddlyDoom: (But you can auto-hit one.)
Kelne2261: *Since Silverbeak snatched it out of his mage hand, he lets the spell drop and tries to come up with a plan for if the
golems don't shut down when the keys are all in.*
OnlineHost: SquintzAltec rolled 1 6-sided die: 1
SquintzAltec: *While the golem is bonked quite nicely, its naturally thick iron hide just doesn't buckle under the
pressure.*
SquintzAltec: (Richard!)
CuteCuddlyDoom: *tries to make sure that he doesn't accidentally strike the Golem with his spear, lines up, and
CHARGES like a linebacker*
SquintzAltec: (Unarmed charge?)
CuteCuddlyDoom: (Note, Charge, "unarmed" if possible, +26 AT)
OnlineHost: CuteCuddlyDoom rolled 1 20-sided die: 18
OnlineHost: SquintzAltec rolled 1 3-sided die: 2
SquintzAltec: *Richard hits the Nakibe golem hard enough to dent it. That was a hard hit.*
Arch mage144: (...did you just PUNCH THE GOLEM?)
CuteCuddlyDoom: Hah. You want MORE? eVe
NebbieQ: (Apparently so!)
SquintzAltec: (He did an unarmed charge.)
SquintzAltec: (And he overcame DR.)
CuteCuddlyDoom: (Nope. He LINEBACKED it.)
Kelne2261: IM: Okay. Now I've seen everything.
SquintzAltec: *The Nakibe golem decides that he does not like this, no siree. And so he proceeds to slam into Richard.*
OnlineHost: SquintzAltec rolled 1 20-sided die: 5
Idran1701: (XD)
OnlineHost: SquintzAltec rolled 2 10-sided dice: 6 3
Idran1701: (...Wait, he hit? Aw. :-( )
Arch mage144: (He's an iron golem. They do that)
Idran1701: (On a 5? Wow.)
SquintzAltec: *Richard cannot dodge in time, and takes the blow like a man. Like Idran, he will feel that later.*
CuteCuddlyDoom: (Richard's AC is only 23.)
CuteCuddlyDoom: >.o;;; That ALL you got?
Idran1701: (*no idea how that ranks*)
SquintzAltec: *The Nikumu golem SLOOOOWLY walks over to the other group.*
Arch mage144: (I think Xevan's is better.)
Idran1701: (...Wait, actually...doesn't that mean his BAB is +18 or better?)
Idran1701: (Wow again.)
SquintzAltec: (Jeff!)
Kelne2261: *Plucks another pebble from his pouch and chants briefly over it before throwing it at the Nikumu golem. This time, the
pebble expands in mid-air to become a respectable-sized boulder.*
Kelne2261: (Giant's Wrath)
Kelne2261: *That done, he'll be making for that green globe, intent on looting it.*
SquintzAltec: (Roll for hit.)
OnlineHost: Kelne2261 rolled 1 20-sided die: 7
Kelne2261: (21)
SquintzAltec: *The boulder goes wide, just missing the golem by inches.*
SquintzAltec: (Idran!)
Idran1701: *jams the key in the last slot and does another Silent+DD onto the staircase facing the exit if both can be done; if not, just
the first part*
Arch mage144: (o_o I can't imagine you need to DD a whole, what, 30 feet?)
SquintzAltec: (Yeah, you can just...walk it.)
Arch mage144: (Then again, I guess Idran's a teleporting foo)
Arch mage144: (Which is all good)
Idran1701: (Even with the golems between them?
Idran1701: *)
Arch mage144: (Golems are on the other side of the room from the stairs)
Arch mage144: (...I thought)
Idran1701: (...Wait...Where's the wall in relation to the...OK, I have no idea how this room is arranged.)
Idran1701: (*backlogs to the description*)
Arch mage144: (Stairs - Pedestal stuff - Golems, I thought)
SquintzAltec: *In either case, when the last key is stuck in, the statue sitting on the dais stands up, and offers the green
sphere to the adventurers.*
Idran1701: (Aha, yep, was completely wrong.)
SquintzAltec: (The golems are not blocking the stairs.)
Idran1701: (I thought the statues were along the edges of the arrowhead with the wall at the "tip" and the stairs at the other end.)
SquintzAltec: (Xevan!)
Kelne2261: IM: Damnit, it could have at least stopped the golems!
Arch mage144: *yoinks the sphere and hauls ass for the stairs* I suggest we get out of this accursed room!
SquintzAltec: (Holly!)
Lithaladhwen: *follow Xevan for fuck's sake!*
SquintzAltec: (Richard.)
CuteCuddlyDoom: AGREED.
CuteCuddlyDoom: Lets get VERY GONE.
CuteCuddlyDoom: *Makes a break for the door*
Kelne2261: No arguments here.
Arch mage144: *stairs
CuteCuddlyDoom: *Sankyuu*
SquintzAltec: *The golems futively march towards the group, not fast enough to catch up*
Kelne2261: *Goes with the flow*
SquintzAltec: (Jeff, then Idran.)
Kelne2261: *To the stairs and down them. The golems won't follow them, right? RIGHT?!*
Arch mage144: (Even if they do, they'll be chasing us through the rest of the dungeon)
SquintzAltec: (The stairway is not large enough to accomodate the golems.)
SquintzAltec: (Once you're in the stairway, you're safe. Is that everyone?)
Arch mage144: (Yeah)
Kelne2261: (Yep.)
SquintzAltec: (In that case, combat's over, so no more turns.)
Arch mage144: (Huzzah, not only are we not potentially at risk of dying from poisonous gases, we aren't
fighting iron golems!)
Lithaladhwen: *stops blinking so that people don't get nauseous or anything*
Arch mage144: *returns to the other door thing*
Arch mage144: Alright, let's see if this solves our little problem.
Arch mage144: *shoves the orb in the depression in the door*
SquintzAltec: *The door is there! It is large, and in charge!*
Kelne2261: It better.
SquintzAltec: *The orb settles into the depression nicely.*
SquintzAltec: *With a lurch, the doorway opens. After it is done, the orb falls to the ground.*
Arch mage144: ...hm.
Arch mage144: That was simple.
Arch mage144: *picks up the orb*
Arch mage144: This might still have some value.
SquintzAltec: *Xevan obtains x1 Orb!*
Arch mage144: *shoves it in his backpack*
Idran1701: IM: ...Darn, I wanted to keep it. >_>
Kelne2261: *Nods.*
Arch mage144: *proceeds ahead!*
Arch mage144: *where the hell're we going now?*
CuteCuddlyDoom: Okay, am I the only person that thinks that that last room sucked?
SquintzAltec: *The door opens up into a circular room. On the floor, a square is inscribed. Another closed door is directly
opposite the entrance.*
Kelne2261: *And through the door he goes, looking around cautiously*
Idran1701: Not in the slightest, Richard.
Arch mage144: No, you have my vote on that as well.
Arch mage144: ...*looks at the square*
Arch mage144: S: Maybe it's for square dancing!
CuteCuddlyDoom: *looks at the square as well*
Kelne2261: Oh, I definitely agree.
Arch mage144: No. It isn't.
Idran1701: OK, this time, I'm not touching _anything_ until we get everything decoded.
CuteCuddlyDoom: >.> Okay, Silverbeak, that one was just bad.
Arch mage144: S: Well, if you're a square like Xevan...
CuteCuddlyDoom: *snickers*
Arch mage144: *smacks the bird in the beak*
Idran1701: *looks for writing or something anywhere in the room*
CuteCuddlyDoom: *laughs muchly indeed*
Arch mage144: Not in the mood, Silverbeak!
SquintzAltec: *Idran notices some writing on the closed door.*
CuteCuddlyDoom: Thanks Silverbeak, I needed that.
Arch mage144: S: *lifts himself into the air and tries to find someplace to perch*
Lithaladhwen: IM: Poor silverbeak.
Lithaladhwen: Over here, Silverbeak.
Lithaladhwen: *offers shoulder*
SquintzAltec: *The room is not very large, fitting what looks like 8 people in the room.*
CuteCuddlyDoom: Anyone see anything?
Idran1701: *carefully approaches the door, not stepping on the square, and tries to read the writing on the door*
Idran1701: If it's round, that might mean it rotates.
SquintzAltec: (The square covers almost the entire floor. It's impossible to read the wall and not step on it.)
Kelne2261: *Peruses the room at large, before taking a closer look at the square*
Idran1701: (Aha.)
SquintzAltec: (Erm, read the door.)
Arch mage144: (Not impossible, but it takes extra work.)
Idran1701: (Can he hop over it?)
SquintzAltec: (If he wants, he just has to be careful, and step where there is no square.)
Idran1701: (*nod* He'll do that, then.)
Arch mage144: (When I said that, I was assuming a fly or something, note.)
SquintzAltec: (Hold up, I'm going to upload a picture this time.)
Arch mage144: (So, what's the text say?)
Lithaladhwen: (door)
CuteCuddlyDoom: (Door vs Griff?)
SquintzAltec: *The text is in Celestial, just like everything else. Unfortunately, Idran cannot read it.*
CuteCuddlyDoom: Well... this looks sucky.
CuteCuddlyDoom: *tries to look down at the text without falling onto the suspicious square*
Idran1701: *steps out of the way as best he can from Richard*
SquintzAltec: *Richard can make it out. It reads "This is a test of your perception. The secret lies in the corner."*
Idran1701: I...probably should have guessed this.
Idran1701: Can you read it, Richard?
CuteCuddlyDoom: ... This test is of your perception.
CuteCuddlyDoom: The secret lies in the corner.
Arch mage144: This room is cylindrical.
Idran1701: ...Well, the square has corners.
CuteCuddlyDoom: Yes, that's the fun part, isn't it?
Kelne2261: The corner. Wonderful.
Arch mage144: Valid.
Idran1701: And it's kind of a corner where the wall meets the ceiling and floor.
Kelne2261: *Checks the ceiling*
Arch mage144: *looks at the corners of the square*
CuteCuddlyDoom: But first. *checks the walls*
Idran1701: *does so as well*
SquintzAltec: *There is no square on the ceiling*
Lithaladhwen: Who thinks of these things? Is there nothing better to do with their cosmically important
time?
Lithaladhwen: IM: Puzzles should be fun. This is aggravating.
Arch mage144: Fuck it.
Arch mage144: *walks into the square*
Idran1701: *does so as well meaning checking the corners, that is*
CuteCuddlyDoom: >.> Losing your patience, eh?
SquintzAltec: *Nothing happens*
Arch mage144: *rare display of recklessness, or something!*
SquintzAltec: *Xevan doesn't notice anything on the floor near the corner, but looking up a bit, he notices a camofloged
button on the wall above it*
Arch mage144: How anticlimactic.
Arch mage144: Ah. Look.
Arch mage144: (How high?)
SquintzAltec: (It's right at eye level with you.)
Arch mage144: ...interesting.
Arch mage144: *walk*
Arch mage144: *push!*
Kelne2261: *observes*
CuteCuddlyDoom: What's inte.... uh oh. >.>
SquintzAltec: *A click is heard*
SquintzAltec: *Then a spray of colors shoots out of the wall, hitting everyone*
Idran1701: ...GAH!
Arch mage144: (Oh hell)
CuteCuddlyDoom: My EYES!! >.<
SquintzAltec: (Hold up, everyone.)
Kelne2261: Frick!
Idran1701: What the heck, Xevan! We were just through this! >_<
SquintzAltec: (everyone just roll a d20. Makes things easier for me.)
OnlineHost: CuteCuddlyDoom rolled 1 20-sided die: 17
OnlineHost: Idran1701 rolled 1 20-sided die: 12
OnlineHost: Arch mage144 rolled 1 20-sided die: 7
OnlineHost: Lithaladhwen rolled 1 20-sided die: 20
OnlineHost: Kelne2261 rolled 1 20-sided die: 5
Arch mage144: (If it's Fort or Will, I rolled 19)
Arch mage144: (If it's Reflex, 18)
Idran1701: (F: 18/R: 21/ W: 23)
CuteCuddlyDoom: (If its Fort then I rolled a 35. Ref is 26, Wil is 25)
Lithaladhwen: (fort 31, ref 35, will 30)
Lithaladhwen: (just for kicks)
SquintzAltec: *Xevan is blasted with a red ray, and feels like he's on fire. Mostly because he just was blasted with the
stuff.*
Arch mage144: (Ow, I am on fire! At least I have a ring of fire resistance 10!)
Idran1701: (Only 90 damage!)
CuteCuddlyDoom: (Ah, the story of life.)
SquintzAltec: *Idran is blasted with a Violet spray. However, his powers of the mind allow him to overcome any
detrimental effects.*
Idran1701: *However! He does suddenly topple over with an extremely violent headache!*
SquintzAltec: *Holly is completely unaffected. It seems that spells don't like to hurt cute little girls either.*
Lithaladhwen: (XD)
Idran1701: *he seems to be completely out of it, twitching slightly to those that can see him, a grimace of pain on his face*
SquintzAltec: *Jeff is electrocuted. His quick jumping got him out of the way of most of the blast, but he dodged most of
the bad stuff.*
Idran1701: (...That sentence is extremely confusing.)
Arch mage144: (You take 40 unless you've got some sort of electricity resistance)
Arch mage144: (Or evasion)
SquintzAltec: (What he said.)
Arch mage144: (In which case you take nothing)
Arch mage144: (And you're a rogue, so I imagine you have evasion)
Kelne2261: (Evasion.)
SquintzAltec: *Did I say he was hit? Jeff wasn't hit. He's just that fast.*
CuteCuddlyDoom: (Good things about being a Rogue.)
SquintzAltec: *Richard is hit by a sickly seeming green ray. However, his great fortitude allows him to shrug off the
poison.*
Arch mage144: *grits his teeth as he, well, burns a little*
CuteCuddlyDoom: ... *blinks* See why its a BAD idea to push buttons?
Idran1701: *still fairly incapacitated*
Kelne2261: Okay. No more pushing random buttons for the hell of it.
Arch mage144: *drops to the ground and rolls around to put out the fire still affecting his clothes, grateful
that he's got equipment to protect him from this kind of thing*
Arch mage144: That...is an amenable idea.
Lithaladhwen: *pulls out a wand* How's everyone doing?
Arch mage144: ...I'll live.
Kelne2261: *Is somehow doing fine, though he's still balanced on the balls of his feet*
Arch mage144: *gets up and glances in another corner*
SquintzAltec: *Xevan finds another button in that corner as well!*
Arch mage144: ...alright. There are probably buttons in every corner.
Lithaladhwen: *tucks wand in belt*
Kelne2261: *Checks the center of the room.*
Idran1701: *doesn't seem in a very pleasant situation*
CuteCuddlyDoom: <.< Idran. You okay?
Arch mage144: Which ones are safe are wholly undeterminable.
Lithaladhwen: *blink...screw your nausea*
SquintzAltec: *there doesn't appear to be anything in the center.*
Arch mage144: So. Which ones do we press?
Kelne2261: IM: So much for that idea...
CuteCuddlyDoom: The ones that DON'T do that again, for starters.
Arch mage144: Yes, because it's blatantly obvious which buttons are going to get us all killed.
Idran1701: *twitch twitch* >_<
CuteCuddlyDoom: *shakes Idran lightly... or as lightly as he can manage* Hey. You okay?
Lithaladhwen: Well... we don't all have to be in the room.
Arch mage144: They say "instant death button" on them in common!
Kelne2261: None of them I'll bet there's another button we're not seeing.
Lithaladhwen: One person could press it, and the others stay outside.
Lithaladhwen: I could do it.
Arch mage144: Silverbeak!
Arch mage144: Get down here!
Arch mage144: S: *flaps down* I'm not pressing buttons!
Idran1701: *doesn't seem to have much of an effect*
CuteCuddlyDoom: *mutters* Smart bird.
CuteCuddlyDoom: Dammit, Idran, not NOW. >.<
Arch mage144: *narrows his eyes* Damnit.
Arch mage144: ...*glances at Idran idly*
Kelne2261: Let's make sure Idran's alright before we do anything else.
Lithaladhwen: *checks Idran*
Lithaladhwen: Oh my.
Arch mage144: Is he wounded?
CuteCuddlyDoom: Dunno. It doesn't LOOK like it.
CuteCuddlyDoom: ... hm. If we're lucky....
Kelne2261: Whatever hit him's done something.
Arch mage144: Hm.
Lithaladhwen: *looks upset* I don't have anything that can help him... Not that I can think of.
CuteCuddlyDoom: Veran Aquan.... *puts a hand over Idran's face and Creates Water*
Arch mage144: *attempts to ascertain the locations of other buttons--I assume there's one in each corner?*
SquintzAltec: *Idran's face is now wet!*
SquintzAltec: *Yes. Xevan finds a button on each corner.*
Arch mage144: ...*shakes his head* No easy solution here.
CuteCuddlyDoom: Hm.
CuteCuddlyDoom: *Heal Check*
SquintzAltec: (Roll it.)
Kelne2261: *Sighs. Since there's nothing he can do, he begins a methodical search of the room for buttons. Starting with the ceiling.*
OnlineHost: CuteCuddlyDoom rolled 1 20-sided die: 16
SquintzAltec: (Success. Up to Idran how he wants to deal with that.)
CuteCuddlyDoom: 's times like this that my more recent training and being a bouncer helps.
Lithaladhwen: *is one second from actually wringing her hands*
SquintzAltec: *Jeff does not notice any other buttons...*
Idran1701: (Hmm. Well, he can tell he's not _physically_ wounded. If Richard knows pain relief methods, though, those should
work.)
Arch mage144: One button in each corner. All we can do is press them and pray to whatever gods seem
appropriate.
CuteCuddlyDoom: *Does his level best to make Idran more comfortable, if nothing else*
Lithaladhwen: I can do it. I can give one of you the wand in case something really bad happens.
Lithaladhwen: *holds out*
CuteCuddlyDoom: I hate to say it, but Nakibe would be worthile at this point.
Lithaladhwen: Anyone know how to use these?
Arch mage144: *sigh* Holly. Not necessary. You don't need to risk yourself.
Kelne2261: How about we get out of the damn room and I press them with telekinesis?
SquintzAltec: *However, when Jeff looks at the wall, he notices a crack. Looking at the crack harder, he realizes that the
entire wall itself is no longer there. Suddenly it hits him: They are not in a circlular room. They're in a square room.*
Arch mage144: ...that might be a good idea.
Kelne2261: Hold it.
CuteCuddlyDoom: Hm. Definitely nothing wrong with Idran here.
Arch mage144: *rubs his eyes* What now?
CuteCuddlyDoom: Nothing I can tell, anyway.
CuteCuddlyDoom: May be some sorta weird side effect of that spell.
Arch mage144: If he's not going to die, let's worry about it after we get him out of the room so we can test
the buttons.
SquintzAltec: *Jeff now sees that at each corner of the smaller square, there's a pedestal with a button. Beyond that
pedestal is the corner of the room.*
CuteCuddlyDoom: Hm. About all we can do for now, I think.
Kelne2261: *Walks over and behind the pedestal.*
Arch mage144: ......
Arch mage144: *quirks an eyebrow*
SquintzAltec: *To everyone else, Jeff just walked through a solid wall.*
Arch mage144: *attempts to do the same*
Kelne2261: Behold the illusionary wall trick!
Idran1701: (Jeff's Al!)
CuteCuddlyDoom: What the.... ?? o.O;;;
Arch mage144: Ah. An illusion, is it?
Lithaladhwen: Oh.
CuteCuddlyDoom: Well.
SquintzAltec: (At this point, pretty much everyone has disbelieved the illusion. So yeah.)
CuteCuddlyDoom: That would explain why the room had no corners. >.>
Kelne2261: *seems rather more cheerful now.*
Arch mage144: I see. Well. Are there more buttons?
Kelne2261: *Searches the real corners.*
CuteCuddlyDoom: *does likewise*
SquintzAltec: *Jeff finds one button in one of the real corners.*
Kelne2261: *No buttons in the other ones?*
SquintzAltec: *None that he could see.*
Kelne2261: Alright. I'd say this is it.
CuteCuddlyDoom: Good.
Kelne2261: *Gathers up his courage and pushes the damn button*
SquintzAltec: *The button clicks.*
SquintzAltec: *Then the door lights up*
CuteCuddlyDoom: *tenses* <.< >.>
SquintzAltec: *Then the door creaks open*
Arch mage144: *breathes a bit of relief*
Arch mage144: At last.
Kelne2261: *Exhales*
SquintzAltec: (AND THEN A BEHOLDER EATS YOU. Oh, wait, sorry.)
CuteCuddlyDoom: (Shouldn't that be a Manticore? >:{ )
Arch mage144: (A grue)
Lithaladhwen: (or a grue?)
SquintzAltec: (Shh, lest you awaken the gazebo.)
Arch mage144: (Shit, no, let sleeping gazebos lie)
Arch mage144: *next room is?*
SquintzAltec: *The door opens into a short hallway, a door at the end.*
Arch mage144: *proceeds down the hallway to the door*
Lithaladhwen: *forward, still blinking*
Arch mage144: Hm. *checks to see if it's locked*
SquintzAltec: *When Richard reads the door, it says, "The final test lies beyond this door. Be prepared."*
SquintzAltec: *The door is not locked.*
Arch mage144: Well.
CuteCuddlyDoom: The Final Test lies beyond.
Arch mage144: Let's get this over with.
CuteCuddlyDoom: Be Prepared.
Lithaladhwen: ...
Lithaladhwen: *casts haste on the party*
CuteCuddlyDoom: *casts Bull's Strength on himself*
SquintzAltec: *The party is hasted!*
Lithaladhwen: *inspire courage--bardic music!*
Kelne2261: *Idran's up and about?*
SquintzAltec: *Ok, the party buffs themselves. If the GM forgets something, prod him.*
Idran1701: *he's twitching fairly less and doesn't appear in quite as much pain*
Idran1701: *whatever it is seems to be wearing off fairly soon*
Idran1701: *from now*
Arch mage144: Hm.
CuteCuddlyDoom: Well.
Arch mage144: *switches staves, pulling out one made of petrified wood*
Arch mage144: In. *pulls the door open*
CuteCuddlyDoom: *pulls out yon Rage once more* IM: Well, spear, looks like you're going to be doing some REAL
work today AFTER all.
Kelne2261: *Sticks with Idran for now*
SquintzAltec: *The room is large. A pit at least 30 feet long is at the back, with a ledge and a door on the other side. That
doesn't matter much, though, since a large, twelve headed beast is on their side of the pit. And it looks angry.*
CuteCuddlyDoom: Well. FUCK.
Arch mage144: Aha!
Lithaladhwen: Farlanghn.
Arch mage144: (Initiative, I presume?)
Idran1701: ...Ooohhh... >_<
Kelne2261: Oh, hells.
OnlineHost: Arch mage144 rolled 1 20-sided die: 9
OnlineHost: Lithaladhwen rolled 1 20-sided die: 1
Arch mage144: (13)
OnlineHost: CuteCuddlyDoom rolled 1 20-sided die: 17
Lithaladhwen: (fargin 3)
Idran1701: *seems to be starting to come around, but he won't be up for a few combat rounds*
CuteCuddlyDoom: (21!)
Kelne2261: You couldn't have waited a minute before you opened that?
SquintzAltec: (Kelne, Idran. Need rolls.)
Arch mage144: This is no time to be waiting around!
OnlineHost: Kelne2261 rolled 1 20-sided die: 7
OnlineHost: Idran1701 rolled 1 20-sided die: 4
Kelne2261: (11)
Idran1701: (7)
SquintzAltec: (Richard goes first.)
Kelne2261: *Places a hand on Idran's shoulder* Join us when you're ready. Not before.
CuteCuddlyDoom: Yeah, not like having 5 against 12 would help much.
Arch mage144: There's only one!
CuteCuddlyDoom: REDEFINE ONE.
Arch mage144: Aim for the necks!
CuteCuddlyDoom: *Charges!*
Lithaladhwen: *singsongy tone, as she's still using bardic stuff* We'll be fine.
OnlineHost: CuteCuddlyDoom rolled 1 20-sided die: 2
SquintzAltec: (As a side note, is the Flaming property active?)
CuteCuddlyDoom: ('s Flaming BURST property. Only works on crit)
Arch mage144: (It's always flaming as well, though)
Arch mage144: (Flaming burst = flaming+)
Arch mage144: (Unless you're suppressing it)
CuteCuddlyDoom: (Forgot that. Yeah, I suppose the property WOULD be active now.)
Arch mage144: (That hydra doesn't have red coloration, does it?)
SquintzAltec: (Yes, it is red.)
Arch mage144: (Oh, hell)
CuteCuddlyDoom: Might I say "FUCK"
CuteCuddlyDoom: *()
Idran1701: (I believe that interjection would be appropriate at this time, yes, Shaun.)
SquintzAltec: *What happens next is exceedingly messy.*
Kelne2261 has left the room.
Kelne2261 has entered the room.
SquintzAltec: *Frankly, Richard had no shot. He was a brave man, but now he is a very brave, but most assuredly dead
man.*
SquintzAltec: (Richard is out of this fight. Hell, he is out of this life.)
Arch mage144: (Poor guy. Don't worry, Richard, we'll go get you resurrected!)
SquintzAltec: *The Hydra steps OVER the Richard goop, and towards the group. He doesn't quite make it though.*
SquintzAltec: (Xevan.)
Arch mage144: (Wow, that is the most reassuring news in the entire world)
Arch mage144: *begins to gesture for a spell, murmuring* Energies of the shadow plane, snuff out
worthless lives!
Arch mage144: *a bolt of black energy crackles from Xevan's body*
Kelne2261: IM: Holy hells.
Arch mage144: (Fort save DC 28 or die, finger of death)
SquintzAltec: *The hydra is struck with the bolt, and its flesh sears.*
SquintzAltec: *In only a second or two, the Hydra, like Richard, ain't going to no parties any time soon.*
Lithaladhwen: *Tries really hard not to look at 'Richard'*
Kelne2261: IM: And again. Glad he's on our side...
SquintzAltec: *Without ceremony, a block pops up into place, allowing them to walk across the pit.*
Arch mage144: Hmph.
Lithaladhwen: *to Xevan* Wow.
Arch mage144: Someone gather his gear. He's going to be wanting it when we inevitably demand that
Kerov bring him back from the dead.
Kelne2261: Idran? You up to standing?
Idran1701: ...Uhh...not quite yet...but I'm not out anymore...
Lithaladhwen: I-- um. I don't think I'm up to... getting things. Over there.
Arch mage144: I'll handle it.
Kelne2261: Take your time. I'm sure they're not going through the next door with only two people.
Arch mage144: *walks over, wading through Richard, and grabs his valuables, shoving them into his
haversack*
Idran1701: ...*blinks at Jeff*...what do you mean?
Kelne2261: Richard is... Well, you'll see.
Kelne2261: Though I doubt you want to.
CuteCuddlyDoom: (... you'r standing in me. e.e)
SquintzAltec: *All of Richard has been packed away*
Arch mage144: (He doesn't need the remains, just his stuff.)
Arch mage144: (He's not putting Richard in his bag.)
SquintzAltec: (His stuff, I meant.)
Arch mage144: (It would get his stuff dirty)
SquintzAltec: (Not himm. That would be disgusting.)
Arch mage144: ("Does my bag have a sign on it that says dead dragoon storage?")
Idran1701: ...
Arch mage144: Hm.
Arch mage144: *glances back* Coming?
Idran1701: ...*tries to get to his feet*
OnlineHost: Idran1701 rolled 1 20-sided die: 9
Kelne2261: In a minute.
Arch mage144: Fine.
Lithaladhwen: Yeah. *so bothered by the Richard mess* Just wait for Idran.
Arch mage144: Fine, fine.
Kelne2261: I swear, I should've waited to open the damned door until we were all ready.
Idran1701: *manages to get up, bracing himself against a wall* ...Don't know what happened. Never had one that strong before.
Arch mage144: S: Xevan's such an insensitive prick!
Arch mage144: ......
Lithaladhwen: *tiny smile* Silverbeak...
Arch mage144: Next hydra we encounter, I'm throwing you into its mouth.
Arch mage144: All of them.
Lithaladhwen: *shakes head* IM: My friends...
Kelne2261: This happens often?
Arch mage144: My bird being an idiot, or people I know being reduced to bits of flesh?
Idran1701: ...Yeah, every couple of...bits of flesh? o_o
Arch mage144: It happens.
Kelne2261: It happened pretty fast. I don't think there was anything any of us could have done.
Arch mage144: He decided to leap into a mass of writhing mouths.
Arch mage144: I call that a foolish decision.
Idran1701: ...*makes his way into the next room*
Kelne2261: *Follows*
Idran1701: ...Oh...gods...
OnlineHost: Idran1701 rolled 1 20-sided die: 20
SquintzAltec: (Idran is...where exactly?)
Lithaladhwen: Um... Idran.
Lithaladhwen: Maybe you should come back over here.
Idran1701: (Just got into the room where the Hydra was. Leaning in the doorway.)
Kelne2261: Yeah. Poor sod. *sighs*
SquintzAltec: (Ah, yes.)
Arch mage144: ...*taps his foot*
Idran1701: *seems about to collapse again, but holds on* -_-
Arch mage144: Holly, help him walk if you have to.
Lithaladhwen: *looks away briefly*
Lithaladhwen: Idran.
Lithaladhwen: *goes to Idran*
Lithaladhwen: Come on. There's nothing we can do right now.
Lithaladhwen: Hey. *touches his shoulder*
Arch mage144: (Door on the other side?)
Kelne2261: Best we can do is get this all over with and go back home.
SquintzAltec: (Yeah, door on the other side of the pit.)
Idran1701: ...I'm...well, I'm as good as I can be right now.
Lithaladhwen: Let's go, all right?
Arch mage144: People die. Some of them deserve it. I won't judge whether he did or not, but I imagine he's
with whatever god suits him.
Arch mage144: The sooner we get out of here, the sooner we can have him resurrected. There's still time.
Idran1701: ...*not commenting or even looking at Xevan, he makes his way into the room*
Arch mage144: *heads over to the door*
Kelne2261: *Makes his own way over, giving the Richard goop a wide berth.*
SquintzAltec: *Xevan manages to get to the door easily.*
Arch mage144: *inscription yes/no*
SquintzAltec: *No*
Arch mage144: *locked yes/no*
SquintzAltec: *No*
Arch mage144: *open door*
SquintzAltec: *Door opens!*
Arch mage144: *look room*
Lithaladhwen: (What happen?)
CuteCuddlyDoom: (We Get Signal!)
SquintzAltec: *Xevan is now looking at an open room, with a small spring in the middle of it.*
Arch mage144: *quirks an eyebrow*
SquintzAltec: *A man is sitting in a chair next to it*
Kelne2261: *Looks over to the room*
SquintzAltec: *He's wearing a grey robe with red trim, and a black mage hat. Strangely, though, he doesn't seem to have
a head.*
SquintzAltec: *The man stands up* Ah, there you are. Heard you kill my Hyrda.
Lithaladhwen: *follows Xevan* o_o
Arch mage144: You seem to be missing a vital component of your body.
Idran1701: *also follows*
SquintzAltec: Welcome...to the Wellspring of the Gods! *waves hands dramatically* I am the guardian!
Lithaladhwen: IM: This doesn't feel right.
SquintzAltec: ...oh, this? Yeah, it's kind of annoying, really.
Arch mage144: Fascinating.
SquintzAltec: Now, I assume you're not in the mood for this cheeky stuff right now, so I'll just cut it out.
Arch mage144: Your intuition...is good.
SquintzAltec: Here, lemme see what I can do for your buddy over there. *nods in the direction of the goop*
Kelne2261: IM: Thank gods for that.
Arch mage144: ...
Lithaladhwen: ...
SquintzAltec: ...you just going to stand there? Let me through for a second.
Arch mage144: IM: ...someone helpful?
Arch mage144: *moves*
Lithaladhwen: *moves aside*
Kelne2261: *Stands aside. By all means.*
Arch mage144: S: *Caw!*
Idran1701: *also gets out of his way*
SquintzAltec: *The man makes his way over the bridge to the goop, and kneels down*
SquintzAltec: *he points at a mass, and a bright light shines down on it*
SquintzAltec: *Over the course of about fifteen seconds, Richard is just about completely ressurected. Hell, even his
clothes are back.*
Arch mage144: ...impressive.
Idran1701: ...
CuteCuddlyDoom: =.= UGH.
SquintzAltec: *Stands up* There, now I don't have to tell my scphiel twice.
Lithaladhwen: Richard?
Arch mage144: *scratches his neck*
SquintzAltec: Listen, guy. You've got balls, I'll give you that. But charging a hydra's just a bad mistake.
CuteCuddlyDoom: ....Worse than dragonale...
CuteCuddlyDoom: >.o;;; Ah. That explains why it doesn't hurt to, you know, exist.
Arch mage144: I've seen some stupid things.
CuteCuddlyDoom: Just breathe and do other stuff.
Arch mage144: But I think that might be a record.
SquintzAltec: *makes his way back to the room with the spring, and sits back down*
CuteCuddlyDoom: *sits up slowly like a man with a MASSIVE migrane*
Arch mage144: *edges back toward the spring room*
Arch mage144: I was hoping you would provide some explanation for this mess.
Lithaladhwen: *looks from Richard to the unexpectedly helpful man*
Lithaladhwen: Um..
SquintzAltec: Well, I was going to.
CuteCuddlyDoom: *finally gets up and slowly starts walking to catch up with the others*
Lithaladhwen: I'd like that as well, if it's all the same to you.
Arch mage144: I see. *nod*
SquintzAltec: In any case, I am the Guardian of this spring. Frankly, the Gods decided that it wasn't safe to just keep a
fountain like this out in the open with nobody around.
Idran1701: *still staring silently*
CuteCuddlyDoom: No kidding.
Arch mage144: IM: Why does that not surprise me?
Kelne2261: *Still shooting Richard the occasional glance. But returns his attention to the Guardian*
SquintzAltec: I pissed the gods off enough, so they punished me by trapping me here for all eternity, or until someone
breaks in here and gets some springwater.
CuteCuddlyDoom: *rubs head verily indeed*
Arch mage144: I see.
Arch mage144: Well. The simple option at this point is to borrow some water and let you out.
Lithaladhwen: What happened? How long have you been here?
SquintzAltec: Oh, but it's not that easy.
Arch mage144: I suppose you have to offer some resistance.
SquintzAltec: *looks at Holly* You know, I honestly have no idea.
Kelne2261: I think I prefer that he stay here guarding it. No offense.
SquintzAltec: Resistance? No. What do you think all those traps and hydras and death was for?
CuteCuddlyDoom: We weren't... sent here to get the water. >.o;;;
CuteCuddlyDoom: Just to find out what it WAS.
Arch mage144: Whatever. We were sent here to find out what was going on.
Arch mage144: Apparently, the situation is under control, unless we feel thirsty.
SquintzAltec: Now, orignally, I was supposed to be freed now. But ONE of the gods decided that this punishment wasn't
good enough. He chopped off my head, and bound me here.
Lithaladhwen: IM: Now this becomes even more unsettling.
SquintzAltec: *leans over* So I have a little proposal for you guys.
Kelne2261: IM: Well, that sucks.
Lithaladhwen: *step backward* Yes?
SquintzAltec: Now, normally, I'm supposed to give you one vial of water. *takes out a single vial from his pocket*
Arch mage144: *eyes widen a little before he restrains himself*
SquintzAltec: However, if you'll do me a little favor and free me from this place, I'll give each of you a little sample of this
stuff.
CuteCuddlyDoom: What's the catch?
Kelne2261: *Eyes narrow. There's a catch. There has to be.*
Arch mage144: Hm. A fair trade. What do we have to do?
Lithaladhwen: What exactly would it do to us?
SquintzAltec: Well, I'm not exactly sure WHERE my head is.
Idran1701: ...Which god took your head?
SquintzAltec: I honestly can't remember.
CuteCuddlyDoom: >.>
Idran1701: And what could you possibly done to anger all of them?
Arch mage144: Lacking a brain will do that to you.
SquintzAltec: Like I said, I can't remember.
Idran1701: *have
SquintzAltec: What I DO remember is seeing a whole lot of those Mind Flayer thingies before it all went dark.
Arch mage144: That might prove difficult.
Kelne2261: IM: Seems like the sort of thing that'd be hard to forget. How long has it been?
SquintzAltec: What might? Finding my head, or seeing a whole lot of Mind Flayer thingies?
Lithaladhwen: Note to the masses....
Lithaladhwen: (fuck)
Lithaladhwen: (wrong window)
CuteCuddlyDoom: >.> And what'd you do to get trapped here as Guardian?
Arch mage144: I mostly refer to locating your head.
Lithaladhwen: (*smacks self*)
Kelne2261: Though I doubt that the mind flayers will be a walk in the park if they have it.
SquintzAltec: Ok, you were just brought back from the dead, so I'll ignore what you just said and say once again that I
can't remember.
SquintzAltec: Listen, this stuff is VERY good. I'd drink some of it, but hey, no mouth.
Arch mage144: You don't know where your head is, but you want us to get it from the illithids, who more
than likely have it.
Lithaladhwen: Quite frankly it makes me nervous. You haven't told us what it does.
Kelne2261: What does it do, exactly?
SquintzAltec: Well, what do you think it does?
CuteCuddlyDoom: Lets go through the facts.
Arch mage144: There's a colony of them in the underground around here, I hear. We'll find them and
attempt to locate your head.
Idran1701: We?
CuteCuddlyDoom: NORMALLY you only give out one vial of your AMAZING water here.
Idran1701: You're speaking for all of us, now?
CuteCuddlyDoom: But you're willing to give us all a free drink.
Kelne2261: I have no idea. I hear it makes you into a god.
Arch mage144: IM: Idiots ask too many questions. This is hardly a scenario in which there need to be
questions.
SquintzAltec: Well, you're a winner, sir.
CuteCuddlyDoom: Heh
Lithaladhwen: ... You're an odd sort of guardian.
SquintzAltec: It's got some minor side effects, but, hey.
Idran1701: *back to the Guardian* And how can we be sure you weren't trapped here for a perfectly good reason?
SquintzAltec: Listen, I think I should be angry at the gods for trapping me here, so I'm breaking the rules a bit.
Idran1701: Something that would mean vast havoc should you be released?
CuteCuddlyDoom: *w to Holly* I don't trust this guy. Also, thanks for bringing me back and stuff.
SquintzAltec: What are they going to do? Trap me in a small space forever?
Kelne2261: Yeah. Fun as that might be, I doubt any of us are suited to godhood. This place is guarded for a reason, after all.
Arch mage144: IM: That happened to my uncle.
Arch mage144: IM: ...he might've been my uncle.
Lithaladhwen: *w back to Richard* He's bothering me too. He did help out, though.
Kelne2261: And what sort of side-effects, anyway?
Lithaladhwen: Those are important.
SquintzAltec: Listen, you can take this stuff and pour it into the ground as soon as you get it. I don't care. I just want out.
SquintzAltec: And you know, itchy throat, coughing, social anxiety, impotence, the normal stuff.
SquintzAltec: I honestly don't know.
SquintzAltec: Never had the stuff.
Arch mage144: I suppose it's just a disclaimer.
CuteCuddlyDoom: *w* And the suspicion level just went up three notches.
Idran1701: Right.
Lithaladhwen: I don't mean to seem ungrateful for your help. I do appreciate it, and I know Richard does
too... but...
Lithaladhwen: I don't think I trust you on this.
CuteCuddlyDoom: >.>
Kelne2261: You spent how long in here before you lost your head and never touched it?
Idran1701: Nor do I.
SquintzAltec: *points to the empty space where his head is*
SquintzAltec: If you can give me a way to drink it, I'll gladly do it. I lack the equipment.
Idran1701: He said _before_ you lost your head.
Arch mage144: IM: Hm. I believe the illithid mentioned that the spring was cursed.
Arch mage144: IM: ...but this evidence conflicts with rumor.
Kelne2261: I said before you lost your head. Or did they remove it before they put you in here?
Arch mage144: IM: I, at this point, have no idea what's going on.
SquintzAltec: Also, when I was sent here, that's when my head was cut off.
CuteCuddlyDoom: Hm.
SquintzAltec: So I haven't ever had a chance.
Lithaladhwen: IM: He wants us to have that water very badly. That really seems suspicious no matter how
bitter he is.
SquintzAltec: Well, take my offer or leave it.
SquintzAltec: If you want, I'll just give you a single vial and be done with you guys.
CuteCuddlyDoom: *w* the problem is odd fact that we don't HAVE to deal with this guy. And he KNOWS it.
Arch mage144: *leans against the wall*
Lithaladhwen: *wraps arms around herself* I don't want anything to do with this. *shakes head* I don't
need to be a god.
Idran1701: Nor do I.
SquintzAltec: *shrugs* All right, fine.
Arch mage144: I suppose if there's no contention.
Kelne2261: I say we leave it and the vial.
SquintzAltec: What about you two? *nods at Jeff and Xevan*
CuteCuddlyDoom: Meh. I've been Dead already. That should tell you how good a God I'd make >.>;;;
Arch mage144: I accept your offer. I would work to free you, but unfortunately...I am restricted somewhat
in my actions.
Lithaladhwen: *looks at Xevan*
SquintzAltec: I see. How restricted are we talking?
Arch mage144: Not your business.
Lithaladhwen: IM: Oh gods, what are you doing?
SquintzAltec: *shrugs* Well, ok. If you're in on it, great.
SquintzAltec: *pulls a little bead out of his pocket, and hands it to Xevan* When you've got my head, just crush this bead.
It'll take you back here.
Arch mage144: Hold on a minute. I can't go looking for your head.
Arch mage144: *glances at Holly* As I said. My actions are restricted.
SquintzAltec: Sooooo...lemme get this straight.
Arch mage144: *tosses the bead back to Mr. Dullahan*
Lithaladhwen: *looks down*
SquintzAltec: You WANT to, but you don't want to.
CuteCuddlyDoom: *sighs*
Arch mage144: I am bound by other oaths that have nothing to do with you. They, unfortunately, have
priority.
SquintzAltec: Fine, have it your way.
CuteCuddlyDoom: You're seriously considering this guy?
Lithaladhwen: *looks to Xevan* Xevan, if this is important to you...
CuteCuddlyDoom: I mean, no offense...
Arch mage144: *glances to Richard* And you aren't? Why not? He brought you back from the dead, which is
no easy task for a spellcaster to accomplish.
CuteCuddlyDoom: >.>;;;
Kelne2261: IM: We seem to be saying 'no offense' a lot.
CuteCuddlyDoom: Yeah. There's that.
Arch mage144: Would he go to all that trouble and then betray you?
Arch mage144: If he wanted you dead, he would've left you dead.
Arch mage144: If he wanted us dead, he'd kill us.
Idran1701: And if he wants the gods dead?
Arch mage144: No one can kill the gods.
Idran1701: Well, severely maimed, then.
Kelne2261: Including other gods?
Arch mage144: I have a question. What are you all so afraid of?
Idran1701: You really don't know your history, anyway.
Idran1701: Another War of the Gods.
CuteCuddlyDoom: Hn. *doesn't look pleased by this at ALL*
Kelne2261: After all, if he gets his head back, he can drink the water.
CuteCuddlyDoom: Wait.
Arch mage144: The worst that can happen in this situation is that you decide you're not interested in
whatever benefits the spring provides.
CuteCuddlyDoom: We get a free sample of the water, right?
CuteCuddlyDoom: I mean, so to speak.
SquintzAltec: Yeah, I can do that.
Arch mage144: And furthermore, if you don't want it yourself, give it to someone you care about.
Idran1701: The worst that can happen is the entire world ends up like the Forbidden Plains!
Lithaladhwen: Xevan... it's not about the water or having power or anything like that. This whole situation
feels wrong.
Arch mage144: *looks at the headless man*
Lithaladhwen: Why is he so eager to make you a god?
Arch mage144: Perhaps the water does not, in fact, make one a god. This would be a realistic expectation.
Lithaladhwen: IM: He's not even thinking anymore.
Arch mage144: It's a game with infinite odds, Holly.
CuteCuddlyDoom: Look, just hand over our one vial and we'll consider your offer, okay? To be honest I doubt that it'd
make us immortal or anything, but eh.
Lithaladhwen: I never thought I'd have to be the one to tell you you're being too trusting.
Arch mage144: If I drink the water and I die because I've been lied to, it's not a big loss compared to the
potential winnings.
Arch mage144: I don't trust him any more than you do.
SquintzAltec: Alright, the dragoon talks sense.
Lithaladhwen: And, Xevan, that's not a risk I'm willing to take.
SquintzAltec: *pulls out a vial and dips it in the water, then corks it*
CuteCuddlyDoom: *holds out his hand*
Arch mage144: Hold on a minute.
SquintzAltec: Hm?
CuteCuddlyDoom: What?
Arch mage144: I have an idea that might be more amenable to the rest of you.
Arch mage144: We'll take the water sample and leave. If we decide your cause is worthy, at least some of
us may return.
Kelne2261: IM: A cynical person might think that whoever drinks the water takes the Guardian's place...
CuteCuddlyDoom: .... e.e Isn't that what I JUST said?
Arch mage144: I suppose it was.
Arch mage144: In less eloquent terms.
Lithaladhwen: *covers head with her hands* This is all wrong. We should just leave this alone.
CuteCuddlyDoom: Look at it this way, Holly. We got what we came for.
Arch mage144: If nothing else, we get rewarded for our work thus far.
CuteCuddlyDoom: 'sides.
Lithaladhwen: Let's just go. *turns to the guardian* I'm sorry, but I can't help you.
Arch mage144: ......
Arch mage144: I will consider your offer further.
SquintzAltec: *nods*
Arch mage144: *grits teeth a little*
Kelne2261: *Seems to have given up on the argument for now*
SquintzAltec: *hands the vial and the bead to Richard* Here, take these.
CuteCuddlyDoom: *w* We can always give the water to Kerov or Hakaril to see what's up with that stuff.
Arch mage144: We need to return to Doma.
CuteCuddlyDoom: Sure. Sure. *takes both..* ... hey, where's my sack and spear?
Arch mage144: I have them.
Idran1701: *muttering* ...Hopefully, Kerov has a closer connection to his god than most. I need some more information about this.
Arch mage144: I'll return them to you when we get out of here.
CuteCuddlyDoom: Yeah yeah, sure sure.
Arch mage144: Does anyone else know how to teleport?
SquintzAltec: You COULD just ask.
Arch mage144: ...fine. If you would please teleport us to Doma Castle.
Idran1701: ...And who's going to tell the crew they can go back? Or pay them?
Kelne2261: Hold it a minute.
Kelne2261: *Nods to Idran* What he said.
CuteCuddlyDoom: Hm. Good point. But hey, the food's good here.
Arch mage144: Fine. Teleport us to that port town on the island.
SquintzAltec: Alright.
Arch mage144: We can contact Kerov once we get there through some other means.
SquintzAltec: Close your eyes, it'll be a bumpy ride.
Arch mage144: Hm.
CuteCuddlyDoom: Great. -.-
SquintzAltec: Until we meet again!
Idran1701: IM: Then you must not be very good. >_>
CuteCuddlyDoom: IM: So damn sure of himself.
Lithaladhwen: IM: I hope never.
SquintzAltec: *The man snaps his fingers, and the spell is active.*
Kelne2261: *closes the eyes.*