Lithaladhwen: Boo.
PapatymisonN: Hey.
Lithaladhwen: You read the thing, or should I summarize?
PapatymisonN: Go ahead and summarize. I doubt
I'll get to it tong.
PapatymisonN: *tonight.
Lithaladhwen: Okay, this will take a while to do, but probably
not as long as reading a log.
Lithaladhwen: The first thing we did was RP Sorune's reaction to
the letter he received from Zea, essentially summarizing the first
RP.
Lithaladhwen: He headed straight over to Zea's house with
Sher'khan to make sure everything was all right. Once there he
took it upon himself to work on the security of her house with
various Druid-magic tricks and things.
Lithaladhwen: He also agreed to meet her at work every
morning and stay there as long as she was in public by herself.
Lithaladhwen: I timelapsed forward a couple of weeks, and that
became the routine for them.
Lithaladhwen: One day Solis and Sorune are at Zea's stand
waiting for her to get there. It's still early, so it's no big deal.
Lithaladhwen: A guy shows up at the stand. He's a rather
dapper-looking fellow arrives with closely-groomed black hair,
black dress slacks and a white button-up shirt rolled back at the
sleeves. He looks a bit like a bartender from a 20's gangster
movie.
Lithaladhwen: Solis finds a piece of paper in his pocket along
with a pencil, neither of which did he put there. His hands,
seemingly without his consent, draw a symbol he doesn't
recognize on the paper.
Lithaladhwen: The guy addresses the two men. As he speaks his
voice has a nice warmth to it, but expression is totally blank. He
seems to barely move his mouth when he talks.
Lithaladhwen: He asks if Zea is there.
Lithaladhwen: He calls them by name and, when they tell him
they don't know where she is he smiles a little and replies, "Oh.
...I do."
Lithaladhwen: The man literally blinked out of existence. It's not
as if he teleported or moved too fast to be seen, it's as if the
molecules holding him together decided to stop doing so.
Lithaladhwen: Scene change, and James hears a rumor in the
guardhouse about some bizarre noises and an influx of death
energy over in the slums. He decides that Zea's been
experimenting and decides to go over for a look.
Lithaladhwen: On the way, he comes across Sorune and Solis
swearing to themselves because they know something's
happened to Zea.
Lithaladhwen: James asks what their problem is, and they
inform him that Zea's been kidnapped. James expresses his
surprise and alarm, and while they wait for word from Sorune's
animal sentries, the Druid takes a look at the symbol Solis drew.
Sorune's seen it before. Zea uses it as her signature.
Lithaladhwen: They rush to her house when no word comes,
and they find that her house is radiating death energy, but from
the first floor and not from her lab in the basement like you'd
expect.
Lithaladhwen: It looks like all the hinges, nails, and latches in
her gate just pulled themselves out.
Lithaladhwen: In her front yard are more unsettling things. It
looks like a cartload full of people were attempting to crawl up
out of her garden and get in the house. However, many of them
didn't even make it up out of the ground. They seem to have
just... stopped.
PapatymisonN: fun..
Lithaladhwen: When they get to the front door, they find that the
hinges have pulled out of it as well.
Lithaladhwen: Inside, the nails in the floorboards inside have all
exhibited similar behavior. The floor is still in place, but the nails
are all sticking up as if in defiance of their lot in life.
Lithaladhwen: Her basement door is open, and all of the little
baskets of herbs, brick dust, chalk, and dirt have been broken
and strewn all over the damn place. The centers of the floors are
covered in piles of brick dust.
Lithaladhwen: They head to her living room, the source of all the
death energy.
Lithaladhwen: They enter, and as soon as they turn the corner,
the first thing they see is black. In fact, everything they see is
black. The furniture, where it's been shoved against the wall, is
black. The tables and lamp that have been knocked over... are
black. The books, occasional articles of clothing thrown into
corners... black. All of it.
Lithaladhwen: Everything's been tainted that color except for an
extremely elaborate ritual circle drawn in the center of the floor.
Lithaladhwen: One side of it is badly smudged, which probably
happened after it was used. It's the center of all this bullshitty
energy and darkness and whatnot.
Lithaladhwen: As the group moves into the room, they notice
that just about everything in there has been shoved aside to make
room for the circle.
Lithaladhwen: They hear a smooth gentleman's voice from the
doorway behind them. The man addressing them is the fellow
from the market. After some initial interrogation they come to
realize that, yes, this man knows where Zea is. He's also a ghost.
Lithaladhwen: He introduces himself like so. "My name, as she
gave it to me, is John. High John the Conquerer, if you want it in
its full glory."
Lithaladhwen: They move to the basement to talk, as there's
actually less death energy there, and they find that on the stairs to
the basement, it looks like a lot of horrible shit was trying to
climb up all at once.
Lithaladhwen: Solis realizes why this is bad. These weren't
zombies trying to escape.
Lithaladhwen: They were her zombies moving to defend her,
and they all stopped before they could get to wherever she was.
Lithaladhwen: John gives Solis the address to Nagesh's little
group by forcing him to write it on that paper. Apparently he was
the one who'd controlled his handwriting before as well.
Lithaladhwen: He said, "I want you to go there," and
disappeared.
Lithaladhwen: They went and found a small religious group
dedicated to the revival of some ancient dead gods.
Lithaladhwen: They hear a whole long speech, which I won't
reproduce here so you'll have to read the log for it.
Lithaladhwen: Sorune went in and found from their new leader,
a Gregor Vincent by name, that there are plans for a fundraiser in
two days to pay for the construction of a new ritual space.
Lithaladhwen: James and Solis, going around the back, find the
ritual space that Gregor had mentioned. As Sorune is walking
about gathering what information he can, he finds John standing
in a corner casually.
Lithaladhwen: John ignores several relevant questions, instead
offering his opinions about the group.
Lithaladhwen: He also lets Sorune know that Gregor has not, as
he believes, been hearing the voice of a god, but rather "another
suitor for the girl's attentions."
Lithaladhwen: He also states, "As you can imagine, they have
Zea."
Lithaladhwen: He doesn't qualify that further, telling Sorune, "I
want you to go to the fundraiser."
Lithaladhwen: He disappears, reappearing in the ritual room as
James and Solis arrive there.
Lithaladhwen: When Sorune makes his way there, John informs
them of what's been going on of late.
Lithaladhwen: He's not very good at being helpful, by his own
admission. He's trying, though.
Lithaladhwen: Nagesh believed she could contact the old gods,
so his followers are keeping her. Zea is more useful to them in
this respect with her aura unbound. Gregor likely knows this
because of the information he has received from John's "rival."
Lithaladhwen: John told them, "This ceremony has likely already
been performed while I was locating all of you, not that I could
have stopped it."
Lithaladhwen: "She is as she was when I first knew her. She will
not know you now. It can be fixed if the second ceremony can be
prevented."
Lithaladhwen: Eventually, the party wanted to know what the
second ritual could be if the first essentially erased her individual
identity. I mean, where do you go from there?
Lithaladhwen: "The second ritual is the problem, and gains
nothing for anyone, despite the beliefs of... Mr. Vincent's
sources. The theory is that in order to use Zea as a conduit for the
old gods, her aura must first be unbound. This has been done.
She can hear the dead, but none are gods that I know of."
Lithaladhwen: "The second step is to eliminate the last bit of
interference between the old gods and this reality. This last
resistance is, supposedly, Zea's aura itself. To channel the gods
properly, her aura must more or less be dissolved to open the
connection completely."
Lithaladhwen: This is where people started to get really alarmed.
PapatymisonN: .... this is neat.
Lithaladhwen: Solis remarked, "You realize with her aura
unbound she's open to any THING that wants to get ahold of her,
right? >.< The dead ain't always friendly." John grinned at him
knowingly. "...wait, dissolved?"
Lithaladhwen: The guys wanted to go get her right fucking now,
wherever she is, but John stopped them with a helpful tip. "This
ritual circle, when it is finished, will be perfectly good, not only
for dissolving her aura, but rebinding it. If you wait for it to be
finished, you can repair what has been done."
Lithaladhwen: They still wanted to go get her, ritual and
fundraiser be damned. They didn't want to leave her with these
people.
Lithaladhwen: "If you retrieve her now, she will not be herself. If
you wait until the circle is finished to retrieve her, you kill anyone
you like, fix what's been done, and then leave."
Lithaladhwen: Solis expressed hope that "we come along
BEFORE the ritual is actually finished, with Zea open to bad
influence from all sides."
Lithaladhwen: John replied, "Bad influences? Zea has always
been influenced by the dead. I simply refuse to allow another to
usurp what is mine. Therefore, it is important that you succeed."
Lithaladhwen: This possessive side of John made them vaguely
uncomfortable after a while, especially considering his claims to
have known her since she was a little girl.
Lithaladhwen: After his suggestion that they succeed, John
disappears again.
Lithaladhwen: The guys headed to Sorune's house to figure out
what the hell they're going to do in two days when the fundraiser
comes around and they have to not only stop the ritual that will
kill Zea, but use the same ritual space to rebind her aura and
return her to normal.
Lithaladhwen: </Summary>
PapatymisonN: IIIIIIIIINformative!
Lithaladhwen: I'll be pasting it into the thread, like...now.
PapatymisonN: Whee!
Lithaladhwen: But yeah, that's what you missed.
PapatymisonN: Well drat.
PapatymisonN: I wanna be in it, yes I do. Even
if it's to just have Resh be all? "Old Gods?
Screw THEM! New Gods RULE!"
Lithaladhwen: The old gods don't exist.
Lithaladhwen: It's just John's rival trying to take what John
perceives to be his: namely Zea.
PapatymisonN: Oh. Didn't click on that.
PapatymisonN: Well, whatev. New gods still
rule.
Lithaladhwen: Sorry I'm a little slow. I'm reformatting.
PapatymisonN: Trust me. I'm so busy, I'm
surprised I responded at all during your
recap.
Lithaladhwen: 'kay.
Lithaladhwen: Anyway.
Lithaladhwen: You were right that I want you to bring Reshtaha
PapatymisonN: When's the next session?
PapatymisonN: And if you say tomorrow night,
I'll cry.
Lithaladhwen: NO.
Lithaladhwen: No way.
Lithaladhwen: I have work.
PapatymisonN: Good.
Lithaladhwen: How's Saturday?
PapatymisonN: Free and clear.
Lithaladhwen: Keen. Sage and Shaun are also available, and
Brian as well.
Lithaladhwen: The things I plan to tell you are all spoilery and
things, okay?
PapatymisonN: OK.
Lithaladhwen: But y'know. If you're going to be playing
Reshtaha, then you're sort of co-GMing at that point.
PapatymisonN: ... kay... what would I need to
know?
Lithaladhwen: The party knows what the second ritual is going
to be, as John has indeed given them accurate information.
Lithaladhwen: I can give you more information about John's
'rival' than they have, however.
Lithaladhwen: His name is Jezreel, he was an elf when he was
alive, and he's a poltergeist now. This is one of many reasons
why John looks down on him. Poltergeists are vulgar little "noisy
ghosts."
Lithaladhwen: He's not nearly as powerful as John, so he can't
usually present himself visually or possess people as easily as
John the Conquerer apparently can do.
PapatymisonN: Keep talkin'. I got stuff to do.
Lithaladhwen: ...'kay.
Lithaladhwen: If you're busy with your video game I can just do
this another time.
PapatymisonN: No, gotta help with groceries. I
killed Ares today.
Lithaladhwen: Ah.
Lithaladhwen: ... all right.
Lithaladhwen: I just wonder whether you're going to remember
any of this if you aren't paying attention, that's all.
PapatymisonN: I am. I just have something to
do for a bit.
Lithaladhwen: OK.
Lithaladhwen: Before the second ceremony is performed,
Jezreel needs to be inside Zea. Since he's not John, he can't do
this for long, so his timing is important.
Lithaladhwen: Once he's inside, it will be John's job to get him
out and keep him busy while the boys hijack the ritual circle and
do what they need to do.
Lithaladhwen: Of course, Jezreel inside Zea is not a pretty thing.
Lithaladhwen: A poltergeist inside a necromancer in a highly
magical room.
Lithaladhwen: Insert lots of weird possession phenomena here.
Lithaladhwen: Depending on what they do, the guys may have
to physically restrain her so John can get Jezreel out.
Lithaladhwen: He might have to get the other ghost out of her
more than once. Yet again, it depends on what the PCs do.
Lithaladhwen: When the ritual is done, Zea will be more or less
totally drained. Her aura will need some time to leech out all that
death energy and return to its natural equilibrium.
Lithaladhwen: After some initial physical side effects, Zea will
probably need to just sleep for a day or two before she's any good
to anyone again.
Lithaladhwen: IM me when you get back.
PapatymisonN: I'm here.
Lithaladhwen: Ah.
Lithaladhwen: You read the stuff?
PapatymisonN: I did indeed.
PapatymisonN: What role EXACTLY will you need
me to play.
Lithaladhwen: Well. You mentioned once during a conversation
we had about Zea becoming a reaper that sometime in the next
second gen RP you'd want to start her "initiation" as you put it, but
I told you I had a better time in mind.
Lithaladhwen: Now, with Zea sitting there, head full of dead
people, aura all over the place... seems like a decent opportunity
for Reshtaha to grab a word with her.
Lithaladhwen: After all, s'not like she's doing anything else.
PapatymisonN: Ah, true.
Lithaladhwen: This can even be after they rebind her aura, so
that if you wanted to have him actually manifest in some way, the
other PCs would be able to enjoy the crazy deific RP fun.
PapatymisonN: I'm just trying to think of what
toy he'd want to bring...
PapatymisonN: A sickle, a yoyo, or a
skateboard.
Lithaladhwen: Heh.
Lithaladhwen: A yo yo would be entertaining, because Zea
would take him totally seriously anyway.
Lithaladhwen: It would be, "Okay, my god has a yo yo. Have to
do something with an eternity of spare time."
PapatymisonN: And he knows tricks!
Lithaladhwen: Hrm. At some point she's going to have to ditch
that axe in favor of something more... professional, though.
PapatymisonN: Axe is fine. You use what you
must to do the job.
PapatymisonN: Remember the cowboy?
Lithaladhwen: See, Zea's old-school about a lot of things,
though. She uses the axe because it has sentimental value.
However, if she were to be in some kind of tangible service to her
god, she'd want to be carrying "his" weapon.
Lithaladhwen: It's just a matter of how convenient or
inconvenient such a switch would be.
PapatymisonN: She could use a MODIFIED scythe.
PapatymisonN: Made in the SHAPE of an axe...?
Lithaladhwen: Um... I'm not sure that makes much sense.
Lithaladhwen: She likes the standard scythe.
Lithaladhwen: She just doesn't feel like she "should" use it yet.
Lithaladhwen: Like I said, she's a traditionalist. Maybe it's
because she didn't have a father growing up, but anything that
ties her to something larger than herself makes her feel good.
PapatymisonN: I'll remember that fatherly
slant when I RP. Gods are remarkably
adaptable.
Lithaladhwen: *snort* I see!
Lithaladhwen: That's entertaining.
PapatymisonN: Good to know.
PapatymisonN: I live to please.
Lithaladhwen: I'm just entertained by the amount of sympathy
Zea can apparently elicit from other people. She really does a lot
of horrible things.
PapatymisonN: Igalans are accepting to a
noticeable fault.
Lithaladhwen: True.
Lithaladhwen: Anyway.
PapatymisonN: Oh, and if she ever met Dae,
he'd be disgusted with her, just so you
know...
Lithaladhwen: That's fine.
Lithaladhwen: I play characters that would kill her.
Lithaladhwen: Here's something from D&D I thought I'd bring
up, from the metagamy-side of things. When you take a level in
cleric you can, with certain finagling, gain access to your deity's
favored weapon.
Lithaladhwen: You can guess what Reshtaha's favored weapon
would be.
PapatymisonN: Hmmm... could it be what his
religion's SYMBOL is?
Lithaladhwen: *gasp* Possibly!
Lithaladhwen: Anyway. Ordinarily I'd count on levelling her up
to gain skill ranks in scythe, but there's so little GMed second gen
RP these days that such a thing is unlikely.
Lithaladhwen: Y'know?
PapatymisonN: Indeed.
Lithaladhwen: Well, this would depend on how much of a plot
device you feel like being at this point.
PapatymisonN: I am at your disposal, madam.
Lithaladhwen: This is something Zea wouldn't ask for but I'm
pushy so I will.
Lithaladhwen: Since he's a god, and theoretically has some
power to do favors for his followers.... maybe it would be
possible for him to "give her" that weapon proficiency by
switching her weapon ranks from axe to scythe. If he were to do
so, she'd have the axe melted down and reforged as this whole
symbolic thing.
PapatymisonN: He couldn't ask her to do that.
Not if it's all symbolic.
PapatymisonN: Now, see, giving her one rank in
scythes, THAT'S plausible.
Lithaladhwen: Giving her a rank in it would be cool. She intends
to reforge her axe someday anyway.
PapatymisonN: Kay. And he could always GIVE
her a scythe... he's got enough to go
around...
Lithaladhwen: Right now, she views it as the weapon she carries
around because, y'know. You should have one. Later on, she'd
want something with more meaning attached to it, or at least to
the design.
Lithaladhwen: That's why she's always planned to remake it
when the time is right.
Lithaladhwen: Should be enough metal there, after all. Damn
axe. >_>
Lithaladhwen: But yeah, a scythe from her god would be super
keen as well.
Lithaladhwen: I only brought up the ranks-switching thing
because there's actually a very slim chance she'll level up again,
and therefore a slim chance of her getting better with it
systematically, no matter how often she uses it.
PapatymisonN: Ah, true.
PapatymisonN: ... thought. Did you make her a
Saint in SC3, or a barbarian?
Lithaladhwen: Barbarian, but I can always remake her. Why?
PapatymisonN: Well, for saints, the last Soul
of is Zasalamel.
Lithaladhwen: I know.
Lithaladhwen: Brian made Darin, and he fights with a scythe.
Lithaladhwen: I'd change her SC3 character if she switched
weapons that drastically.
Lithaladhwen: But do you see what I mean about the
levelling-up practicalities?
PapatymisonN: I do. 2ndGen is not conducive to
elvelling.
PapatymisonN: *levelling
Lithaladhwen: So, as acts of god go, switching her ranks in axe
to ranks in scythe is not the most broken thing ever.
Lithaladhwen: It would just be... a change.
PapatymisonN: ... I'll consider it. And Resh
will respond in kind.
PapatymisonN: ... maybe he'll give her the
choice...
Lithaladhwen: The choice?
Lithaladhwen: For the record, as a god, he knows things about
his followers if he wants to... like the fact that she fully intends to
make the switch eventually, with or without his help.
PapatymisonN: Ah, true. Still, he'll give her
the choice.
Lithaladhwen: *nod*
Lithaladhwen: He's whimsical, but he respects mortals' boundaries better than a lot
of gods, it seems. If you don't wanna switch, you can keep doing what you're doing.
PapatymisonN: Exactly.
Lithaladhwen: You know what's awesome about reforging her current weapon?
Lithaladhwen: The name of her axe is 'Balance.'
Lithaladhwen: What better name for a reaper's weapon could there be?
PapatymisonN: Indeed. You bring balance to the world.
Lithaladhwen: Just between you/Reshtaha (because once again, gods know things),
Zea's pretty sure she's been set up from the start to become a reaper. Her player did
not do that intentionally, but Zea has this whole "pursue your destiny" thing going on.
Lithaladhwen: The childhood connection to the dead to keep her from forgetting that
death isn't the end of the story, her talent in necromancy to help desensitize her just a
little (or make her less squeamish at least), her research into the borderline between
life and death with her zombies. All that.
Lithaladhwen: She's proud of it.
Lithaladhwen: She truly thinks that the reason she went through so much horribly
bullshit as a child was that she was being groomed for something better and more
meaningful.
Lithaladhwen: *horrible
Lithaladhwen: S'how she sees it, at least. Crazy people and their faith.
PapatymisonN: GOD LOVES YOU, ASHLEY HOLMES.
Lithaladhwen: *blink*
Lithaladhwen: Um. Which one?
PapatymisonN: The one true one.
Lithaladhwen: I see! *tosses a peace sign up to the heavens*
Lithaladhwen: Anyway. That's more or less Zea's view on the whole thing. Having a
perception of a divine purpose tends to lend some meaning to what would otherwise
be random unexplained and unresolved suffering, you know?
Lithaladhwen: It's up to you whether any of that is true.
PapatymisonN: Yeah. People Like that make me sad.
Lithaladhwen: She's been through a lot, but she's proud of the person that she
became as a result.
Lithaladhwen: She's open about most of it. Possession is something she can handle
talking about now.
Lithaladhwen: Not all of it, though.
Lithaladhwen: What do you think would happen if you're a little girl who can see,
hear, touch, and feel ghosts? How do you think the ghosts react to that?
Lithaladhwen: Put another way, what would you miss about being alive?
Emotionally, physically, whatever.
Lithaladhwen: Some of them treated her pretty badly as a child because they wanted
to reclaim part of what they'd had when they were alive and, Oh look! Pretty little live
girl! Neat!
Lithaladhwen: This is why Zea knows it's better if people pass on. That's why we
need reapers. Keeping dead people around leads to a lot of imbalance and suffering
all around.
Lithaladhwen: I don't know that it's something that should make you sad. She isn't.
PapatymisonN signed off at 12:48:17 AM.
PapatymisonN signed on at 12:53:05 AM.
Lithaladhwen: Hey.
Lithaladhwen: What happened?
Lithaladhwen: You still there?
PapatymisonN: Yep.
PapatymisonN: Overloaded my comp with stuff.
Lithaladhwen: Ah.
Lithaladhwen: Did you get that whole deluge of philosophical bullshit before you
signed off?
PapatymisonN: I did.
Lithaladhwen: All the way up to "she isn't?"
Lithaladhwen: It really was a deluge.
PapatymisonN: Wait, I didn't get THAT...
Lithaladhwen: *nods* I logged it. I can send it to you.
Lithaladhwen: That work for you?
PapatymisonN: dA.
PapatymisonN: Da/
PapatymisonN: ... yes.
Lithaladhwen wants to send file C:\Documents and Settings\holmes\My
Documents\RP\Logs\Zea_reaper_talk.htm.
PapatymisonN received C:\Documents and Settings\holmes\My
Documents\RP\Logs\Zea_reaper_talk.htm.
PapatymisonN: Oh. I meant people who DON'T have a belief in
anything. It's a sad situation.
Lithaladhwen: *nod* That makes more sense.
Lithaladhwen: It's how Zea didn't end up... well, like Shakti did.
Lithaladhwen: If people think Zea's bad now, they have no idea how unprincipled
and destructive she would be if she didn't have anything to believe in. She'd also be a
very unhappy young lady.
PapatymisonN: She'd be a Marvel Comics villain.
Lithaladhwen: Heh. Something like that.
PapatymisonN: Anyhow, the overloading of my comp sounded the
death knell for my being conscious.
PapatymisonN: I gotta sleep.
Lithaladhwen: 'kay.
Lithaladhwen: I'm going to work on a paper for my Bible course until I do the sem.
Lithaladhwen: *same
Lithaladhwen: Glad we got a chance to hash over some Zea stuff that Reshtaha
would be aware of -slash- might consider.
PapatymisonN: Indeed. Send me this in email, K?
Lithaladhwen: I will.
PapatymisonN: Night.
Lithaladhwen: Night!
PapatymisonN signed off at 1:10:48 AM.