Gregor Vincent Damage: Quarterstaff 12+2d6, Dagger 8+1d6 HP: 46 AC: 6 MP: 150 Initiative: 5+2d6=7 TP: 30 MBlock: 22 AT/PA: 12/10 MAttack: 24 Start the ritual, 30 MP Grasp of Agony, 34 MP: This spell wracks a single target's body with waves of shadow magic, dealing 24+2d6 points of damage, and in addition, preventing them from healing any damage whatsoever for the next 1d4 days. Elemental Burst, 16 MP: Deals 40+2d6 points of damage (the element is based on the caster's choice). Boil Blood, 22 MP: The affected target of this spell's blood is heated above normal temperatures, reproducing a fever or similar effect, and causing illness which will last for 1d6 weeks. [Shadow=1]Negatis (8 MP) - Deals 8+rank*2+1d6 shadow damage to a single target. [Shadow=3]Drain (10 MP) - Deals 6+rank+1d6 points of shadow damage, which is then absorbed by the caster as HP. Using this against undead creatures reverses the effect. 7-24 [Shadow=4]Negatis 2 (12 MP) - Deals 12+rank*4+2d6 shadow damage to a single target. [Shadow=12]Negatis 3 (36 MP) - Deals 24+rank*6+3d6 shadow damage to a single target. [Shadow=4]Shadowblast (22 MP) - Deals 10+rank*2+1d6 shadow damage to all targets within a 10 foot radius of the caster's target. [Shadow=8]Shadowblast 2 (50 MP) - Deals 14+rank*4+2d6 points of shadow damage to all targets within a 20 foot radius of the target. [Shadow=16]Shadowblast 3 (72 MP) - Deals 20+rank*6+2d6 points of shadow damage to all targets within a 30 foot radius of the target. --------------------------------------------------------------------------------- Mage A: Joe the Astralist (down the stairs first) DECEASED HP: 11 AC: 7 MP: 85 Initiative: 2+2d6=9 TP: 19 MBlock: 17 AT/PA: 12/10 MAttack: 11 [Astral=1]Astral Jolt (10 MP) - Deals 12+rank*2+1d6 damage to a single target. [Astral=4]Astral Jolt 2 (16 MP) - Deals 16+rank*4+2d6 damage to a single target. [Astral=4]Astral Throw (10 MP) - This ability allows the caster to forcefully move people and enchanted objects (anything with an aura), flinging them or levitating them. No more than 20*rank pounds of mass may be moved in this manner at once (the average humanoid, with gear, weighs roughly 160 pounds). Being thrown laterally deals 1/2 falling damage if the target collides with an object. [Astral=5]Astral Siphoning (2 MP, 4 TP) - Sucks 8+rank*2+1d6 points of MP away from a target and gives it to the caster. --------------------------------------------------------------------------------- Mage A: Billy the Astralist (down the stairs second)DECEASED HP: 33 AC: 7 MP: 69 Initiative: 2+2d6=7 TP: 19 MBlock: 17 AT/PA: 12/10 MAttack: 11 [Astral=1]Astral Jolt (10 MP) - Deals 12+rank*2+1d6 damage to a single target. [Astral=4]Astral Jolt 2 (16 MP) - Deals 16+rank*4+2d6 damage to a single target. [Astral=4]Astral Throw (10 MP) - This ability allows the caster to forcefully move people and enchanted objects (anything with an aura), flinging them or levitating them. No more than 20*rank pounds of mass may be moved in this manner at once (the average humanoid, with gear, weighs roughly 160 pounds). Being thrown laterally deals 1/2 falling damage if the target collides with an object. [Astral=5]Astral Siphoning (2 MP, 4 TP) - Sucks 8+rank*2+1d6 points of MP away from a target and gives it to the caster. --------------------------------------------------------------------------------- 16+16 Mage B: George the Shadow Mage (down the stairs third)DECEASED HP: -10 AC: 7 MP: 85 Initiative: 2+2d6 TP: 19 MBlock: 17 AT/PA: 12/10 MAttack: 11 [Shadow=1]Negatis (8 MP) - Deals 8+rank*2+1d6 shadow damage to a single target. [Shadow=3]Drain (10 MP) - Deals 6+rank+1d6 points of shadow damage, which is then absorbed by the caster as HP. Using this against undead creatures reverses the effect. [Shadow=4]Negatis 2 (12 MP) - Deals 12+rank*4+2d6 shadow damage to a single target. --------------------------------------------------------------------------------- Guard A: Steve. Weapon damage (Bastard Sword): 26+2d6 Max HP: 65/65 AC: 10 Chain Mail Max TP: 28/28 Initiative: 4+2d6 AT/PA - 16/13 Base MDEF - 16+d20 Initiative: 4+2d6 Guard B: Bob. Weapon damage (Bastard Sword): 26+2d6 Max HP: 65/65 AC: 10 Chain Mail Max TP: 28/28 Initiative: 4+2d6 AT/PA - 16/13 Base MDEF - 16+d20 Initiative: 4+2d6